Quake 3 Master Server?

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Eraser
Posts: 19183
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 Master Server?

Post by Eraser »

CaptainHowdy wrote:For me it's not that quake live is inferior, it's just that I don't want to watch an ad every time I try to connect to a server nor do I want to pay a monthly fee to skip ads. At the very least, if Quake 3 arena is down forever, id should provide Quake 3 users with a premium quake live account. Nonetheless it would make my week if the master server goes back up.
Quake Live only has static banners so they're not that much of a deal. Besides, in return you can play the game for free. Then there's also adblock
Zero6823
Posts: 14
Joined: Sat Jan 31, 2009 7:21 am

Re: Quake 3 Master Server?

Post by Zero6823 »

Hey guys, there is an alternative master server that I created with a friend. Also I made a modified quake 3 1.32 client for windows so people can the servers that are reporting to the master server. Or if you're using the latest version of ioquake3 then open up the console and type in:

Code: Select all

\sv_master1 master.maverickservers.com
Please check it out. It's been up for more than 2 years now and quite a few servers are using it.

If anyone would like to add their Quake 3 server to this master server, then add this to your server config:

Code: Select all

set sv_master2 "master.maverickservers.com"
http://q3renegade.com/files/quake3-1.32b.exe
Last edited by Zero6823 on Thu Jan 26, 2012 6:48 pm, edited 2 times in total.
dkvogon
Posts: 5
Joined: Sat Jan 21, 2012 6:50 pm

Re: Quake 3 Master Server?

Post by dkvogon »

I am using maverickservers in the last ten days. I am also working on other solutions:

1. My own q3live. With the code already written, tested and partially working, missing to make some adjustments. Unfortunately, at present only for linux.

2. Quake3 client with a static list containing all active servers in the world, in case you do not have access to any master server. I think this solution would be the most viable and fast for all server admins.

If any friends are interested, can contact me through my email: dkvogon@gmail.com
madmad
Posts: 4
Joined: Wed Jan 18, 2012 7:48 pm

Re: Quake 3 Master Server?

Post by madmad »

No reply from Zeni, servers down, its not looking good...
dansh
Posts: 7
Joined: Thu Jan 26, 2012 3:47 pm

Re: Quake 3 Master Server?

Post by dansh »

Hi All.
Compiled binary files of client and server with support for the master server master.maverickservers.com.
Archive already contains *.pk3 files. Only need to unzip and copy the folder your pak0.pk3 baseq3 and run the client or server.

Mediafire Client & server Linux i386-x86_64
Mediafire Client & server Windows x86

RGhost Client & server Linux i386-x86_64
RGhost Client & server Windows x86

The code from SVN-Trunk - TEST ONLY!
Last edited by dansh on Sat Jan 28, 2012 3:44 pm, edited 5 times in total.
Zero6823
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Joined: Sat Jan 31, 2009 7:21 am

Re: Quake 3 Master Server?

Post by Zero6823 »

What's in the binaries that you complied? Does it just query the maverick master server only?
dansh
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Joined: Thu Jan 26, 2012 3:47 pm

Re: Quake 3 Master Server?

Post by dansh »

sv_master1 "master.maverickservers.com" - replaced instead master.quake3arena.com

and more:
sv_master2 "master.ioquake3.org" - added by developers in ioquke3 SVN2217
http://svn.icculus.org/quake3/trunk/cod ... threv=2217
Zero6823
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Joined: Sat Jan 31, 2009 7:21 am

Re: Quake 3 Master Server?

Post by Zero6823 »

I see. I tried it out. Your windows binary works better than the one I posted. Thanks for supporting maverickservers. :)
User avatar
Eraser
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Re: Quake 3 Master Server?

Post by Eraser »

Umm, setting which master server(s) to use is an entry in q3config isn't it? A simple autoexec.cfg would do the same thing, no need to create or install a custom binary for this.
Zero6823
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Joined: Sat Jan 31, 2009 7:21 am

Re: Quake 3 Master Server?

Post by Zero6823 »

I had tried that, but unfortunately it didn't work (Especially doesn't work with original 1.32 client). Having a custom binary is just a more easy solution than messing with configs and whatnot.
User avatar
Eraser
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Re: Quake 3 Master Server?

Post by Eraser »

I see. Does Punkbuster accept a custom executable if you're connecting to a PB enabled server that doesn't run this executable as well?
User avatar
MKJ
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Re: Quake 3 Master Server?

Post by MKJ »

you could also opt to reroute the dns via your hostsfile.

jus in case PB kills your exe
Zero6823
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Joined: Sat Jan 31, 2009 7:21 am

Re: Quake 3 Master Server?

