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Topic Starter Topic: A little bit of history

Timed Out
Timed Out

Joined: 02 Aug 2000
Posts: 37834
PostPosted: 01-01-2010 12:15 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Enjoy...

Q3 IHV
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Q3 Test 105
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Q3 Test 107
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Magazine Preview
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cess primary
cess primary

Joined: 25 Aug 2003
Posts: 2723
PostPosted: 01-01-2010 12:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


ah purple quad.

God this game is awesome.




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social engineer
social engineer

Joined: 13 Oct 2001
Posts: 30215
PostPosted: 01-01-2010 02:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


Zyte wrote:

God this game is awesome.



^this




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39907
PostPosted: 01-01-2010 04:45 PM           Profile   Send private message  E-mail  Edit post Reply with quote


no pics of the mac expo demo, with the rotating mirror and such?

[edit] oh i see theyre in the mag preview bit.
chronologically, those were before public test 1.05




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Elite
Elite

Joined: 12 Jul 2000
Posts: 11070
PostPosted: 01-02-2010 01:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


Anyone who likes those screenshots should play Lost Arena.




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plained
plained

Joined: 12 Jun 2002
Posts: 16009
PostPosted: 01-03-2010 12:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


great post fooman

i found te mag preview shots very exciting!



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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
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PostPosted: 01-04-2010 10:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


Pasted from LEM:

Image



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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
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PostPosted: 01-04-2010 10:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


Also, did Q3 have some sort of different lens flare code? Q3 doesn't seem to be able to render something like this:

Image



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This is not Æon!
This is not Æon!

Joined: 20 Jan 2002
Posts: 1885
PostPosted: 01-04-2010 10:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yea, looks like something from Unreal. It would be awesome to be able to use those kinds of flares for Q3.



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The Illuminated
The Illuminated

Joined: 12 Mar 2005
Posts: 1940
PostPosted: 01-04-2010 10:45 AM           Profile   Send private message  E-mail  Edit post Reply with quote


It's interesting to see how the artists had focused on more of a Quake 1 theme in the test version of Quake 3 while in the release they went a completely different direction.

Also, awesome: http://img228.imageshack.us/i/quake3pre ... nshot.jpg/



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Mentor
Mentor

Joined: 12 Mar 2005
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PostPosted: 01-04-2010 11:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Also, did Q3 have some sort of different lens flare code?

Yep. Flares were scheduled for the release build but cancelled because of render bugs. They do work in ioquake3 though: /r_flares 1




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39907
PostPosted: 01-04-2010 01:06 PM           Profile   Send private message  E-mail  Edit post Reply with quote


it was removed in one of the tests, much to my dismay.
about the same time they got rid of the colored railgunglows, i think (which, imo, is more a bug than deliberately removed)




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Gibblet
Gibblet

Joined: 31 Dec 2009
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PostPosted: 01-20-2010 03:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


Somewhere I still have the original UK copy of PC gamer from late 1999 :) still one of my prized possessions. *digs around ...*




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Gibblet
Gibblet

Joined: 23 Dec 2009
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PostPosted: 01-20-2010 05:21 PM           Profile Send private message  E-mail  Edit post Reply with quote




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menkent
menkent

Joined: 22 Jul 2000
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PostPosted: 01-21-2010 12:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


i actually did load up the q3demo a couple years ago and found it really annoying. it's just different enough that it was a real pain in the ass to play. also, only about 3 maps.




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Timed Out
Timed Out

Joined: 02 Aug 2000
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PostPosted: 01-21-2010 01:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


dave-0 wrote:
Somewhere I still have the original UK copy of PC gamer from late 1999 :) still one of my prized possessions. *digs around ...*

Yeah me too. Came with a mouse ball cleaner and cardboard box? not sure I have those, though.




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Timed Out
Timed Out

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PostPosted: 01-21-2010 01:11 AM           Profile   Send private message  E-mail  Edit post Reply with quote


.:Z:. wrote:

Freaking epic, thanks man :up:




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Evil Jedi
Evil Jedi

Joined: 22 Sep 2000
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PostPosted: 02-01-2010 05:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


Not so long in history, but don't forget the hacked console maps that allowed pc-gamers to join/dominate the console kids



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Your Other Daddy
Your Other Daddy

Joined: 03 Dec 1999
Posts: 17562
PostPosted: 02-03-2010 01:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


them dreamcast maps, i loved raping everyone on them.



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The Afflicted
The Afflicted

Joined: 23 Jul 2006
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PostPosted: 02-04-2010 09:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


The Dreamcast had a few good exclusive maps too.




