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Topic Starter Topic: Player speed vs. weapons

Recruit
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Joined: 12 Feb 2010
Posts: 5
PostPosted: 02-14-2010 09:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hello,
I have idea for my mod for Quake 3.
When I have rocketlauncher I go slowly than I go with machinegun.

I´m maper, but I need some codechange in my mod and I don´t want how on it. Please help me.




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Mentor
Mentor

Joined: 12 Mar 2005
Posts: 3957
PostPosted: 02-14-2010 10:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


This forum is not here to have other people do your work for you. Check rentacoder.com for that.

EDIT: Perhaps that is a bit harsh. If you are not an experienced programmer, I suggest you first become acquainted with the C language before you delve into the innards of the Q3A engine.




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Joined: 12 Feb 2010
Posts: 5
PostPosted: 02-15-2010 08:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Ok, when I define this functions?
Or on the internet isnt some web with lot of tutorial? I find on Google, but, I don´t find.




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Mentor
Mentor

Joined: 12 Mar 2005
Posts: 3957
PostPosted: 02-15-2010 10:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Check out Code3Arena.




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Joined: 12 Feb 2010
Posts: 5
PostPosted: 02-16-2010 02:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks, I tried some things, but it isnt working.
I tried Headshot, compile code allright, but when I start game and run the map, the game is shuting down.




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Mentor
Mentor

Joined: 12 Mar 2005
Posts: 3957
PostPosted: 02-16-2010 04:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


Scan the console for error messages, that should give you a clue (and if it doesn't, post the condump here).




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