Quake3World.com Forums
     Quake 4 Discussion
        How is that possible?


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: 

The Afflicted
The Afflicted
Joined: 13 Mar 2005
Posts: 573
PostPosted: 11-15-2005 07:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Originally posted by Lenard:
Something I suggest to anyone: Before going into a 1v1, play with timescale 2.0 against bots or even by yourself for 15 mins or untill it feels somewhat workable. Then when you play 1v1 at normal speed everything is in slo-mo. This may seem rediculous but it is absolutely true. You will be thinking, "WHAT THE FUCK?" I have won many matches this way.


I just tried this... Unbelievable! Playing with the speed that high was weird, but I actually thought something was wrong when I went back to normal speed because it seemed so slow. I guess it's like running with ankle weights. When you take them off you feel like you can run twice as fast.



_________________
Dilbert is a documentary.


Top
                 

Insane Quaker
Insane Quaker
Joined: 17 Oct 2002
Posts: 385
PostPosted: 11-15-2005 07:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hop in the ffas and just play. Develop the killer instinct in a pool of victims that are weakened by others. Recognize the opportunities, learn how to follow through to the frag. THEN go play some 1v1. I don't think 1v1 against highly skilled tourney players is the place to learn to get better, until you surpass whatever level you're stuck in.. and yes, acknowledging and arguing that you're 'stuck' will just keep you 'stuck'.

(/me says as a firmly established #2 type)



_________________
http://mhgaming.com


Top
                 

Trainee
Trainee
Joined: 30 Oct 2005
Posts: 28
PostPosted: 11-16-2005 08:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Riptide wrote:
Krazy_K wrote:
I alrdy know I'm out of talent. Am just pissed because it seems like im the only fucking one. But I know I have no talent from my time on unreal tournament. I spent 3 years playing for like 4 hours everyday. And not only did I not get better.....I also fucked my eyesight. Played that much when my moniter's refresh rate was at 60htz and I didnt know it. So eyesight went from 20/20 to 30/70. So to sum it up, I lost my eyesight for nothing. :icon33:


Thats not true. You've already LOST if thats your mindset,CHANGE IT.

Think of it like chess and break it down to simple things, enemy has just got the armor:so get the mh or other armor/shards.Enemy hit you, hit him back with an "aimed" shot depending on the weapon it may put you in the advantage.Learn the weapons and when to use them. Most important of all be calculating in everything you do,everything is premeditated.

As for your aim check your sensitivity I find in ut2k4 I use a lower sensitivity (18inches(45.7cm) per 360) due to being able to dodge into the "shot" so to speak In quake I use 10.5inches(26.7cm) per 360(mousepad is 11 inches(27.9cm) wide)
Soon after you finding the most comfortable sensitivity all round (usually for aiming lower is better and for movement higher is better) You will see the screen as your mousepad providing you always start in the center so certain shots become a habit at least if your a twitch aimer like most ppl.Also the better you understand your oppenants movement speed the better you will be at visualizing through walls where he is and where he will be in view next.

P.S. I am by no means pro at q4 this is just general fps knowledge you can apply it to any fps.


Riptide wrote:
Krazy_K wrote:
Well I'm just saying that everything you guys are telling me Ive alrdy been told, and have tried before.


I find it hard to believe you even read what I said. Your problem doesn't seem to be any magical settings because they don't exist just long as your comfortable with them everything else is in your head.


Quoting myself for emphasis




Top
                 

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 11-16-2005 08:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


Drop an q3 duel IP and let's play. Talk can only get you so far.




Top
                 

Commander
Commander
Joined: 08 Oct 2005
Posts: 125
PostPosted: 11-16-2005 12:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Drop an q3 duel IP and let's play. Talk can only get you so far.


I would if I could get q3 to work right.



_________________
Were you born a fat slimy scumbag puke piece of shit or did you have to work on it!?


Top
                 

btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 11-16-2005 01:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


ror




Top
                 

Warrior
Warrior
Joined: 29 Oct 2005
Posts: 80
PostPosted: 11-16-2005 03:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


rgoer wrote:
ror


if this doesn't answer your question, i don't know what will :icon29:




Top
                 

Commander
Commander
Joined: 08 Oct 2005
Posts: 125
PostPosted: 11-16-2005 06:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


heh...sorry but not exactly sure what ror means. :dork:



_________________
Were you born a fat slimy scumbag puke piece of shit or did you have to work on it!?


Top
                 

Commander
Commander
Joined: 08 Oct 2005
Posts: 125
PostPosted: 11-17-2005 07:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


Oh look at this shit. I got quake 4 the day it came out, and i just lost to someone who said he just got the game ten mins ago. Fucking bullshit.



