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How is that possible?
https://www.quake3world.com/forum/viewtopic.php?f=17&t=13477
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Author:  Krazy_K [ 11-13-2005 03:36 PM ]
Post subject:  How is that possible?

It seems like every first-person shooter game I play, theres numerous times where I join a 1v1 server and see a player that really stands out. Not like someone who just gets 2 or 3 more kills, I mean someone who really mops the floor with everyone, makes amazing shots, always knows where you are, and is always one step ahead of you, and makes it look easy. And I keep wondering, just how in the hell is it possible to get so good? I think ive gotten some decent years in 1v1 in unreal and quake, playin a few hours a day at most, but I i get owned by everyone and am nowhere near as good as some of the players I see. But ive always been curious what their secret is to get so damn good.

Author:  Fjoggs [ 11-13-2005 03:40 PM ]
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They don't have the fabled life.exe executable on their desktops.

Author:  Krazy_K [ 11-13-2005 03:43 PM ]
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lol

Author:  spookmineer [ 11-13-2005 03:47 PM ]
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seta cl_betterthentherest "1"

...I dunno really :/

Author:  pookie [ 11-13-2005 03:49 PM ]
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My experience is mostly in RTCW and RTCW:ET. The competitors that I know personally there practice 8 to 17 hours a day, everyday. They can navigate the maps with their eyes closed, and know weapon capabilities inside out. They, also, have natural ability, one of the best players I know is also a professional golfer. His reflexes are so fast he will get the extra damage in to kill me, though he is polite enough to tell me how close I came on TS.

Author:  Krazy_K [ 11-13-2005 03:50 PM ]
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8 to 17 hours a day..................heh.

Author:  clkou [ 11-13-2005 03:50 PM ]
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Quake is gold standard for competitive game play. I remember when I first started playing QuakeWorld (Quake 1), I got my butt handed to me time and time again. And, all players are faced with a choice - step up or keep on stepping to the next game. I decided to keep playing till I could keep up and after some time I did and continued playing Quake 2, Quake 3, and now Quake 4 I feel reasonably competitively.

I admit I’m not ready to go on tour, but I’m at or near first place more times than not on pubs. To get that good takes years of practice, determination, and genetics.

Author:  NitrousFlare [ 11-13-2005 03:57 PM ]
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years of determination...more like 6 months..

Author:  Krazy_K [ 11-13-2005 03:58 PM ]
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Well the genetics is out on my part lol. I have god awful hand eye coordination which is probably why my aim is terrible. I figured it would get better on its own eventually after playing alot but the years ive spent playing quake and unreal havent made any noticable difference.

Author:  NitrousFlare [ 11-13-2005 04:01 PM ]
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Krazy_K wrote:
Well the genetics is out on my part lol. I have god awful hand eye coordination which is probably why my aim is terrible. I figured it would get better on its own eventually after playing alot but the years ive spent playing quake and unreal havent made any noticable difference.


then i gotta give you "props" (as they say) to suck, and then still suck some years later, but still play

:p

Author:  Krazy_K [ 11-13-2005 04:06 PM ]
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Noob Pride :icon25:

Author:  pookie [ 11-13-2005 04:07 PM ]
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Krazy_K wrote:
8 to 17 hours a day..................heh.

Yup, if you have the game you can download the demos for clans unfaithful or No Remorse on challenge-tv. They are mostly old quakers.

Author:  spookmineer [ 11-13-2005 04:13 PM ]
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Most players use a very high sensitivity (they can do a 360 in 2 cm mouse movement or so). I lowered mine a while ago and my aim has improved.

Author:  Krazy_K [ 11-13-2005 04:40 PM ]
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My mouse sens is very low.

Author:  jester! [ 11-13-2005 05:52 PM ]
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A nice average is to have it do a 360 with a quick flick of the wrist, but thats with mouse accel which q4 doesnt support, gg raven, so I dont know, but lower is generally better...

As for what makes some better then others, its not just playing time or natural talent, but actually working on things constantly, playing for hours just working on movement, or rail aim, or timing items ect ect.

Author:  NitrousFlare [ 11-13-2005 06:03 PM ]
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im sorry, but, mouse accel isn't good.

Author:  Krazy_K [ 11-13-2005 06:08 PM ]
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Ok now am starting to get fucking pissed. Every game I play is 0-7, 0-8, 0-10, 0-whatever. Do some players just suck naturally? Cuz am pretty fucking convinced that I can't get better than what I am.

Author:  NitrousFlare [ 11-13-2005 06:09 PM ]
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what's your xfire?

im jsut about to play right nwo

Author:  Krazy_K [ 11-13-2005 06:09 PM ]
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Wtf is xfire?

Author:  NitrousFlare [ 11-13-2005 06:11 PM ]
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get on aim

Author:  Krazy_K [ 11-13-2005 06:12 PM ]
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Don't have aim.

