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It looks better...
with rust  90%  [ 19 ]
without rust  9%  [ 2 ]
Total votes : 21
Topic Starter Topic: To rust or not to rust

blaze a blaze
blaze a blaze

Joined: 29 Jan 2000
Posts: 344
PostPosted: 11-26-2005 05:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


In this post Shallow suggested to get rid of a rusty decals from my Q4 map called "Galang". Initially I though it's a bad idea, so I replied "a rust is a must". But when I wondered more about this I wasn't so sure. Help me decide: the 'sterile screenshots' look better or those with a rust?

[lvlshot]http://www.mojobin.com/temp/compare1_norust.jpg[/lvlshot][lvlshot]http://www.mojobin.com/temp/compare1_rust.jpg[/lvlshot]
[lvlshot]http://www.mojobin.com/temp/compare2_norust.jpg[/lvlshot][lvlshot]http://www.mojobin.com/temp/compare2_rust.jpg[/lvlshot]
[lvlshot]http://www.mojobin.com/temp/compare3_norust.jpg[/lvlshot][lvlshot]http://www.mojobin.com/temp/compare3_rust.jpg[/lvlshot]



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Insane Quaker
Insane Quaker

Joined: 17 Oct 2002
Posts: 385
PostPosted: 11-26-2005 06:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


I like the rust.



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This is not Æon!
This is not Æon!

Joined: 20 Jan 2002
Posts: 1885
PostPosted: 11-26-2005 06:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks to clean without, dosen't match the Q4 feeling...



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Warrior
Warrior

Joined: 24 Feb 2002
Posts: 86
PostPosted: 11-26-2005 07:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


yeah rust it! (please)



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XXXG-00W0
XXXG-00W0

Joined: 27 Dec 2002
Posts: 2885
PostPosted: 11-26-2005 07:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


The rust makes it nicer




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Commander
Commander

Joined: 25 Mar 2002
Posts: 113
PostPosted: 11-26-2005 01:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


The rusty look is definitely more Q4. Matches better with the weapons and player skins.




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Veteran
Veteran

Joined: 09 Feb 2005
Posts: 166
PostPosted: 11-26-2005 01:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


The rusty look is common in Quake, but it is far from universal in Quake 4. Sticking rusty decals on top of brand new panels makes no sense at all: I mean, if you had a new kitchen fitted and came home the next day to find it covered in rust, you'd wonder what the hell was up.

There are plenty of maps in Q4 using textures like these, which don't have rust decals everywhere - the Nexus Hub is a good example. I love my grime as much as the next man, but it does not belong on top of these textures.

EDIT: Have you tried leaving just the blood on the floors by the way? It's mainly the dribbly oil-like stains on the walls that look wrong to me.




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Veteran
Veteran

Joined: 24 Nov 2005
Posts: 188
PostPosted: 11-26-2005 02:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


I find textures in Q4 can look 'odd' without decals applied. I appreciate Shallow's observation, and have no opinion really as to whether to apply rust decals or not....other than to comment on the fact that generally textures look better with decals than without....be it rust, blood, dirt, doesn't matter.



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xchaser
xchaser

Joined: 04 Dec 1999
Posts: 1946
PostPosted: 11-26-2005 02:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


without it just looks like d3 plz rust it. and if you ever make more maps plz make them with a q2 theme.



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This is not Æon!
This is not Æon!

Joined: 20 Jan 2002
Posts: 1885
PostPosted: 11-26-2005 02:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


I agree with shallow, that it's not very realistic. But then, what is in the Quake-universe?

Its a great feature that Quake features decals, that really makes mapping more ejoyable, overlays and decals is, as far as I can see it, one of Source strongest features, since you can use just so many and deform however you like.



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blaze a blaze
blaze a blaze

Joined: 29 Jan 2000
Posts: 344
PostPosted: 11-26-2005 03:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


Shallow wrote:
Sticking rusty decals on top of brand new panels makes no sense at all: I mean, if you had a new kitchen fitted and came home the next day to find it covered in rust, you'd wonder what the hell was up.