_________________
Were you born a fat slimy scumbag puke piece of shit or did you have to work on it!?


Top
                 

The Afflicted
The Afflicted
Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-17-2005 07:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hardly.

I was good in Q3, more specifically RA3, and when I went into CoD I was in the top 3 nearly every time in frags simply because FPS skills do transfer.

If the person you played was good in QW/Q2/Q3/UT200X, then they could easily just transfer those skills to Q4. Its not really amazing...




Top
                 

The voices in your head
The voices in your head
Joined: 14 Dec 2002
Posts: 10054
PostPosted: 11-17-2005 08:02 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Krazy_K wrote:
Oh look at this shit. I got quake 4 the day it came out, and i just lost to someone who said he just got the game ten mins ago. Fucking bullshit.


Why do you keep whining? Its pretty obvious if you're getting owned after all this time that you aren't learning from your mistakes. Time spent playing does not necessarily equal skill.




Top
                 

Warrior
Warrior
Joined: 29 Oct 2005
Posts: 80
PostPosted: 11-17-2005 08:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


if you suck, and you're not willing to deal wit hit, or get better, or be pacient..get a new hobby.




Top
                 

Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 11-17-2005 08:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've heard collecting stamps can be rather interesting. Good for your blood pressure as well.




Top
                 

Warrior
Warrior
Joined: 29 Oct 2005
Posts: 80
PostPosted: 11-17-2005 09:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


or APATT, All Porn All The Time




Top
                 

The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 11-18-2005 03:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


:olo:




Top
                 

Insane Quaker
Insane Quaker
Joined: 17 Oct 2002
Posts: 385
PostPosted: 11-18-2005 07:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


Dude! Sometimes people ARE BETTER THAN YOU!

I think you place WAY too much value on winning/losing. You've gathered 4 pages (!) of people trying to offer helpful advise, and you boil it all down to "fucking bullshit".

Well good luck in your travels, you've convinced me I'm no longer interested.

PLONK!



_________________
http://mhgaming.com


Top
                 

Gibblet
Gibblet
Joined: 27 Oct 2005
Posts: 18
PostPosted: 11-18-2005 10:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


jester! wrote:
Hardly.

I was good in Q3, more specifically RA3, and when I went into CoD I was in the top 3 nearly every time in frags simply because FPS skills do transfer.

If the person you played was good in QW/Q2/Q3/UT200X, then they could easily just transfer those skills to Q4. Its not really amazing...


i completely agree and i try making this point many times over.. i began playin way back with q3test and once i started getting really good and playing lots of ra3 all my skills were easily transferable to slower/camp based games, in addition to other more faster paced games.




Top
                 

Trainee
Trainee
Joined: 19 Nov 2005
Posts: 45
PostPosted: 11-19-2005 12:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Krazy_K wrote:
It seems like every first-person shooter game I play, theres numerous times where I join a 1v1 server and see a player that really stands out. Not like someone who just gets 2 or 3 more kills, I mean someone who really mops the floor with everyone, makes amazing shots, always knows where you are, and is always one step ahead of you, and makes it look easy. And I keep wondering, just how in the hell is it possible to get so good? I think ive gotten some decent years in 1v1 in unreal and quake, playin a few hours a day at most, but I i get owned by everyone and am nowhere near as good as some of the players I see. But ive always been curious what their secret is to get so damn good.


All you need is good training, watching demos,..=a lot of time :)

You need to get skilled in determening what's important in a certain point of match, attention distribution is what you're practice after you've learned the map/weapons/gameplay styles/player and item spawning.

Shooting in advance, or knowing what your opponent will do next is all expirience, wich leeds us back to good training and watching demos. :D

Also one of the most important virtue of a stand out player is always not getting the game personaly, not caring if you're gonna win or lose but caring to learn from the game, situation and your opponent as much as you can.

GL&HF! :P




Top
                 

Grunt
Grunt
Joined: 27 Oct 2005
Posts: 51
PostPosted: 11-19-2005 02:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Also one of the most important virtue of a stand out player is always not getting the game personaly, not caring if you're gonna win or lose but caring to learn from the game, situation and your opponent as much as you can.


+1. You're looking at the exact reason why the quake dueling community is so small. Everyone loses, and loses often at that. If you don't, then either you're not playing opponents up to your calibur, or you need to go make some money off of this shit.




