Quake3World.com Forums
     Quake III Arena/Quake Live Discussion
        RoQ VideoMap Help


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC





Previous topic | Next topic 
Topic Starter Topic: RoQ VideoMap Help

Recruit
Recruit
Joined: 24 Jan 2012
Posts: 4
PostPosted: 02-04-2012 01:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hello. I'm from the ZEQ2-Lite forums. I have an RoQ file for water Caustics. I have it to tile so i can fit nicely on the sand map stage.

But then I get this...

Tiled at "tcmod scale 1 1" (Normal)

Image


Tiled at "tcmod scale 2 2" (Tiled ofcourse)

Image



PLEASE TELL ME THERE'S A WAY TO FIX IT PLEASE!!!!!!!!




Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 02-04-2012 08:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


Didn't I already tell you on IRC? Question is of course rhetorical.

Quote:
<Obs> no, roq is for video effects, does not tile
<Obs> it's also very performance intensive
<Obs> for caustic effects like that you are probably better off with a multistaged texture shader
<ZEQ2Mapper> Obs:
<ZEQ2Mapper> "multistaged" ?
<ZEQ2Mapper> OH
<ZEQ2Mapper> AH.
<ZEQ2Mapper> Obs: there should be a way to modify the coding for this to tile.
<ZEQ2Mapper> It acts as if "ClampMap" keyword is applied
<Obs> because it's a video, it's purpose is for video screens and other effects, not for texutres



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 
Quake3World.com | Forum Index | Quake III Arena/Quake Live Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.