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Trainee
Trainee

Joined: 26 Jan 2006
Posts: 38
PostPosted: 04-28-2006 02:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


You forgot the really necessary things like accurate hitdetection, better sound and improved performance for SMP 0.




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Warrior
Warrior

Joined: 30 Mar 2006
Posts: 81
PostPosted: 04-28-2006 03:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image

Image

I really wish they had added female models both to the SP (part of your squad) & MP.

I also agree that this game lacks liquids in all forms. Would of been nice if flowing water & lava was in the map design.

It's still a great game & I enjoyed the SP, but they should of really kept all the great things from Q2 & build upon that.




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It felt good...
It felt good...

Joined: 28 Mar 2001
Posts: 9546
PostPosted: 04-28-2006 04:33 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Quake 2 had the best mp map designs ever. Remember playing the 3wave maps, or the 64 player maps? Even the sp maps made for great online action. Ahhhh the memories. :tear:




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Insane Quaker
Insane Quaker

Joined: 21 Apr 2005
Posts: 381
PostPosted: 04-28-2006 04:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah. I played Quake 2 a few weeks ago, and the single player maps totally owned in MP. It was really fun stuff.

Oh, and I made a long post in the 1.2 thread about how they should fix the gibs and ragdolls, though that'd most likely be somewhere around the bottom of the list.




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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 04-29-2006 02:09 AM           Profile   Send private message  E-mail  Edit post Reply with quote


If they did an expansion they could easily add fluids and female models to the mix... But expansions never get played online sooooo...

BTW, BRING BACK THE CYBORG!!




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The Illuminated
The Illuminated

Joined: 13 Apr 2001
Posts: 1070
PostPosted: 04-29-2006 02:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


hmm latest x-battle release has started down the long-windy watery road (they have a remake of the edge included)

Players still 'walk' through the water, but you get surface reflections (of the map atm, not player model too) diminshing view through distance and projectile spashes when they hit water.

No bubbles atm though from projectiles when fired through the water.




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 04-29-2006 07:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Don't forget, multilplayer bots are needed, and please remove that stiff back look. Seeing everyone walk around with a stiff back makes them look like they were victims of some sort of prison rape.




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Grunt
Grunt

Joined: 12 Aug 2005
Posts: 61
PostPosted: 04-29-2006 08:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


There was an expansion underway, at Ritual IIRC. It got canned.




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Warrior
Warrior

Joined: 19 Oct 2005
Posts: 94
PostPosted: 04-29-2006 08:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Black_Dog wrote:
There was an expansion underway, at Ritual IIRC. It got canned.
needs more quote and/or linkage




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Grunt
Grunt

Joined: 12 Aug 2005
Posts: 61
PostPosted: 04-29-2006 10:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


:/




Last edited by Black_Dog on 04-29-2006 11:07 PM, edited 1 time in total.

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Grunt
Grunt

Joined: 12 Aug 2005
Posts: 61
PostPosted: 04-29-2006 10:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


http://www.t3h-v.com/resume.html

There was also a bunch of media, high poly renders and the like. No longer up. :icon26:




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Lightbringer
Lightbringer

Joined: 27 Nov 2001
Posts: 335
PostPosted: 04-29-2006 11:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Character Artist – Created all of the characters for Quake 4 the Awakening (expansion that was canceled after 10 months in development)

http://www.t3h-v.com/resume.html


:icon23:

Black_Dog wrote:
There was also a bunch of media, high poly renders and the like. No longer up. :icon26:


Have any of them saved?




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Grunt
Grunt

Joined: 12 Aug 2005
Posts: 61
PostPosted: 04-29-2006 11:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


Soz, no. :tear:




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Trainee
Trainee

Joined: 27 Nov 2005
Posts: 31
PostPosted: 04-30-2006 12:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Quake 4 the Awakening (expansion that was canceled after 10 months in development)


:icon23:

oh..., but that name, 'The Awakening', it brought back memories, or is that nightmares?, anyway, it reminded me of 'Unreal 2 The Awakening', man wasn't that game a stinker, maybe just as well then ;)



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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 04-30-2006 10:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


I wonder if they decided to add it as free content for 1.3? :paranoid:




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Grunt
Grunt

Joined: 29 Mar 2006
Posts: 62
PostPosted: 05-01-2006 11:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


riddla wrote:
Post-1.2 Checklist:

-server crashing
-female models (what a slap in the face!)
-water & swimming animations/sounds
-lava (one would think you guys would be ALL over water and lava - especially with all the lighting capabilities in the engine)
-radical gameplay fixes, i.e. weapons/ammo tweaks that fit THIS game, not Q3
-netcode improvements
-sound improvements
-vertex lighting
-bots (ffs man!)

Not too much left if you want people playing! :icon27:


Working on a few of those!

It will actually be quite interesting over the comming weeks to see what else we can implement into base for the 1.3 patch.

