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Topic Starter Topic: Delta CTF [v1.100] Released!

Grunt
Grunt
Joined: 29 Mar 2006
Posts: 62
PostPosted: 11-16-2006 01:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


The Angry Porcupine Development Team are proud to release Delta CTF 1.100.

If you do not have the previous installment of Delta CTF [v1.000] this must be installed first, as the DeltaCTF [v1.100] release is a patch.

Downloads: 26.5mb

Escaped Turkey
PlanetQuake4.net

Servers:

72.5.248.138:28004 Dallas, TX
66.150.247.36:28004 San Francisco, CA
70.42.41.159:28004 New York, NY

v1.100 Mini-Changelog:

add: New instagib gametype, DeltaICTF
add: Powershield damage flash effect
add: Captains in Matchmode
add: Coaches in Macthmode
add: invitePlayer command for Captains
add: resignCaptain command for Captains
add: teamlock command for Captains
add: teamunlock command for Captains
add: inviteCoach command for Captains
add: kickCoach command for Captains
add: Timeouts in Matchmode (by default each team captain / coach may call 3 timeouts, 60 seconds in length using the 'timeout' and 'gameon' commands. Server configurable with si_timeoutCount / si_timeoutLength)
add: Specator hud, includes player award stats.
add: Hooked award added for grapple kills
add: Powerups are now displayed on the onaim mouse hovers over clients
add: Teamlock Icons for Scoreboard
add: Teamlock warnings during warmup
add: Benchwarmer icons on scoreboard
add: Captain icons on scoreboard
add: Coach icons on scoreboard
add: Timeout values on scoreboard
add: New chat tokens, #r for rune, #d for last damaged by, #e for nearest enemy, #f for nearest friend, #xx for name of player with jerseynum xx
add: Player jerseynums are displayed in say_team text as a chat prefix
add: Added ladder support for maps
add: End of match summary music added
add: MacOS X support

chg: Red quad fx now more closely resembles the stylization of the blue quad fx to balance visibility and fairness
chg: New simpleicons and hudicons for runes and powerups
chg: Increased size of Quad, Invisibility and Powershield hitboxes to ease pickup
chg: Reduced the number of draws in the flag trail fx, improving performance
chg: Sayteam messages now display Blue/Red team names instead of Marine/Strogg.
chg: toggleLoderunner has been updated and improved
chg: New client hud w/ team colors
chg: si_breaktimelimit is now in units of minutes and not seconds (as requested by server and league admins)
chg: Updated shotgun skin (new yellow brightskin to match ammo color)
chg: Updated supershotgun skin (new orange brightskin to match ammo color)
chg: Updated railgun gui (now green to match ammo color and displays ammo amount in deltactf and matchmode gametypes)
chg: Updated lightninggun skin (new ivory brightskin to match ammo color)
chg: Updated nailgun skin (new aqua brightskin to match ammo color)
chg: Altered hitbox from a 6 sided cylinder to a 8 sided
chg: slight speed boost added to haste rune
chg: slight increase in LG dmg
chg: slight increase in SG dmg
chg: slight increase to max ammo for railgun
chg: slight increase to max ammo for rocketlauncher

fix: Teamoverlay now works on a listen server (still don't recommend using a listen server though. =p)
fix: Jerseynum icons no longer hang in location where a client died
fix: LodeRunner icons no longer hang in location where a client died
fix: Increased size of green armor hitbox (it was smaller than other armors)
fix: Chat history and death message history positioning
fix: Grapple's damage over time damage is now affected by haste and strength
fix: Grapple's damage over time (2dmg) is now occurs every .25 seconds instead of every 1 second
fix: Powershield status will be properly reinstallized after a team change
fix: Instance of a rare (and harmless) flag dupe resolved
fix: Weapon offset fixed which was causing for 0 dmg occurances with certain weapons at point blank range.
fix: Removed dds file that ATI drivers were mishandling causing a 1 FPS rendering error
fix: It no longer says "Fight" at the beginning of a gamebreak in Matchmode
fix: simpleitem respawn sound now plays
fix: Powerups & their status properly display on spechud
fix: Weapon and ammo values properly display on spechud
fix: Preserve color codes across linebreaks in say_team chat
fix: si_breakTimeLimit now voteable
fix: clientprediction error found in grapple, now provides smoother movement




Last edited by SyncError on 11-17-2006 01:38 PM, edited 1 time in total.

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Warrior
Warrior
Joined: 30 Mar 2006
Posts: 81
PostPosted: 11-16-2006 01:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image

DeltaCTF 1.0 {Full Install - 213MB}

- DeltaCTF 1.0 @ Q4Jolt
- DeltaCTF 1.0 @ Own3d
- DeltaCTF 1.0 @ FileFront
- DeltaCTF 1.0 @ AcmeCTF
- DeltaCTF 1.0 @ TurkeyFiles
- DeltaCTF 1.0 @ TeamInfinity
- DeltaCTF 1.0 @ TrueCarnage
- DeltaCTF 1.0 @ PlanetQuake4
- DeltaCTF 1.0 @ PlayQuakeWithUS


Quote:
Ladies, Gentlemen and Grapplemonkeys! (it's okay we're taking it back), thanks to the hard work of the Angry Porcupine Development Team we are proud to release Delta CTF 1.0.

Included are some of the best classic map remakes in CTF history and a lot of new battlegrounds made by some of the most talented mappers in quake4. Further our coding team consisting of members of the most popular quake4 mods like q4max, xbm and GTR worked like machines to realize our visions.

For the love of q2ctf we modified Quake 4 to bring it all back. Traditional runes, an on-hand grapple, and red vs blue teams, it is all here. While putting the basics of CTF play back into the game we also tweaked many things along the way such as movement, acceleration, hitboxes, and much more. We created a different feel than Quake 4 has and at the same time kept a lot of the neat movement features that Quake 4 had to offer, such as crouch sliding and ramp jumping. Combining literally 4 generations of Quake into one mod with the best scenario for CTF. It just feels right.

If you have a previous version of Delta CTF installed, DELETE it first. Thanks!


DeltaCTF 1.1 {Upgrade 1.0 ~ 1.1 26MB}

- DeltaCTF 1.1 Upgrade @ PlanetQuake4
- DeltaCTF 1.1 Upgrade @ EscapedTurkey

Quote:
The Angry Porcupine Development Team we are proud to release Delta CTF 1.1

If you do not have the previous installment of Delta CTF [v1.0] this must be installed first, as the [v1.1] release is a patch.


Source: [ DeltaCTF ]




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The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 11-19-2006 07:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


<3 !
:icon31:




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