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The Afflicted
The Afflicted

Joined: 29 Nov 2002
Posts: 613
PostPosted: 02-16-2010 05:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


I saw the IHV footage quite some time ago and couldn't find it on youtube.

Now, someone made a new movie showing perhaps even more of this technology map:

IHV Leak Quake III Arena 1999

[Found this in a QuakeLive thread]




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39907
PostPosted: 02-17-2010 12:57 AM           Profile   Send private message  E-mail  Edit post Reply with quote


whoa, i totally forgot about those olskool q1 style teleporters.

also, purple plasma really was where it was at.




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Recruit
Recruit

Joined: 14 Feb 2010
Posts: 8
PostPosted: 02-18-2010 08:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


Very cool! Thanks for sharing those!




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Lightbringer
Lightbringer

Joined: 27 Nov 2001
Posts: 335
PostPosted: 02-25-2010 08:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


I still think many of the maps looked better in Q3's pre-alpha screenshots/videos.

http://www.youtube.com/watch?v=t4_zmQPFt7I

I remember being really disappointed when the final game wasn't as Quake 1-ish as "advertised." :disgust:




Last edited by HateFactor on 03-07-2010 12:01 PM, edited 2 times in total.

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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 03-03-2010 03:54 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The plasma gun is still purple in the Q3 instruction manual :)

I remember running to the shops for additional memory so I could run Q3Test.
It's a shame how they didn't continue the gothic theme of the IHV in the final game.

There were a bunch of other cool things in the IHV and q3tests that were removed. The railtrail for example and the machinegun's barrels would rotate when shooting and there was a spark of electricity between the pointy bits of the lightning gun (I also remember you saw more of the LG than you do now).

The physics in Q3Test feel really odd as well when you're used to the current Q3 physics.

Oh yeah and that flamethrower never made it past the IHV either did it?



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Mentor
Mentor

Joined: 12 Mar 2005
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PostPosted: 03-03-2010 04:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
Oh yeah and that flamethrower never made it past the IHV either did it?

Nope. Would have loved it though.




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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 03-03-2010 06:25 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Dunno, they said it just didn't work gameplay-wise, so I'm not sure if it would've been an improvement if we had it.



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Mentor
Mentor

Joined: 12 Mar 2005
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PostPosted: 03-03-2010 06:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


What? Toasting the newbs, then pummeling their charred corpses? What's not to love?




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39907
PostPosted: 03-03-2010 07:00 AM           Profile   Send private message  E-mail  Edit post Reply with quote


how exactly would it differ from the lightning gun i wonder.
apart from particles




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menkent
menkent

Joined: 22 Jul 2000
Posts: 4633
PostPosted: 03-03-2010 09:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


if it's like the flamethrower that was in TF, it would be like a LG that sets them on fire so they keep taking damage for a few seconds after getting hit.




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Timed Out
Timed Out

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PostPosted: 03-03-2010 11:09 AM           Profile   Send private message  E-mail  Edit post Reply with quote


menkent wrote:
if it's like the flamethrower that was in TF, it would be like a LG that sets them on fire so they keep taking damage for a few seconds after getting hit.

Then I can see why they cut it, wouldn't fit with the flow of Q3.




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Insane Quaker
Insane Quaker

Joined: 06 Oct 2008
Posts: 283
PostPosted: 08-23-2010 08:35 AM           Profile   Send private message  E-mail  Edit post Reply with quote





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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 08-23-2010 10:46 PM           Profile   Send private message  E-mail  Edit post Reply with quote


When watching the IHV video, it's funny that a lot of the bits built for the IHV eventually made it into the game as full maps.



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Insane Quaker
Insane Quaker

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PostPosted: 08-23-2010 11:42 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I think Quake 3 was so much better during its development but everyone likes it at its current state, Quake Live, which sucks. I want a full early version of Quake 3, not the leak, doesn't give much of a story. As far as I know there were many more maps, different textures (more textures), player models, weapon models, more weapons perhaps (flamethrower), etc, even the architecture was better. But everyone will hate that. Have any of you seen the early sarge and visor models? They were awesome!

Here's a video of Quake III Arena Alpha. It is NOT the IHV LEAK! It's a video of the FULL GAME. You can see because there's a visor model, different effects and lighting and different the map layout is different. Don't get tricked.




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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 08-23-2010 11:56 PM           Profile   Send private message  E-mail  Edit post Reply with quote


That is the IHV actually.
As for the rest of your post, I think everyone here agrees that the early versions of Quake 3 looked far more interesting than how it went to retail. Everyone liked the hellish gothic look. However, when you load up the IHV or any of the Q3Tests right now, you'll notice that the physics are really wonky and things just feel wrong (movement mostly).



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