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Topic Starter Topic: How to add Bind 'key' to Display a Message during Game?

Trainee
Trainee
Joined: 21 Nov 2010
Posts: 39
PostPosted: 11-15-2012 06:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


Being the admin- i'd like to Bind a key to display messages..
I did this by accident and cant recall how I did this.
I believe it was in the autoexec.cfg file in the baseq3 folder in Quake II

I don't mind even if a player hits teh key by accident and announces incidentally too.

Thanks!

http://quakepc.webs.com

http://quakepc.com



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Trainee
Trainee
Joined: 21 Nov 2010
Posts: 39
PostPosted: 11-15-2012 06:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


I meant to display DURING a game..



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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44132
PostPosted: 11-15-2012 07:18 AM           Profile   Send private message  E-mail  Edit post Reply with quote


bind x "say text goes here"

note that say is the command to say something to other players. So basically replace text goes here with whatever you want to say, and replace x with the key you want to bind it to.

If you want to say something only to team mates (in Team Deathmatch, Capture the Flag or other team based games), use say_team instead of say.




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Trainee
Trainee
Joined: 21 Nov 2010
Posts: 39
PostPosted: 11-23-2012 03:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


I've learned that it won't work with a lot of characters. I was trying to have a key for a website and a recommended download. "Go to http://www.uwiefuwe.com dl/l the weapon pack"
That was way to many. So sadly I can.t bind the key with much.



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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 11-23-2012 03:50 AM           Profile   Send private message  E-mail  Edit post Reply with quote


should work with quite a lot of characters, actually. seems like there's sometihng else wrong.

that message sounds more like a motd tho. does vanilla q3 support motd? can't remember tbh




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44132
PostPosted: 11-23-2012 03:55 AM           Profile   Send private message  E-mail  Edit post Reply with quote


g_motd I think




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Recruit
Recruit
Joined: 29 Sep 2012
Posts: 6
PostPosted: 11-24-2012 04:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


It should be simply, in console:

Code:
/bind x "say Go to http://www.uwiefuwe.com dl/l the weapon pack."
whereas x is whatever key you are binding.


uzi9mmauto wrote:
I've learned that it won't work with a lot of characters. I was trying to have a key for a website and a recommended download. "Go to http://www.uwiefuwe.com dl/l the weapon pack"
That was way to many. So sadly I can.t bind the key with much.


If by "characters," you mean "models," I don't think it makes any difference whatsoever.




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Trainee
Trainee
Joined: 15 Jan 2012
Posts: 27
PostPosted: 01-14-2013 07:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes the MOTD setting is "g_motd"

To uzi9mmauto,

As well as what you're after, you can also do other tricks too, as such as having a config file in the servers baseq3 directory, with a nice text/color layout (that you design), and set your autoexec to automatically exec the file on the server when you join your game, example code

Code:
//AUTOEXEC CFG - Start
rconpassword "whatever-it-is"
rcon exec "filename.cfg"
//AUTOEXEC CFG - End


You start Q3, You connect to your server, you enter the game, server will broadcast whatever is in the config file, I personally use this technique for "administrator signed in" information.

Example:
Image

Another thing you can do is look up a tool called "Hennimation", a multi purpose tool which can also do automatic execing of CFG files, this can be used for automatic server broadcast messages every X amount of minute, of which you can advertise for people to download the weapon pack.

Example of mine:
Image

I hope this information can help you and others out.



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