Quake3World.com Forums
     Quake 4 Discussion
        An interview with Raven, post dated...


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: An interview with Raven, post dated...

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-28-2005 03:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


http://esreality.com/?a=post&id=943315

Kind of interesting, but mostly stuff that the game answered. :shrug:




Top
                 

The Afflicted
The Afflicted

Joined: 29 Nov 2002
Posts: 613
PostPosted: 11-28-2005 04:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Still they took the time to get through all the red tape and reply :D
Nice read, I saw some things I wasn't sure about (... and still).




Top
                 

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-28-2005 04:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Question is, why is there all this red tape? :dork:




Top
                 

The Afflicted
The Afflicted

Joined: 29 Nov 2002
Posts: 613
PostPosted: 11-28-2005 04:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


You got me :paranoid:




Top
                 

NOT OK
NOT OK

Joined: 03 Aug 2003
Posts: 1017
PostPosted: 11-29-2005 12:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


They mentioned crouchsliding. Was it planned that way?



_________________
Image


Top
                 

The voices in your head
The voices in your head

Joined: 14 Dec 2002
Posts: 10054
PostPosted: 11-29-2005 08:19 AM           Profile   Send private message  E-mail  Edit post Reply with quote


jester! wrote:
Question is, why is there all this red tape? :dork:


There is red tape because it's a business. A business can't have their employees spouting off or making committments that the business isn't willing or able to keep :icon6:.




Top
                 

Timed Out
Timed Out

Joined: 02 Aug 2000
Posts: 37834
PostPosted: 11-29-2005 08:27 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Seemed to work alrite ten years ago.




Top
                 

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-29-2005 08:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Even 5 years ago it was better. Besides I agree you cant have ppl spouting off info that should be kept quiet but 4 months? Come on man were all fan boys here but seriously.




Top
                 

The voices in your head
The voices in your head

Joined: 14 Dec 2002
Posts: 10054
PostPosted: 11-29-2005 09:04 AM           Profile   Send private message  E-mail  Edit post Reply with quote


jester! wrote:
Even 5 years ago it was better. Besides I agree you cant have ppl spouting off info that should be kept quiet but 4 months? Come on man were all fan boys here but seriously.


I'm not saying that I agree (at all), I'm just stating the most likely reason for the silence.




Top
                 

The voices in your head
The voices in your head

Joined: 14 Dec 2002
Posts: 10054
PostPosted: 11-29-2005 09:05 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Foo wrote:
Seemed to work alrite ten years ago.


IIRC, that was before Activision became such a big part of the picture.




Top
                 

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-29-2005 09:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Tormentius wrote:
Foo wrote:
Seemed to work alrite ten years ago.


IIRC, that was before Activision became such a big part of the picture.


That I think is one of, if not the, biggest problems. Did anyone play VtM: Bloodlines? So buggy and flawed the community was patching it and hacking the maps due to one error that required the use of console cheats to get past, and one of the devs admitted that unless Activision gave them the green light then they could do nothing to help.




Top
                 

Timed Out
Timed Out

Joined: 02 Aug 2000
Posts: 37834
PostPosted: 11-29-2005 09:35 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I actually think I'm going to stop buying new FPS games for multiplayer.

Seriously, the returns nowadays are *SO* low it's beyond a joke.




Top
                 

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-29-2005 09:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


I dont buy alot of games, fps are really the only ones and its just for MP for the most part. CoD, Doom 3, Quake 4 are the last purchases I have made since Team Arena.

CoD - Great SP and MP
Doom 3 - Eh SP, didnt bother with MP was to busy with RL apparently I didnt miss much.
Quake 4 - Not even going to bother with SP, MP is good but could be better.

If there was even a shred of "We are working on X" 95% of the bitching would be gone.




Top
                 

The voices in your head
The voices in your head

Joined: 14 Dec 2002
Posts: 10054
PostPosted: 11-29-2005 09:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


jester! wrote:

If there was even a shred of "We are working on X" 95% of the bitching would be gone.


There is a comment posted right here:

Quote:

http://www.idsoftware.com/

The QUAKE 4 Software Development Kit (SDK) and mod development tools are also now available at http://www.iddevnet.com. This site offers downloads, examples, documentation and other information for anyone interested in creating QUAKE 4 mods.

We are also working on a larger, required update that will address a broader range of reported issues in both multiplayer and single player.





It's not a detailed description of whats being worked on but its the best we're going to get for now.




Top
                 

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-29-2005 10:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs. :p

Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...




Top
                 

The voices in your head
The voices in your head

Joined: 14 Dec 2002
Posts: 10054
PostPosted: 11-29-2005 11:05 AM           Profile   Send private message  E-mail  Edit post Reply with quote


jester! wrote:
Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs. :p

Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...


If there isn't a detailed plan they probably have a reason for it. I don't like it any better than you do though.




Top
                 

Timed Out
Timed Out

Joined: 02 Aug 2000
Posts: 37834
PostPosted: 11-29-2005 11:09 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Anyone notice how modern blogging was preempted completely by developer .plans?




Top
                 

Immortal
Immortal

Joined: 17 Mar 2001
Posts: 2062
PostPosted: 11-29-2005 11:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Quake 4 - Not even going to bother with SP, MP is good but could be better.


You really should try out the SP for Q4. It's the best part of the game out of the box.



_________________
Good Stuff, Maynard!


Top
                 

btw cocks
btw cocks

Joined: 16 Aug 2003
Posts: 3216
PostPosted: 11-29-2005 11:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lenard wrote:
They mentioned crouchsliding. Was it planned that way?
Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.




Top
                 

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-29-2005 12:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


That was an idea I had for a map rgoer, gives a few new escape routes and such. :icon25:

I would love to see the crouch slide used in maps that way. Hint hint to whoever may read this.




Top
                 

The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-29-2005 12:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


wviperw wrote:
Quote:
Quake 4 - Not even going to bother with SP, MP is good but could be better.


You really should try out the SP for Q4. It's the best part of the game out of the box.


Yeah when I have a good enough computer I will but apparently I need a new gfx and sound card. :icon32:




Top
                 

The Afflicted
The Afflicted

Joined: 18 Oct 2005
Posts: 519
PostPosted: 11-29-2005 02:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


I just got the X-Fi card last night. My Q4 was randomly crashing to desktop, but I fired up some Ut2k4 and I did notice quite a huge improvement in sound directionality and just simply ability to hear people around corners, above etc. For any of you 2k4 players out there, at one point on rankin at 100A I was waiting for the armor and heard a guy dropping down through the hole above just in time to look up and obliterate him with flak. I don't remember the sounds being so clear or easy to hear ppl with my audigy 2 card. Still I have both cards installed so I will be doing some more analysis in the next few days.




Top
                 

NOT OK
NOT OK

Joined: 03 Aug 2003
Posts: 1017
PostPosted: 11-29-2005 11:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


rgoer wrote:
Lenard wrote:
They mentioned crouchsliding. Was it planned that way?
Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.


Thanks.




Top
                 
Quake3World.com | Forum Index | Quake 4 Discussion


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group