I see your point. I agree it looks unrealistic, but those sterile textures doesn't like a real world too. The map without rust looks OK to me, not better or worse than with decals (maybe a little more repetitive) - that's why I started the poll.
BTW it's not so impossible to have "a rust" on the new sink, though it's not a real rust then, but some kind of sediment. Anyway it looks alike ;)

Quote:
EDIT: Have you tried leaving just the blood on the floors by the way? It's mainly the dribbly oil-like stains on the walls that look wrong to me.

I tried. See shot #3.

All in all the rusty decals will stay. It's the power of democracy ;) Thanks for sharing opinions.

xchaser wrote:
and if you ever make more maps plz make them with a q2 theme.

Sorry m8, I've got different plan. Hopefully l4dm2 will look similar to this:
[lvlshot]http://images3.deviantart.com/i/2005/155/e/2/Silent_Garden_by_tiger1313.jpg[/lvlshot]
source

Will be hard becuase I always start with a layout, then I add a theme, but I'll try. ph34r!!!



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Immortal
Immortal

Joined: 05 Oct 2001
Posts: 2229
PostPosted: 11-26-2005 04:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hex wrote:
I like the rust.


dOUBELS....I also..but it has surely some t4 style.::)
I want to see more med evil styled maps.-..
Orry ..i druhnk 6 half beers and i'm seroulsy drunnk...
But looks good so far...




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The Afflicted
The Afflicted

Joined: 30 Oct 2005
Posts: 969
PostPosted: 11-26-2005 08:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


If I played with textures that looked like textures I would want the rust. so rust it is. :p




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10427
PostPosted: 11-30-2005 08:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Lukin wrote:
[lvlshot]http://images3.deviantart.com/i/2005/155/e/2/Silent_Garden_by_tiger1313.jpg[/lvlshot]
source


/smacks head

For a second there, I thought that was done on the source engine.



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This is not Æon!
This is not Æon!

Joined: 20 Jan 2002
Posts: 1885
PostPosted: 11-30-2005 08:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


/me though it looked like Scource too, the square-ish still detailed and shaded graphics...



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The Illuminated
The Illuminated

Joined: 19 Mar 2004
Posts: 1530
PostPosted: 12-01-2005 02:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


I think it's just those Q4 tech textures that are the problem. :/ They are not abstract enough for my taste - i dunno if this makes sense, but i think there is an important difference between textures designed for SP or MP. MP textures should be more universally usable because of the various shapes an arena can have.

It could also be my own preference for relatively clean textures that i like to see as a compromise between playing with high detail gfx and reasonable visibility. ;) I like the texturing Donkey uses in some of his maps for instance.

The maps i like best are the ones that look great but are perfectly playable with picmip 0. The Q4 textures don't seem to accomodate for this as well as the Q3 ones did, from what i can see in the custom maps made so far.




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Veteran
Veteran

Joined: 24 Nov 2005
Posts: 188
PostPosted: 12-01-2005 06:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Oeloe wrote:
I like the texturing Donkey uses in some of his maps for instance.


:icon31: Why thank you!



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The Illuminated
The Illuminated

Joined: 19 Mar 2004
Posts: 1530
PostPosted: 12-01-2005 07:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


dnky wrote:
Oeloe wrote:
I like the texturing Donkey uses in some of his maps for instance.


:icon31: Why thank you!
Rofl! You developed a dislike of vowels suddenly? Didn't recognize you. :icon30:




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10427
PostPosted: 12-01-2005 08:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
/me though it looked like Scource too, the square-ish still detailed and shaded graphics...


It wasn't the look of the screenshot that threw me off. I saw the word "source" under the picture and thought, "no way!"



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This is not Æon!
This is not Æon!

Joined: 20 Jan 2002
Posts: 1885
PostPosted: 12-01-2005 08:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Hipshot wrote:
/me though it looked like Scource too, the square-ish still detailed and shaded graphics...


It wasn't the look of the screenshot that threw me off. I saw the word "source" under the picture and thought, "no way!"


Ah heh, didn't see that. I though it was something maybe from a remake of an old mod called the Opera.



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social engineer
social engineer

Joined: 13 Oct 2001
Posts: 30213
PostPosted: 12-01-2005 08:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lukin wrote:
Image
source

Will be hard becuase I always start with a layout, then I add a theme, but I'll try. ph34r!!!


that d00d did an amazing job on that. all "painted" within PS. nuts.




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