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Topic Starter Topic: q3 cpma server cfg: can't make gameplay callvote

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Joined: 06 Apr 2012
Posts: 3
PostPosted: 04-06-2012 11:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi,
I'm trying to configure ioquake3 1.36 server with cpma 1.48 mod on 64b Linux environment. I want it to support both cpm and vq3. How the i can do that?

There is default gameplay set and voting allowed :
Code:
seta server_gameplay VQ3
seta g_allowVote 1
seta vote_allow_gameplay 1


However, player CAN NOT change gameplay via calling a vote:
Code:
/callvote gameplay cpm

because every attempt ends in
Code:
sorry, CPM voting has been disabled


I don't see an option in modes to set pre-defined modes vq3ffa, cpmffa, etc.., so i'm stuck with one gameplay.

Is that cpma bug? ioquake3 bug or misconfiguration?




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Joined: 06 Apr 2012
Posts: 3
PostPosted: 04-06-2012 12:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


Fortunately it was just misconfiguration.
I found in changelog:

Code:
chg: vote_allow_promode renamed to vote_allow_gameplay (default "", behaves like server_availmodes)




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