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Q4MAX 0.78c Released (Compatible with Q4 1.4.2)
https://www.quake3world.com/forum/viewtopic.php?f=17&t=31776
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Author:  Bugsy [ 06-18-2007 07:13 PM ]
Post subject:  Q4MAX 0.78c Released (Compatible with Q4 1.4.2)

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Q4MAX 0.78c - Compatible with Q4 1.4.2 Point Release

- Q4MAX 0.78c @ FragStore
- Q4MAX 0.78c @ QuakeUnity
- Q4MAX 0.78c @ TheSilentService
- Q4MAX 0.78c @ QuakeCommunity

- ChangeLog

Quote:
The new Q4Max is compatible with Quake 4 1.4.2, and adds a few fixes and tweaks of our own. One change is that si_fps is now controlled by modes - defaulting to 90 fps for Duel, and 60 FPS for all other modes. This will hopefully make TDM / CTF playable for more people. There is also a Battlesuit powerup (thx g0th) which mappers can use - currently no maps have this, but keep an eye out for new map releases.

You may notice that we've been working hard on getting multiplayer bot support working, however they're not quite ready for general use - so they're still officially coming "soon".


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Q4MAX 0.78d Small Update

Quote:
A couple of issues have cropped up in q4max 0.78c, and with WSVG Lanwar so close we thought it worth releasing a small update.

As Q4Max 0.78d only updates 1 file, this is currently just an update to 0.78c. Unzip the update over the top of your existing 0.78c release. As usual, server admins should delete the old zz-q4max-game-078c.pk4.

Changes included are:

* chg: net_clientPredictWeaponSwitch defaults to 0 (If you experience bogus weapon switches, set this to the new default value.)
* fix: "scoreboard bug" with spectators shown as in game after changing to spectator
* fix: spectimers no longer vanish after a serverMapRestart


- Q4MAX 0.78d Update @ xs4all
- Q4MAX 0.78d Update @ FragStore
- Q4MAX 0.78d Update @ QuakeCommunity

Source: Q4MAX

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