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38063
PostPosted: 11-19-2005 03:49 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I'd say on average everyone loses 50% of their games :D



_________________
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis


Top
                 

Bück Dich
Bück Dich
Joined: 21 Oct 2003
Posts: 6228
PostPosted: 11-19-2005 05:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


What I don't understand is people who are just genuinely shit at games. I play daily on a cs rats server and i usually come about 3rd, which I'm happy with, I don't play that competitively and usually try not to be your average m4/ak whore etc... but there are regulars who play on the server who are lucky if they get a kill. They've been playing for about 6 months and they're just shit. It can't be much fun spawning, running out of your base area and dying immediately, over and over and over again. So why do they persist?



_________________
[size=85]


Top
                 

Commander
Commander
Joined: 08 Oct 2005
Posts: 125
PostPosted: 11-19-2005 06:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
It can't be much fun spawning, running out of your base area and dying immediately, over and over and over again. So why do they persist?


Well am sure everyone has their own reasons, but I persist because aside from school/sports and friends I have nothing better to do with my time. And the rare times I do actually win a match it encourages me to keep playing.



_________________
Were you born a fat slimy scumbag puke piece of shit or did you have to work on it!?


Top
                 

Warrior
Warrior
Joined: 29 Oct 2005
Posts: 80
PostPosted: 11-20-2005 03:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


what i found, is that at pretty much EVERY game i try, there's a trick to it. and i had to figure it out, otherwise i would extremely suck, for instance, CS, my trick was (this got me from last place in 32 ppl servers, to a cal-i sponsered clan with 9 servers) crouch and pull down when shooting.

i haven't exactly figured out the trick to q4, but im gettig close =p




Top
                 

The Afflicted
The Afflicted
Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-20-2005 10:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


NitrousFlare wrote:
i haven't exactly figured out the trick to q4, but im gettig close =p


Move as fast as possible. In a 1v1 if you can move faster then your opponent you can whored the items, and if you have equal or even slightly worse aim, you will still come out on top.

Movement is life. :icon32:




Top
                 

Elite
Elite
Joined: 27 Aug 2000
Posts: 12720
PostPosted: 11-20-2005 01:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


phantasmagoria wrote:
They've been playing for about 6 months and they're just shit.


It sounds to me as if somebody has a short memory - do the words SeaQuest, 56K and 1am mean anything to you? :p




Top
                 

Bück Dich
Bück Dich
Joined: 21 Oct 2003
Posts: 6228
PostPosted: 11-20-2005 03:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


Fuck me, blast from the past there.

We were only shit because we had a 600 ping because due to being too stupid to realise it was in america.:D



_________________
[size=85]


Top
                 

Elite
Elite
Joined: 10 Dec 1999
Posts: 18099
PostPosted: 11-22-2005 01:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


Some excellent advice in this thread - I should check this forum more, since it seems to have taken over from the old Competitor's Edge forum.

Krazy_k, perhaps treating quake as a martial art will help - I know it certainly has helped me.

Your motor visual system is absolutely fundamental in becoming a good player. Higher level skills such as movement, weapon, combat, and strategy will progressively develop, but it is key to optimize the machine that is your body, if it is to successfully interface with the game.

First, you might want to treat the game with the respect that a martial art, or competitive sport requires. This means preparing your mind and body for intensive learning sessions. It means devoting sustained bouts of attention, which requires patience, among other things.

If you cannot do this, then you need to address the problem on this level.

The most direct interfaces between your body and the game are the eyes and the upper body motor system. You thus want to ensure high quality visual information (visual config, monitor settings, etc), and high quality motor functioning (seating position, mouse dynamics, keyboard config).

Think of the mouse as your sword. You want to develop a confident and useful grip and a way of handling the mouse. As has been alluded to in this thread, there are many different sets of muscular groups that can interact to control the mouse. Some players use the muscles in the upper arm as a primary controller (pivoting at the elbow), while others use the forearm muscles (pivoting at the wrist). At either extreme are the chest and back muscles (pivoting at the shoulder), and the metacarpal muscles (flexing and extending your fingers).

Some players use many or all of these muscle groups in an integrative fashion - that is, they use multiple groups at once, like a set of gears, while others specialize in single groups.

Think of conducting an orchestra with a baton - for wide sweeping movements the entire arm moves as a whole (chest and back muscles), while for tinier movements, the conductor's fingers may barely twitch.

