deqer, good news for your krep1 EntityPlus map
deqer, good news for your krep1 EntityPlus map
Someone added an issue about it about 3 weeks ago. I noticed it this weekend which reminded me to seriously look into it. I found and fixed the problem in less than half an hour. A new release for the mod will appear too soon.
Too little too late for your map maybe, but you could've not been a dick about it and actually tried to help me figure out what was wrong, starting by creating an issue about it in the issue tracker.
Anyway, for anyone still running into this problem, instead of launching the map from the "New Game" menu, type
\map krep1
into the console to launch the map. It'll work properly then. Yes, even if you're still running 1.1.2
Too little too late for your map maybe, but you could've not been a dick about it and actually tried to help me figure out what was wrong, starting by creating an issue about it in the issue tracker.
Anyway, for anyone still running into this problem, instead of launching the map from the "New Game" menu, type
\map krep1
into the console to launch the map. It'll work properly then. Yes, even if you're still running 1.1.2
Re: deqer, good news for your krep1 EntityPlus map
ya, i told you so, but you didn't want to listen. you wanted to blame it on my map. although i agree, my map has an extra "nobots" setting in it--which is the cause of the issue--it should not be the cause. it would just get ignored. why would an extra "nobots" setting fuck up my target/targetnamed doors? doesn't make sense, so i blamed your mod.
that's why i was mad, because you didn't seriously look into it.Eraser wrote:me to seriously look into it.
whatever man. you know why i was frustrated, and also this community is shit, and full of dicks. taste of their own medicine/attitude.Eraser wrote:but you could've not been a dick
Ya, I already said that as the solution long time ago. You heard me; you knew it; but did nothing.Eraser wrote:Anyway, for anyone still running into this problem, instead of launching the map from the "New Game" menu, type
\map krep1
into the console to launch the map. It'll work properly then.
Re: deqer, good news for your krep1 EntityPlus map
way to take the high road 

Re: deqer, good news for your krep1 EntityPlus map
maps been removed from lvl....?
Re: deqer, good news for your krep1 EntityPlus map
you can thank the child, FragTastic (at lvlworld), for that.fKd wrote:maps been removed from lvl....?
he and others(here) started to spite vote all my maps.
http://www.kryps.com/tmp/lvlworld-voting.png
he even admitted he was spite voting in the comments on carmack fortress.
so, if you have a map on lvlworld, make sure you don't question the voters because they are immature and will be offended enough to go and change their vote to 0/10, and then vote 0/10 on all your maps for spite.
Tig couldn't do anything to resolve that, so i decided to remove them. im not going to have my maps on a site like that with children doing voting and spite voting. community = ass.
-
- Posts: 384
- Joined: Fri Mar 05, 2010 5:29 pm
Re: deqer, good news for your krep1 EntityPlus map
Some extreme level of butthurt right there. He was furious when people voted anything short of 10/10 (apparently 7 or 8 is not justified) but then he went completely off-the-handle bat-shit crackers when people changed their votes to 0 as a result of him being an ass both here and on lvlworld.
Re: deqer, good news for your krep1 EntityPlus map
not really. would you mind pointing out where it gets extreme? should be interesting what you end up pointing out.themuffinman wrote:Some extreme level of butthurt right there.
not really. i simply asked why 7/10 if he said the map was amazing. he didn't bother to explain his vote, unlike others who know how to explain their vote.themuffinman wrote:He was furious
that's because it is a 10/10 map, dumb ass. if you feel otherwise, then explain why.themuffinman wrote: when people voted anything short of 10/10 (apparently 7 or 8 is not justified)
not really. i just had the effort to call people out on it, and post a screenshot?themuffinman wrote:but then he went completely off-the-handle bat-shit crackers
wrong again.themuffinman wrote:as a result of him being an ass both here and on lvlworld.
it is "as a result of people can't handle being called out, and so they get angry and act out and do stupid stuff like changing their vote, which proves that the voting system is pointless, yet still considered by fresh visitors i suppose."
themuffinman, you were one of the people chiming in your 2 cents as well, so im not surprised to see you here adding your 2 cents again. do everyone a favor and give it a rest.
and you missed the part about how i called out Tig on how irrelevant his bug findings were, because all of the bugs were not bugs--no one else experienced them. backpacks worked fine in any spot you died in. as for the first elevator, no one is going to step off the elevator and slowly step forward by half an inch (by passing my invisible block door) and then wait for elevator to go down, and then walk backwards and fall onto the elevator. it just ain't going to happen; so i could care less about his bug findings because i know he tried REALLY hard to find bugs, which no one else will be doing or be a victim of; they will simply just play the map and walk forward off the elevator like a normal person. it would be pointless to try and go back and fall onto the elevator--even if you somehow bypass my invisible block door.
morons.
-
- Posts: 384
- Joined: Fri Mar 05, 2010 5:29 pm
Re: deqer, good news for your krep1 EntityPlus map
jesus wtf... take your meds you schizo-cuntdeqer wrote:...

Re: deqer, good news for your krep1 EntityPlus map
the truth hurts, i know. but someones got to say it.themuffinman wrote:jesus wtf... take your meds you schizo-cuntdeqer wrote:...
now that you're hurt/angry, you act out and say stupid stuff like above ^

Re: deqer, good news for your krep1 EntityPlus map
LEM, where the butthurt gets technical
Re: deqer, good news for your krep1 EntityPlus map
deqer looks like this guy:deqer wrote:Stuff

-
- Posts: 351
- Joined: Sun Dec 11, 2005 9:05 am
Re: deqer, good news for your krep1 EntityPlus map
Jesus. It's 2012. Game's old as shit. Who cares.
Re: deqer, good news for your krep1 EntityPlus map
TruthfulLiar wrote:Jesus. It's 2012. Game's old as shit. Who cares.

Re: deqer, good news for your krep1 EntityPlus map
Sorry, but that's just the most self-absorbed, cocky thing I've ever saw anyone write on these forums.deqer wrote:that's because it is a 10/10 map, dumb ass. if you feel otherwise, then explain why.themuffinman wrote: when people voted anything short of 10/10 (apparently 7 or 8 is not justified)
Re: deqer, good news for your krep1 EntityPlus map
Exhibit A:

It's uncanny!

It's uncanny!

Re: deqer, good news for your krep1 EntityPlus map
i think i'm missing something ITT 

Re: deqer, good news for your krep1 EntityPlus map
Why is obsidian posting with an alt?
Thick, solid and tight in all the right places.
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: deqer, good news for your krep1 EntityPlus map
Why did I click this thread?
-
- Posts: 351
- Joined: Sun Dec 11, 2005 9:05 am
Re: deqer, good news for your krep1 EntityPlus map
the viod no longer delivers