Post by Zero6823 »

Probably doesn't work for PB. Most active Q3 servers don't use PB anymore anyway.
Zero6823
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Joined: Sat Jan 31, 2009 7:21 am

Re: Quake 3 Master Server?

Post by Zero6823 »

dansh, there is a problem with the binary you compiled.

When I try to connect to certain servers I get an error that says "GAMEMISMATCH: THIS IS A QUAKEARENA-1 SERVER". So supposedly that means it's incompatible with certain servers. This doesn't happen with the binary I made though.
dansh
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Joined: Thu Jan 26, 2012 3:47 pm

Re: Quake 3 Master Server?

Post by dansh »

Incompatibility Server - Client. ioquake3-improved engine quake3.
I think it is a feature of the engine from SVN-trunk (developer) code ioquake3.
I think if compile from SVN-branches or SVN-tags (older code), then everything will work.
dkvogon
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Joined: Sat Jan 21, 2012 6:50 pm

Re: Quake 3 Master Server?

Post by dkvogon »

If anyone had doubts about the return of id master server, I just got today an email from the support of Bethesda.

My email:
Me and my friends can no longer connect to any game server in the world using the internal search engine because quake3 master server is down. What is happening? Is there a forecast return of the master server? Or the master server did not return to work? Thanks for any information.

dkvogon

Bethesda answer:

Hi,
Online play for these games is no longer supported. Any online play is provided by community help only.

So, let's forget about id master server. And long life to maverickservers!
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 3 Master Server?

Post by obsidian »

I wouldn't call that definitive, Bethesda never had anything to do with the server nor support for the game. Unless someone from id Software responds, it's not an official answer.

But really, 3rd party browser --> problem solved.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 3 Master Server?

Post by obsidian »

Probably doesn't have anything to do with it, but maybe TTimo's Frankenstein had been hosting the master server all this time and finally kicked the bucket.
TTimo wrote:The computer in the closet .... is gone! For the longest time, I've had a Frankenstein in my closet.
Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dansh
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Joined: Thu Jan 26, 2012 3:47 pm

Re: Quake 3 Master Server?

Post by dansh »

Zero6823 wrote:dansh, there is a problem with the binary you compiled.

When I try to connect to certain servers I get an error that says "GAMEMISMATCH: THIS IS A QUAKEARENA-1 SERVER". So supposedly that means it's incompatible with certain servers. This doesn't happen with the binary I made though.
This binary should work:
http://www.mediafire.com/?53ktw3badadwcp0 - Windows only
dghost77
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Re: Quake 3 Master Server?

Post by dghost77 »

No news so far from ID regarding the master server browser?
Zero6823
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Joined: Sat Jan 31, 2009 7:21 am

Re: Quake 3 Master Server?

Post by Zero6823 »

dghost77 wrote:No news so far from ID regarding the master server browser?
I'm thinking the shut down of ID's Q3 master server has something to do with the resignation from TTimo at Idsoftware. He was the guy the who maintained the master server for all these years.
xordos
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Joined: Sun Jan 29, 2012 1:19 am

Re: Quake 3 Master Server?

Post by xordos »

obsidian wrote:I wouldn't call that definitive, Bethesda never had anything to do with the server nor support for the game. Unless someone from id Software responds, it's not an official answer.

But really, 3rd party browser --> problem solved.
I tried a browser (which is free) Game Scanner, but as I can see, it still use official id master server, since it is gone now, so it won't work anymore.

So, I think now all the questions is do we have a popular alternative master/register server? so players can query that server (use their 3rd party browser), and admins can broadcast to it as well?

Long live Q3A.
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 3 Master Server?

Post by obsidian »

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
xordos
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Joined: Sun Jan 29, 2012 1:19 am

Re: Quake 3 Master Server?

Post by xordos »

obsidian wrote:http://www.quake3world.com/q3guide/faq.html
I tried qtracker, looks like it is using (got from a very old post) id official master and gamespy (maybe others), but gamespy is not free.
As a q3a server admin (just hobby), I used to broadcast to id official master only, now I need find a free alternate.

Any suggestions?
(For now, I will try master.maverickservers.com)

Thanks
xordos
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Joined: Sun Jan 29, 2012 1:19 am

Re: Quake 3 Master Server?

Post by xordos »

Update,

Tried master.maverickservers.com, it works very good (even fixed the infamous NAT port problem so I don't need send hb from router).

And I can using GameScanner to see the list after changed the master server in GameScanner config xml using following method:
http://forum.bdamage.se/viewtopic.php?f=6&t=27

Cheers,
xordos
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