The positioning of your body with respect to the desk and mousepad, and the positioning of the mousepad, with respect to your desk, will need to be adjusted to accomodate your own unique style. Work with your body type, just like learning complex movements in the gym requires you to work with your own particular body structure.

In general, I find that the further in your mousepad is (how deep into your desk), the more you are favouring the broader strokes (chest&back), while keeping the mousepad closer to the edge of the desk favours wrist movements.

Grip is also crucial. I only have extensive experience with the wingman gaming mouse, so take that into consideration. Depending on the style of the mouse, and your own preference, you may choose to use either a two finger (2f), or a three finger (3f) grip. A three finger grip allows for more control, since you involve an extra group of muscles (fiver fingers instead of four) to modulate the control of the mouse. However, a 2f grip allows for a tighter control unit. To understand this, consider that with a 2f grip, you can grip the side edges of the mouse with your thumb on the left side, and the ring finger on the right side. With a 3f grip, it's the thumb on the left side, and the pinky on the right. From my own experience, it seems that the ring finger is stronger and better coordinated than the pinky, and being able to control the sides of the mouse with strength and coordination is an advantage when trying to modulate the lateral velocity of the mouse. For instance, if you're flicking to the right, you can use the muscles that are acting upon the right side of the mouse to act as a braking force which can control the movement and duration of the flick.

However, this advantage may be not as significant as it seems, and the advantages of a 3f grip may outweigh this relative insignificance.

Unfortunately, many three button mice have the three buttons quite close together, which cramps and restricts the fingers. The wingman (which is essentially dead) allows for a 3f grip where all three fingers are in relaxed position - with the same amount of spread as there'd be if you were sleeping. Take this factor into consideration when choosing the grip.


Another important aspect of grip is the parts of your hand which are in contact with the mouse. This is a function of the shape of the mouse (flatter mice = less surface area in contact with palm, humped mice = more), and the arch of your hand. You can increase the arch of your hand by pivoting your hand upwards, around the wrist, and by flexing your fingers (so that fingertips rotate toward palm).

Notice that if your entire hand is in contact with the mouse, it is virtually impossible to use the metacarpal muscles to control the mouse. A quick experiment will demonstrate this clearly:

Grasp your mouse so that your entire palm and all the length of the fingers are in contact with the mouse. Now draw a circle on the screen with your cursor (or a figure eight or whatever).

Now grasp the mouse with a curved arch so that only your finger tips are in contact with the mouse, and draw the same figure. be sure to use your metacarpal muscles to control the movement.

Notice the surgical precision?

Assuming a 3f grip, when you flex your middle three fingers, the cursor moves down, and when you extend them, the cursor moves up. When you flex your thumb, the mouse moves right (if thumb is positioned on left edge), and when you flex your pinky, the mouse moves left.

Note that you now have five independent modulators which can seamlessly interact with the mouse in order to produce a desired movement.

Some people prefer more surface area in contact with mouse (with much of their palm in contact with mouse), because it provides a more stable and rigid contact with the mouse from which to use the higher level muscle groups, and it is more comfy; This would make sense if you didn't want to use the metacarpal muscles at all, but if you do want to incorporate them, you'll need a grip that compromises palm in favour of fingertips. You must develop your own balance, and experiment.

The way in which you configure your mouse settings should work in concert with your control style. The key thing to consider is that with larger movements of the mouse, you can afford lower sensitivities, and smaller movements require higher sensitivities. For instance, if you use all wrist, your muscles can only move the mouse over a small distance on the mousepad. As such, you'll need to use a higher sensitivity so that you can cover more area with the crosshair with those small movements.

Lower sensitivities have the advantage of increased aiming resolution (which is why sniping requires low sensitivity).

Higher sensitivities have the advantage of being able to cover more crosshair area per unit time.

If you used all wrist, and a low sensitivity, you would need to twist the wrist multiple times to do a 180 degree turn. It wouldn't really be a flick, rather than a series of flicks, each of which is interrupted by picking up the mouse. This is because the wrist only allows the mouse to arc over a few centimetres.

If, however, you used all chest and back, you could move the mouse over a metre long arc, and would thus be able to do a 180 in one flick even with a very low sensitivity (course you'd need a very large mousepad and would need to make room for the arc by moving your keyboard).

Now of course, pivoting your entire shoulder in its full lateral range of motion takes longer than pivoting your wrist in its full lateral range of motion, but the point is, they are both continuous and finely controlled movements, which is important in flicks.

