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Topic Starter Topic: ZeniMax (Bethesda) buys id software...

puzl
puzl
Joined: 06 May 2000
Posts: 30344
PostPosted: 06-24-2009 07:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


oh wow

"We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured," Carmack said. "And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and Zenimax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are tripe A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes."



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True Nightmare
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PostPosted: 06-24-2009 08:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


Didn't see that one coming...



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god xor reason
god xor reason
Joined: 08 Dec 1999
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PostPosted: 06-24-2009 08:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Interesting




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Bück Dich
Bück Dich
Joined: 21 Oct 2003
Posts: 6228
PostPosted: 06-24-2009 08:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


:|

well at least it wasn't EA



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 06-24-2009 08:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


Kat wrote:
Didn't see that one coming...


Heck no, they've always said that they were proud and enjoyed all the advantages of being an independent developer. I'm not sure if all these mergers are a positive thing for the game industry, but I'm hoping this works out for the best.



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Shambolic
Shambolic
Joined: 11 Apr 2000
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PostPosted: 06-24-2009 08:35 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Well at least Bethesda finally have some decent in-house engine tech.
On the other hand, this makes me incredibly sad to see such a strong independent company get absorbed by a publisher that has been aggressively extending its portfolio recently.

And they fucked up Fallout >:E




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True Nightmare
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Joined: 14 Nov 2000
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PostPosted: 06-24-2009 08:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Kat wrote:
Didn't see that one coming...


Heck no, they've always said that they were proud and enjoyed all the advantages of being an independent developer. I'm not sure if all these mergers are a positive thing for the game industry, but I'm hoping this works out for the best.
I think they've probably just come to a hard realisation that that 'old way' just can't keep up with the ever increasing pace of development these days... a 3 year dev cycle is probably starting to be very costly... :shrug:



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Unquantifiable Abstract
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Joined: 31 Dec 1969
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PostPosted: 06-24-2009 09:06 AM           Profile   Send private message  E-mail  Edit post Reply with quote


heh...I was going to post this earlier.

Out of the blue that one! I really didnt see it coming...but there we go. They probably have nothing to do with them as such, but it may make a Doom/Quake RPG game more possible after seeing Halo Wars?

Lets see the deal...and make judgement 2 years down the road




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Knight of the Sad Countenance
Knight of the Sad Countenance
Joined: 12 Nov 2001
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PostPosted: 06-24-2009 09:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm shocked and stunned.



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foolproof
foolproof
Joined: 11 Jan 2001
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PostPosted: 06-24-2009 09:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


Not necessarily a bad thing, but I don't really see how it's a good thing, either.
I have nothing against Bethesda, they're a solid company and I like what they churn out, and I doubt this will have much of an impact on id's independancy, development wise, but I fail to see the reasoning.
AFAIK id is a thriving dev that does quite well for itself and isn't struggling, but maybe they just want to consolidate and secure themselves for this ecomically trying period.
But yeah, if it ain't broke...etc.




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Digital Nausea
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PostPosted: 06-24-2009 11:31 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Mat Linnett wrote:
And they fucked up Fallout >:E


Blasphemy!




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 06-24-2009 12:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


Fuck. The gaming-world is becoming more and more gay every day now.

I hate Bethesda more than I hate Epic.



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Glayven?
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Joined: 23 Jan 2005
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PostPosted: 06-24-2009 12:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


Kat wrote:
I think they've probably just come to a hard realisation that that 'old way' just can't keep up with the ever increasing pace of development these days... a 3 year dev cycle is probably starting to be very costly... :shrug:


If I had my way ALL games would have a 3 year dev cycle. Perhaps then we could weed out the shitty, low quality 6 month dev cycle games that need 3 patches to work correctly. Whoever said that "high quality games can be made in under a year" is a fucking moron and it is a horrible truth that developers MUST convince the publisher that they can pump out games as quickly as the next studio. It's a snowball effect that - over the years - has given consumers more bug-riddled software than most people care to admit.




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Unquantifiable Abstract
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Joined: 31 Dec 1969
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PostPosted: 06-24-2009 12:57 PM           Profile   Send private message  E-mail  Edit post Reply with quote


True :)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 06-24-2009 01:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


GONNAFISTYA wrote:
Kat wrote:
I think they've probably just come to a hard realisation that that 'old way' just can't keep up with the ever increasing pace of development these days... a 3 year dev cycle is probably starting to be very costly... :shrug:


If I had my way ALL games would have a 3 year dev cycle. Perhaps then we could weed out the shitty, low quality 6 month dev cycle games that need 3 patches to work correctly. Whoever said that "high quality games can be made in under a year" is a fucking moron and it is a horrible truth that developers MUST convince the publisher that they can pump out games as quickly as the next studio. It's a snowball effect that - over the years - has given consumers more bug-riddled software than most people care to admit.


Heil.



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Immortal
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PostPosted: 06-24-2009 05:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


can id make good games anymore? im starting to wonder after the spectacular failure of doom3/quake4/qw:et... all with quite big dev cycles. i think the old horse has finally given up the ghost... imo the last good title they did was quake3. the torch has been passed on. just my 2 cents...




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
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PostPosted: 06-25-2009 07:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


I still play ETQW as do many other people, so I certainly don't consider it a failure. Both Doom3 and Quake4 had rather enjoyable single player missions. Financially, all the games were profitable. They may not be the hallmark leader of the industry anymore, but they are certainly still holding their own.



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