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14 years of the quake engine https://www.quake3world.com/forum/viewtopic.php?f=3&t=43964 |
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Author: | axbaby [ 06-25-2010 11:36 PM ] |
Post subject: | 14 years of the quake engine |
http://www.pcgameshardware.com/aid,6879 ... logy/News/ |
Author: | obsidian [ 06-26-2010 01:45 PM ] |
Post subject: | Re: 14 years of the quake engine |
Don't people proof read articles anymore? |
Author: | axbaby [ 06-27-2010 02:32 AM ] |
Post subject: | Re: 14 years of the quake engine |
proffread this =======} http://fullglassemptyclip.com/2010/06/2 ... rce-ports/ |
Author: | Scourge [ 06-27-2010 07:40 AM ] |
Post subject: | Re: 14 years of the quake engine |
obsidian wrote: Don't people proof read articles anymore? I've noticed an increasing amount of spelling, grammar, punctuation, and plain missing word errors in media lately. On a very noticeable level. Being an editor must be nice. They don't seem to do anything. |
Author: | Theftbot [ 06-27-2010 10:32 AM ] |
Post subject: | Re: 14 years of the quake engine |
They also need to get their facts straight too. |
Author: | Eraser [ 06-27-2010 11:13 PM ] |
Post subject: | Re: 14 years of the quake engine |
Wow, that's indeed a very badly written article. I almost get the impression that it was written in a different language and then translated with some help from Google Translate. |
Author: | Theftbot [ 06-28-2010 01:29 AM ] |
Post subject: | Re: 14 years of the quake engine |
The Quake Engine was the first 3D game engine that used three dimensional figures instead of two dimensional sprites. -yeah right. |
Author: | ^misantropia^ [ 06-28-2010 01:35 AM ] |
Post subject: | Re: 14 years of the quake engine |
Maybe my memory deceives me but wasn't Q1 indeed the first truly 3D game, instead of 2.5D? |
Author: | Captain [ 06-28-2010 03:12 AM ] |
Post subject: | Re: 14 years of the quake engine |
I believe it was. |
Author: | Eraser [ 06-28-2010 03:15 AM ] |
Post subject: | Re: 14 years of the quake engine |
Yes, although the Dark Forces engine did have support for 3D models, it didn't really use them. |
Author: | MKJ [ 06-28-2010 06:06 AM ] |
Post subject: | Re: 14 years of the quake engine |
fully textured models, i suppose. long time back there were those 3d tank games that used vectors and solid polygons ey |
Author: | ^misantropia^ [ 06-28-2010 12:15 PM ] |
Post subject: | Re: 14 years of the quake engine |
Yeah, I played one of those on my 8086. But you could only move in a two-dimensional plane so it wasn't fully 3D either. |
Author: | MKJ [ 06-28-2010 12:38 PM ] |
Post subject: | Re: 14 years of the quake engine |
well. yea. the statement was about 3d models tho rite :K |
Author: | ^misantropia^ [ 06-28-2010 01:45 PM ] |
Post subject: | Re: 14 years of the quake engine |
Ah, right. I thought we had moved on to the wider scope of 3D in general, not just models. Mea culpa. |
Author: | Eraser [ 06-28-2010 10:54 PM ] |
Post subject: | Re: 14 years of the quake engine |
MKJ wrote: fully textured models, i suppose. long time back there were those 3d tank games that used vectors and solid polygons ey Yeah you're right. Fully textured models is what I ment. |
Author: | VolumetricSteve [ 11-16-2010 02:53 PM ] |
Post subject: | Re: 14 years of the quake engine |
Did descent 1 and quake 1 come out in the same year? I'd think one of those two would have been to first to be "all 3d" albeit software 3d. |
Author: | Eraser [ 11-16-2010 11:18 PM ] |
Post subject: | Re: 14 years of the quake engine |
Descent: march 17, 1995 Quake: June 22, 1996 |
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