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Topic Starter Topic: Dedicated Server... Hitch Warning?

Gibblet
Gibblet
Joined: 01 Jul 2011
Posts: 14
PostPosted: 07-01-2011 01:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


Right... Making my own little server... (win xp x86)

Shorcut to start it is:
Code:
"C:\Program Files\Quake III Arena\quake3.exe" +set dedicated 2 +set net_port 27970 +com_hunkMegs 50 +exec th3newbs.cfg


Al goes according to plan untill a certain stage in the console...
Log:
Code:
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
execing default.cfg
execing q3config.cfg
com_hunkMegs will be changed upon restarting.
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27970
Hostname: th3ant-optiplex
IP: 192.168.0.5
Working directory: C:\Program Files\Quake III Arena
execing th3newbs.cfg
Unknown command "g_motd"
------ Server Initialization ------
Server: q3dm2
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1406264 bytes of code
------- Game Initialization -------
gamename: baseq3
gamedate: Nov 21 1999
------------------------------------------------------------
InitGame: \gamename\baseq3\sv_privateClients\0\mapname\q3dm2\protocol\43\g_gametype\0\version\Q3 1.11 win-x86 Nov 24 1999\sv_floodProtect\1\sv_maxRate\10000\sv_hostname\ -TH3 NEWBS- \dmflags\0\fraglimit\0\timelimit\8\sv_maxclients\3\g_maxGameClients\0\capturelimit\8
1 teams with 2 entities
15 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm2.aas
loaded maps/q3dm2.aas
found 25 level items
-------------------------------------
32 bots parsed
30 arenas parsed
AAS initialized.
-----------------------------------
Hitch warning: 15790587 msec frame time
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Hitch warning: 639 msec frame time


Any help?
Cheers. th3ant
(Yes I'm a newb to this so please dont go too complicated..) :D




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-01-2011 05:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


You can safely ignore them. I can bore you with the details but the gist is that they're harmless.




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Gibblet
Gibblet
Joined: 01 Jul 2011
Posts: 14
PostPosted: 07-02-2011 03:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


So it's creating the server?..

And could you explain briefly please? Sorry.

(And sorry For late replies, I'm GMT Time - UK)




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-02-2011 01:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yep, at port 27970.

The hitch warning at start-up is a small bug where the server uses a a counter / timer that hasn't been initialized yet so it thinks that there's been a big time lapse since the last server frame.




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Gibblet
Gibblet
Joined: 01 Jul 2011
Posts: 14
PostPosted: 07-02-2011 02:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ok thanks, I get that.

What are ports, and why isnt it showing in server list,
Will it be in mplayer or internet list?
Whats the difference...
Sorry lots of questions. th3ant




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-02-2011 02:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ports... think of IP addresses as postal codes and ports as house numbers and you're not far off.

`+set dedicated 2` means internet. One thing though: you are running 1.11 which is ancient. You don't seem to be running the demo so you should upgrade to 1.32c (or even better: ioquake3). If you don't, no one will be able to connect.




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Gibblet
Gibblet
Joined: 01 Jul 2011
Posts: 14
PostPosted: 07-02-2011 03:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, I just realised, Sticking with 1.16n for a bit. Might move to 1.32/
Cheers for that.

Its still not appearing... is it normal to take so long?




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-03-2011 06:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


It can take easily take over an hour, yes. Read this thread for details on the master server(s).




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Gibblet
Gibblet
Joined: 01 Jul 2011
Posts: 14
PostPosted: 07-04-2011 11:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


My server is not being nice to me :'D

No-one else can connect... I use the Ip address and port from:

--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27970
Hostname: th3ant-optiplex
IP: 192.168.0.5
Working directory: C:\Program Files\Quake III Arena
execing th3newbs.cfg

(192.168.0.5:27970) ... and they cant connect... any issues that could be happening?




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-04-2011 03:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


192.168.* addresses are internal. You need to set up port forwarding on your router.




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Gibblet
Gibblet
Joined: 01 Jul 2011
Posts: 14
PostPosted: 07-05-2011 07:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Oh great... to google...
Sorry about the confusion with posts, And thanks for the help...
You say port forwarding, is that to with the IP, Port, or Both?




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-06-2011 12:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


Both. You need to teller your router to forward UDP traffic on (your external address):27970 to 192.168.0.5:27970.




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Gibblet
Gibblet
Joined: 01 Jul 2011
Posts: 14
PostPosted: 07-10-2011 10:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sorry, been away, (mountain biking if your wondering)...
any guides on that anywhere?
Sorry I feel like a right newb.... o_O ... ¬_¬




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