Furthermore, you are not going to use your entire shoulder range to control the mouse (unless you're tom cruise in minority report using the holographic interface). More likely, you'll use a combination of some of the lower groups. Once you have decided upon your mousing style, you can then start tuning your sensitivity so that you can easily flick, with one quick and continuous motion of the involved muscle groups, over a respectable crosshair area.

180 degrees is a good standard for a flick, so tune your sensitivity so that you can flick 180 degrees within the margins of your muscle movements.

Mouse acceleration can be a benefit depending on your preference. If you choose to use it, I would recommend the following tuning method:

Turn off accel. Choose a sens at which you can comfortably and accurately track the "foveal" portion of the screen (that is, the tight centre of your focus over which the xhair tracks).

Next, start increasing accel until you can do a natural and effective 180 flick.

You can fine tune this by adding or decreasing sens, and/or adding or decreasing accel. Using the console is critical here, as you can input the values directly using even decimals.

Find your own balance over time, and don't be afraid to experiment. I radically changed my own paradigm of mouse control years after I had reached a high level of control with one style - in effect I went from one extreme to another. Took me months to get used to the new style, and to start mastering it. Took a lot of open mindedndess to stick with it so I could really assess it properly.

I went from a 2f grip with mouse right at edge of desk, super high sens/no accel, and wrist only (you could have nailed my wrist to the edge of desk and i'd've still been able to play), to a 3f grip with mouse a foot and a half into desk, with super low sens and a decent amount of mouse accel, using all my muscles integratively. Both configurations used the bridged fingertip approach (fingertips also allow for tiny and ultra-fast modulations to aim).

You may also want to devote some energy into learning about the game engine itself. The fact that you don't know what timescale is probably means that you haven't experimented much with the engine (through the console).

You also may want to start training in an rocket arena environment.

This allows for a focus on combat and weapons training.




Last edited by [xeno]Julios on 01-27-2006 01:01 AM, edited 2 times in total.

Top
                 

NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 11-22-2005 03:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


Dude. Post more, wtf. *Bows* er

I found out... just recently, actually, that I don't pay attention. I thought that I was just well coordinated and so I didn't have to. I am a drummer and so I can literally do five things at once with different apendages while talking and not missing a beat. The thing is... I got too confident and never really, really concentrated. It sounds stupid, but just sitting there and preparing to concentrate on exactly where my mouse is going, and just really trying to track them helped me alot. I am doing alot better now in q4, and in music. I am living up to my potential. Tracking is really stressful. It is literally physically taxing for me to just keep my mouse on someone with a rapid fire weapon, but as long as I am really concentrating, I can come out with above average accuracy and bring home the 1st's almost every time. I have realized that the nailgun is one of the best weapons in q4. I used to think that nothing even came close to rg/rl. The sg is really devastating as well. It's hard to explain. You just really have to try. It is a mental discipline... I used to talk about trying but I literally didn't know how untill just recently. It is impossible to explain. Just concentrate and focus, and put as much work and effort into aiming as possible.

Movement on the other hand, that is just a connection with the engine. I feel, like I am sure most of the others here do, that the engine is an extension of my own body. To sit here and think about what keys I hit when I strafe jump is just wierd. It is completely natural. I have put alot more work into movement relatively than aim and competition than most people I think. It is all practice, man. Trick maps are cool, but only so usefull. I used to play vortex in q2 all the time, and there were like one minute warm up times while people bought Items from the armory, and all I would do is blaze through a preset route on the map, over and over and over again. I did this on every map, every time and eventually I could move faster on those maps than almost everyone in the entire mod. Alot of q4 maps don't have that kind of flow, though. They changes q2dm1 in scale and specifically the little walkway part near the plat that leads to the high rl, which screws me up pretty bad. The fragging yard is pretty horribly in general, imo. Too high flighing, not enough flow. They are playing to n00bs with that shit, and we all know it. Same thing with dm17. Practice strafe jumping alone on the competative maps, over and over again, from this item to that item as fast as possible, alternate routes, learn the trick jumps. Then do it with people. One hard thing is aiming while strafe jumping. For full on scrims it will be necessary to come out of your train, but it is pretty awesome just to toss out a rail while flying by. Then there is strafejumping backwards to get away, plasma spamming. This is a usefull technique that I see almost no one use, that can easily give you a well earned edge.

It is of the utmost importance that you build on your connection to the game by always practicing and always challenging yourself. God I want to play ztn3tourney1 right now. pro-q3tourney4!!!! shit I miss it. I would also suggest not to put too high an emphasis on rocket jumping and the like. It is just not oftenly important in a competative environment. It is useful to know how every once in a while, but it is not a turn around kind of thing. God, we need a ctf mod.



