autosprite2 sucks

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CheapAlert
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Joined: Tue Mar 19, 2002 8:00 am

autosprite2 sucks

Post by CheapAlert »

Image
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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seremtan
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Post by seremtan »

you didn't apply it to a patch now did you?
CheapAlert
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Post by CheapAlert »

it's a two triangle plane perfectly squareshaped like the shader manual said

unless that lied
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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Hipshot
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Post by Hipshot »

Is that a flamethrower with a laser sight?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
CheapAlert
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Post by CheapAlert »

yep, and a scope so you can torch like the pros
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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Hipshot
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Post by Hipshot »

That'll teach those GDI-troopers!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
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Post by obsidian »

autosprite2 does not work with models. Brushed based geometry only.

That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
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Post by o'dium »

obsidian wrote:autosprite2 does not work with models. Brushed based geometry only.

That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.
Not true. It depends on the engine, and Q3 perfectly supports it.

You have to flip/rotate your verts, thats all. Its a bug with Q3 that causes it. Make a brand new box, or rotate that one around on its one axis until it fixes it.

I had the same trouble a few years ago and i got around it this way.
obsidian
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Post by obsidian »

Ah, good to know. Would you mind explaining in more detail how you got it working? It's a long outstanding problem I've been having.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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