For my own personal project, we already have water, laval, female models, ambientonly lighting, etc... I would love to get some of this into q4base. So far the current patch work has been on adding and bugfixing the predecided 1.3 game content, but hopefully in the weeks following E3 there will be additional changes and features implemented. I'll try to keep people as informed as I can.




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 11:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


SyncError wrote:
For my own personal project, we already have water, laval, female models, ambientonly lighting, etc... I would love to get some of this into q4base.


Very cool. So the chances of this content making into it Quake 4 is high? :icon31:

Also, any chance of an anti-lag option, similar to what was put in ET/RTCW?




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Insane Quaker
Insane Quaker

Joined: 21 Apr 2005
Posts: 381
PostPosted: 05-01-2006 11:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


SyncError wrote:
riddla wrote:
Post-1.2 Checklist:

-server crashing
-female models (what a slap in the face!)
-water & swimming animations/sounds
-lava (one would think you guys would be ALL over water and lava - especially with all the lighting capabilities in the engine)
-radical gameplay fixes, i.e. weapons/ammo tweaks that fit THIS game, not Q3
-netcode improvements
-sound improvements
-vertex lighting
-bots (ffs man!)

Not too much left if you want people playing! :icon27:


Working on a few of those!

It will actually be quite interesting over the comming weeks to see what else we can implement into base for the 1.3 patch.

For my own personal project, we already have water, laval, female models, ambientonly lighting, etc... I would love to get some of this into q4base. So far the current patch work has been on adding and bugfixing the predecided 1.3 game content, but hopefully in the weeks following E3 there will be additional changes and features implemented. I'll try to keep people as informed as I can.


[loudwhisper]Model dependant directional gibs![/loudwhisper]




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Timed Out
Timed Out

Joined: 02 Aug 2000
Posts: 37834
PostPosted: 05-01-2006 11:57 AM           Profile   Send private message  E-mail  Edit post Reply with quote


:olo: and here we see the problem demonstrated, that as soon as you hint that you are indeed listening to the community, the community comes up with outlandish, personal, specific, controversial, and sometimes irrelevant extra requests.... by the thousands!

This is why games devs can rarely give us an indication that they're listening to feedback. As soon as they do, it all goes to shit.

Cheers for the words Sync.




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 12:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


I still say, please fix the stiff backs ... my own back is hurting just looking at em. :icon25:




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 12:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quake 3 engine has this nice feature:

ignorehwgamma 1

It's great because if you run the game in windowed mode it won't brighten up the desktop and require programs like this:

http://turkeyfiles.escapedturkey.net/misc/gamma.exe

Thank you. :)




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One Man Army
One Man Army

Joined: 23 Dec 1999
Posts: 10379
PostPosted: 05-01-2006 01:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


You guys still standing firm on not changing the game speed and what not? New content is great, but it's all in vain if the gameplay isn't there.




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 03:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


You gotta hand it to id Software and SyncError. Sure this game is having major growing pains, but they are working on content and fixes, and communicating with us. Many developers would just say, oh that's too hard, too bad, so sad.




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 05:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


One thing I noticed ... with Doom 3/ROE's last patch, FPS fluctuation didn't seem to effect the mouse accuracy. Whereas in Quake 4 the mouse accuracy tends to fluctuate with the FPS. It does it especially with vsync on. Doom 3 doesn't have this problem with vsync on. And yes, I refuse to play the game with vsync off, the tearing is unbearable.

Edit: Strange .. if I edit in .5 increments it's better.

Ideal sensitivity right now is 14.5.

I wonder if others with this problem would get help using .5 increments. Must be something odd in the way sensitivity is working.




Last edited by iluvquake4 on 05-01-2006 06:10 PM, edited 1 time in total.

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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 05:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


Sorry for all the posts, just hope SyncError is reading this:

Please add a way to limit call vote spam -- i.e. admin can set it where a person can call a vote only so many times and then is squelched from voting till next map.

Mute player only seems to work for that one particular map session. As soon as map is changed the person is unmuted. Please have mute be persistent while connected to the server.

Reset Server -- This might take a bit of explaining. Basically when you allow voting, it's very easy for someone to mess up the server, call vote here and there. Yet, you still want to allow voting. What this does is reset the server to default values, example: dm, 20 frag, 20 time, etc., after the server is empty for a period of time, say 10 minutes.

If you use a cg_fov above 90, parts of your arms don't render and it looks like you are a ghost, especially when using the machine gun.

Thank you. :)




Last edited by iluvquake4 on 05-01-2006 08:37 PM, edited 2 times in total.

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Insane Quaker
Insane Quaker

Joined: 21 Apr 2005
Posts: 381
PostPosted: 05-01-2006 06:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Foo wrote:
:olo: and here we see the problem demonstrated, that as soon as you hint that you are indeed listening to the community, the community comes up with outlandish, personal, specific, controversial, and sometimes irrelevant extra requests.... by the thousands!

This is why games devs can rarely give us an indication that they're listening to feedback. As soon as they do, it all goes to shit.