_________________
Image


Top
                 

The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 11-22-2005 04:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


A scientific view on mouse control in games. Nice. :)

Nerd alert, btw. :p Nah i'm just as much a cyber-athlete wannabe as you are probably. :icon31:

I use a 3f grip most of the time, letting go of the pinky on some moves/flicks to the right i guess. In the past two years my mouse control has developed towards high sens (sens 7.2, 1600 DPI Diamondback with master sens 1 tick below middle), no accel and wrist and fingers only. Mouse pad at the very edge of the desk like you said. :) This is best suited for fast mods like CPMA imo.



Ugliest grapics settings (high picmip, vertexlight) do not necessarily give the best visibility btw. Flat lighting can make make brush edges blend in with the background so that they are almost impossible to see. Teleporter models can become unrecognizable because of picmip. High picmip and vertexlight distracts me more than it helps me, because of the lack of visual input. For some reason i need crisp details to feel at home in the virtual arena. :) So visibility/distracting elements have a different meaning for different people.

Disabling useless gfx effects and HUD elements can pay off though, but that doesn't have to do with visual detail.




Top
                 

Elite
Elite
Joined: 27 Aug 2000
Posts: 12720
PostPosted: 11-22-2005 04:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


phantasmagoria wrote:
Fuck me, blast from the past there.

We were only shit because we had a 600 ping because due to being too stupid to realise it was in america.:D


It was a good laugh though. Bring back 2001, thats what I say!




Top
                 

The Afflicted
The Afflicted
Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-22-2005 09:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nice post Julios.

All about wrist and finger aiming for me. In q3 I had a low-mid sens and low-mid accel, different numbers for each weapon, different FOV as well. Oh how I miss that flexability, my SG and LG suffer. :icon21:




Top
                 

Commander
Commander
Joined: 08 Oct 2005
Posts: 125
PostPosted: 11-22-2005 09:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes I use mostly my wrist to aim and have a very low mouse sens, as this is what I got used to from Unreal Tournament, because it was easier for me to aim with hitscan weps from a farther range. And so yes it takes me like 3 or 4 flicks to turn 180 degrees, which is probably why I have a hard time with close range rocket whores. And as far as eyes and upper body motor system goes, I think that's a bit messed up. Because my keyboard and mouse are in front of me but my moniter is to my right because of how my desk is set up. I didn't think much about that before but some of my friends from UT said that thats the most awkward setup theyve ever seen and they don't see how I can play like that. So when I'm on the computer I'm always twisting my body to the left to use the mouse and keyboard and head position to the right to see the moniter. Never considered this though because Ive just gotten so used to it it doesn't bother me. But they say that could be one of the main reasons why I don't do so well.



_________________
Were you born a fat slimy scumbag puke piece of shit or did you have to work on it!?


Top
                 

It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 11-22-2005 10:14 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Julz <3

All good tips and suggestions, but are any of us training to become tibetan monks in the near future? =p




Top
                 

The Afflicted
The Afflicted
Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-22-2005 10:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


Ah no I see the problem now Krazy_K, the problem is you played UT. Full stop. Do not proceed... :olo:

Heh, but no, if you need 3 or 4 flicks to turn 180 your in serious trouble right off the go. That really could be a serious problem for you. I am sure your opponents can pick up on that, flank your ass and its all over. I would whore rockets all over you as well if I saw you couldnt turn...

Your keyboard/monitor set up could be hurting you but then again if thats what your used to and it works for you fine. I played at Fragapalooza here in Edmonton a few yrs ago and there was a guy playing, phlud, leaned all the way back in his chair, keyboard on his lap, just moving his mouse with his wrist/fingers and he has some of the best movement/aim out there...




Top
                 

Elite
Elite
Joined: 10 Dec 1999
Posts: 18099
PostPosted: 11-22-2005 06:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


jester! wrote:
Nice post Julios.

All about wrist and finger aiming for me. In q3 I had a low-mid sens and low-mid accel, different numbers for each weapon, different FOV as well. Oh how I miss that flexability, my SG and LG suffer. :icon21:


by the time i upgrade so i can play quake4 (my current vid card is a tnt2 vanta so it won't even run quake3 properly), i hope they've enhanced the console so it has cl_mouseaccel and all the rest.




Top
                 
Quake3World.com | Forum Index | Quake 4 Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.