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Topic Starter Topic: doom3 max fps ?

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39786
PostPosted: 08-06-2005 12:11 PM           Profile   Send private message  E-mail  Edit post Reply with quote


is there a way to get rid of the 60fps cap ?
com_maxfps doesnt work :(



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OUR HERO
OUR HERO

Joined: 23 May 1973
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PostPosted: 08-06-2005 04:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'm pretty sure there isn't. Why?



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Mentor
Mentor

Joined: 12 Mar 2005
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PostPosted: 08-06-2005 06:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


seta com_fixedtic -1




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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36598
PostPosted: 08-06-2005 10:54 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Why would you want to do that? 60fps is more than enough IMO

edit:
and if you have a powerful enough PC to hit that cap all the time, then that's even better, as fluctuating framerates are worse than low framerates.

I'd rather play at a constant 30fps than something that swings up and down between 15 and 60




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The Borked One
The Borked One

Joined: 23 Mar 2004
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PostPosted: 08-06-2005 10:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


e-penis guys COME ON. If I could get a constant 30 I would be happy. :D




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
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PostPosted: 08-07-2005 01:03 AM           Profile   Send private message  E-mail  Edit post Reply with quote


cause i wanna see how much fps this thing can run ;)
its locked at 63 atm no matter what happens so i dont think fluctuations would be a problem. not sure though, thats why i wanna see ;)



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Eh?
Eh?

Joined: 25 Mar 2001
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PostPosted: 08-07-2005 09:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...

So i keep it on 60, meh...




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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 08-07-2005 01:19 PM           Profile   Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
cause i wanna see how much fps this thing can run ;)
its locked at 63 atm no matter what happens so i dont think fluctuations would be a problem. not sure though, thats why i wanna see ;)


Timedemo doesn't have the FPS locked so if you run a timedemo (which is pretty much the benchmark tool in id Software games) you'll get results without tinkering with game engine settings




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Mentor
Mentor

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PostPosted: 08-07-2005 02:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...


True. I don't quite understand that tbh. It's not like the people at iD don't know how to implement framerate independent physics.




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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 08-07-2005 10:43 PM           Profile   Send private message  E-mail  Edit post Reply with quote


^misantropia^ wrote:
True. I don't quite understand that tbh. It's not like the people at iD don't know how to implement framerate independent physics.


Supposedly it's a helluvalot easier to implement




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39786
PostPosted: 08-08-2005 12:13 AM           Profile   Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...

So i keep it on 60, meh...


that imp thing already happens to me every once in a while

doesnt really matter though since they disappear like 1/3 second after you kill them :dork:



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OUR HERO
OUR HERO

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PostPosted: 08-08-2005 12:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


Is there much of a visual difference in DOOM 3 from 60 fps to 120 fps?



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