Author:  Krazy_K [ 11-13-2005 06:12 PM ]
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All I have is yahoo instant messenger

Author:  Foo [ 11-13-2005 06:12 PM ]
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http://www.miranda-im.org
http://www.trillian.cc
http://gaim.sourceforge.net

Author:  Oeloe [ 11-13-2005 06:13 PM ]
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When would you ever want to do more than a 180° turn? :shrug: I can do a 180 with a ~2 cm wrist move, allowing me to turn around quickly.

Btw if your aim with projectile weapons sucks, you're probably just shooting without thinking first. What enables the pro's to do those well-aimed shots is keeping cool while determining where to shoot that rocket to intercept an opponent (in whatever way he's moving). Practicing this shortens the time needed to know where to shoot drastically, which is how pro's can even do good predictive shots in a flick of the mouse.
You could think of it as a crosshair that's a bit ahead in time, indicating where the estimated position of an opponent and your own rocket will/must be. You must have 'seen' that point where your rocket will hit an opponent before you move the mouse and shoot.

Paying attention to jumps of opponents helps with timing of your shots too. Aim a rocket where an opponent will land right after his jump.

In the Q3 movies The Badge 2 and 3 the way the players predicts his opponent's movements is visualised in a very nice way. It shows how a skilled player experiences everything that happens in the game.

Author:  NitrousFlare [ 11-13-2005 06:16 PM ]
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personally, i like AnnialatioN and Get Quaked 3

Author:  Krazy_K [ 11-13-2005 06:18 PM ]
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When I say I suck I don't mean I do completely stupid things. I time the armor and rail the best I can, and strafe jump to and from items if am in trouble. It's just my aim is always so fucking terrible that I can't really do much.

Author:  Krazy_K [ 11-13-2005 06:19 PM ]
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And when I do land shots it doesn't even phase the other guy. But I die in like 2 hits.

Author:  Foo [ 11-13-2005 06:21 PM ]
Post subject: 

Practice will get that over time.

Also having a decent quality mouse + surface, and a competent key setup (individual keys for each weapon)

If you want to play a test duel against myself sometime, I could offer suggestions on what you could do to improve?

Author:  Krazy_K [ 11-13-2005 06:24 PM ]
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I have all weps binded. And Ive heard that before. But I honestly don't see how another mouse will help, mine seems perfectly fine. I don't feel like it's the mouse, I really think it's me. And I don't see why I don't have the practice since Ive played fps games for about 5 years now.

Author:  Foo [ 11-13-2005 06:28 PM ]
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I'll see your five and raise you a further 5.

Which is one of the points made above.

Interested in the offer of a match?

Author:  Krazy_K [ 11-13-2005 06:31 PM ]
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Sure, why not.

Author:  Oeloe [ 11-13-2005 06:39 PM ]
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Krazy_K wrote:
I don't feel like it's the mouse, I really think it's me. And I don't see why I don't have the practice since Ive played fps games for about 5 years now.
Well maybe it's just hard to imagine not having any talent for those things :) , but i can't really believe that you've spent 5 years conciously trying to gain skill like on those things i mentioned. Maybe you should try some friendly 1v1 training at a map like dm17 with someone who gives you the time to try to shoot him in the air with rockets. If you know the techniques but can't do them even when you can take the time for it then i guess you're out of luck (out of talent). :icon6:

Author:  NitrousFlare [ 11-13-2005 06:49 PM ]
Post subject: 

get a logitech g5, if you still 'suck' with it, return it.

Author:  Krazy_K [ 11-13-2005 06:56 PM ]
Post subject: 

Well maybe it's just hard to imagine not having any talent for those things , but i can't really believe that you've spent 5 years conciously trying to gain skill like on those things i mentioned. Maybe you should try some friendly 1v1 training at a map like dm17 with someone who gives you the time to try to shoot him in the air with rockets. If you know the techniques but can't do them even when you can take the time for it then i guess you're out of luck (out of talent).

I alrdy know I'm out of talent. Am just pissed because it seems like im the only fucking one. But I know I have no talent from my time on unreal tournament. I spent 3 years playing for like 4 hours everyday. And not only did I not get better.....I also fucked my eyesight. Played that much when my moniter's refresh rate was at 60htz and I didnt know it. So eyesight went from 20/20 to 30/70. So to sum it up, I lost my eyesight for nothing. :icon33:

Author:  DRuM [ 11-13-2005 07:01 PM ]
Post subject: 

Have you considered your fov? Can make a world of difference getting the right fov. Some prefer lower, some prefer higher. Lower improves aim but at the cost of peripheral vision. Higher makes things smaller but you get to see a larger area around you in one go which can help you see where the other player is a little more easily. If you haven't done it already, I would suggest 105 to 110 fov. I've always liked 110, to me it's a good compromise between aim and my field of vision. If you're already on the higher fovs but it's not helping, try the other way and see if 90 fov will help your aim. Btw, lower fov will make you feel you're moving a tad slower. You're not, it just feels like that.

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