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14 years of the quake engine
http://www.quake3world.com:80/forum/viewtopic.php?f=3&t=43964
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Author:  axbaby [ 06-25-2010 11:36 PM ]
Post subject:  14 years of the quake engine

http://www.pcgameshardware.com/aid,6879 ... logy/News/

Author:  obsidian [ 06-26-2010 01:45 PM ]
Post subject:  Re: 14 years of the quake engine

Don't people proof read articles anymore?

Author:  axbaby [ 06-27-2010 02:32 AM ]
Post subject:  Re: 14 years of the quake engine

proffread this =======}
http://fullglassemptyclip.com/2010/06/2 ... rce-ports/

Author:  Scourge [ 06-27-2010 07:40 AM ]
Post subject:  Re: 14 years of the quake engine

obsidian wrote:
Don't people proof read articles anymore?


I've noticed an increasing amount of spelling, grammar, punctuation, and plain missing word errors in media lately. On a very noticeable level. Being an editor must be nice. They don't seem to do anything.

Author:  Theftbot [ 06-27-2010 10:32 AM ]
Post subject:  Re: 14 years of the quake engine

They also need to get their facts straight too.

Author:  Eraser [ 06-27-2010 11:13 PM ]
Post subject:  Re: 14 years of the quake engine

Wow, that's indeed a very badly written article. I almost get the impression that it was written in a different language and then translated with some help from Google Translate.

Author:  Theftbot [ 06-28-2010 01:29 AM ]
Post subject:  Re: 14 years of the quake engine

The Quake Engine was the first 3D game engine that used three dimensional figures instead of two dimensional sprites. -yeah right.

Author:  ^misantropia^ [ 06-28-2010 01:35 AM ]
Post subject:  Re: 14 years of the quake engine

Maybe my memory deceives me but wasn't Q1 indeed the first truly 3D game, instead of 2.5D?

Author:  Captain Mazda [ 06-28-2010 03:12 AM ]
Post subject:  Re: 14 years of the quake engine

I believe it was.

Author:  Eraser [ 06-28-2010 03:15 AM ]
Post subject:  Re: 14 years of the quake engine

Yes, although the Dark Forces engine did have support for 3D models, it didn't really use them.

Author:  MKJ [ 06-28-2010 06:06 AM ]
Post subject:  Re: 14 years of the quake engine

fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey

Author:  ^misantropia^ [ 06-28-2010 12:15 PM ]
Post subject:  Re: 14 years of the quake engine

Yeah, I played one of those on my 8086. But you could only move in a two-dimensional plane so it wasn't fully 3D either.

Author:  MKJ [ 06-28-2010 12:38 PM ]
Post subject:  Re: 14 years of the quake engine

well. yea.
the statement was about 3d models tho rite :K

Author:  ^misantropia^ [ 06-28-2010 01:45 PM ]
Post subject:  Re: 14 years of the quake engine

Ah, right. I thought we had moved on to the wider scope of 3D in general, not just models. Mea culpa.

Author:  Eraser [ 06-28-2010 10:54 PM ]
Post subject:  Re: 14 years of the quake engine

MKJ wrote:
fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey


Yeah you're right. Fully textured models is what I ment.

Author:  VolumetricSteve [ 11-16-2010 02:53 PM ]
Post subject:  Re: 14 years of the quake engine

Did descent 1 and quake 1 come out in the same year?

I'd think one of those two would have been to first to be "all 3d" albeit software 3d.

Author:  Eraser [ 11-16-2010 11:18 PM ]
Post subject:  Re: 14 years of the quake engine

Descent: march 17, 1995
Quake: June 22, 1996

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