Cheers for the words Sync.

Yeah, you're right, but still! Quake 1 and Quake 2 had directional gibs. Why'd they suddenly throw it out with Q3? The gibs in Quake 3 and Quake 4 mean nothing, especially when you're running others over with the quad damage. It's not even a problem, but how hard could it possibly be to throw eye candy like that in?




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xchaser
xchaser

Joined: 04 Dec 1999
Posts: 1946
PostPosted: 05-01-2006 07:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


riddla wrote:
Post-1.2 Checklist:


-female models (what a slap in the face!)
-water & swimming animations/sounds
-lava (one would think you guys would be ALL over water and lava - especially with all the lighting capabilities in the engine)
-sound improvements
-vertex lighting
-bots (ffs man!)

Not too much left if you want people playing! :icon27:


I agree on these.

The sounds and lava in Q2 owned.
The sound from the teleporter in Q1 is the best one

that would be nice.



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Veteran
Veteran

Joined: 19 Oct 2005
Posts: 151
PostPosted: 05-01-2006 07:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


SyncError wrote:
riddla wrote:
Post-1.2 Checklist:

-server crashing
-female models (what a slap in the face!)
-water & swimming animations/sounds
-lava (one would think you guys would be ALL over water and lava - especially with all the lighting capabilities in the engine)
-radical gameplay fixes, i.e. weapons/ammo tweaks that fit THIS game, not Q3
-netcode improvements
-sound improvements
-vertex lighting
-bots (ffs man!)

Not too much left if you want people playing! :icon27:


Working on a few of those!

It will actually be quite interesting over the comming weeks to see what else we can implement into base for the 1.3 patch.

For my own personal project, we already have water, laval, female models, ambientonly lighting, etc... I would love to get some of this into q4base. So far the current patch work has been on adding and bugfixing the predecided 1.3 game content, but hopefully in the weeks following E3 there will be additional changes and features implemented. I'll try to keep people as informed as I can.


No requests here. Just wanted to thank you for sticking around even through all the crazy backlash you guys are dealing with right now. VERY commendable.



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1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to http://www.uzaclan.net for more details or just connect to: 67.19.62.215:28004
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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 08:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


SyncError wrote:
For my own personal project, we already have water, laval, female models, ambientonly lighting, etc... I would love to get some of this into q4base.


Slash + Orgasm grunts, please. :icon25:




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-01-2006 08:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


This is trippy. Soon as I did cg_fov 100 the mouse sensitivity is more like Quake 3. :paranoid:

The only bad thing is sometimes your arms won't render properly with certain weapons when fov is above 100.




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Insane Quaker
Insane Quaker

Joined: 21 Apr 2005
Posts: 381
PostPosted: 05-02-2006 11:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


{uZa}FreakOfNature wrote:
SyncError wrote:
riddla wrote:
Post-1.2 Checklist:

-server crashing
-female models (what a slap in the face!)
-water & swimming animations/sounds
-lava (one would think you guys would be ALL over water and lava - especially with all the lighting capabilities in the engine)
-radical gameplay fixes, i.e. weapons/ammo tweaks that fit THIS game, not Q3
-netcode improvements
-sound improvements
-vertex lighting
-bots (ffs man!)

Not too much left if you want people playing! :icon27:


Working on a few of those!

It will actually be quite interesting over the comming weeks to see what else we can implement into base for the 1.3 patch.

For my own personal project, we already have water, laval, female models, ambientonly lighting, etc... I would love to get some of this into q4base. So far the current patch work has been on adding and bugfixing the predecided 1.3 game content, but hopefully in the weeks following E3 there will be additional changes and features implemented. I'll try to keep people as informed as I can.


No requests here. Just wanted to thank you for sticking around even through all the crazy backlash you guys are dealing with right now. VERY commendable.



Really, I dunno why ID gets railed on so much because of Quake 4. It's pretty much what the other Quakes have been, and that's a graphically pioneering game that you can base others off of.

It's not like it's TOTALLY unplayable, it just needs some more work, and updates, that's all. : ]




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-02-2006 12:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


Will MegaTexture be ported into Quake 4?




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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 05-02-2006 12:07 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Why would it be? With the mission pack getting canned it wouldn't need to be...




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The Afflicted
The Afflicted

Joined: 12 Dec 2005
Posts: 859
PostPosted: 05-02-2006 12:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


When refreshing a server list, or going to the game browser the first time, it gets a list of servers. It tends to provide inaccurate results -- showing high pings. I have to do a secondary refresh in order to get accurate pings. Perhaps when first initially using the browser it can do a refresh twice and/or cache the list of servers.

Thank you. :)




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Insane Quaker
Insane Quaker

Joined: 21 Apr 2005
Posts: 381
PostPosted: 05-04-2006 04:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


quake for marines should have rollerblades in the single player and multiplayer gametypes!!! THAT IS THE ONLY WE WE CAN MOVE FASTER LOL

Alright, I'm done. : ]




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