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Q4Max .76b https://www.quake3world.com/forum/viewtopic.php?f=17&t=23561 |
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Author: | Top3koms [ 08-20-2006 02:07 PM ] |
Post subject: | Q4Max .76b |
A minor update with a few nice additions Q4Max |
Author: | GODLIKE [ 08-20-2006 09:40 PM ] |
Post subject: | |
It's weird, for a "pro" mod.. But I get a noticeable bit worse performance in Q4Max than I do in Q4base, since PR 1.3. |
Author: | jayP.lq [ 08-21-2006 05:27 AM ] |
Post subject: | |
yeah I got that also. I turned off vertex lighting in Q4MAX and just used r_forceambient instead and that seemed to clear it up |
Author: | AnthonyJa [ 08-21-2006 11:01 AM ] |
Post subject: | |
1.3 kinda broke vertex lighting - you'll find that sometimes it turns lights back on again. This is why the menus were updated to set use r_forceAmbient instead of r_vertexlight. If you're using r_forceAmbient 0, you've probably got realtime lighting on, even if you have r_vertexlight 1. (The q4max vertex lighting takes effect immediately, and turns the lights off. However r_forceambient seems to be like the XBM r_ambientlightonly and activates after a short period of time, and so if its set to 0 will actually turn lights back on again!) |
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