14 years of the quake engine

Locked
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

14 years of the quake engine

Post by axbaby »

[color=#FF0000][WYD][/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: 14 years of the quake engine

Post by obsidian »

Don't people proof read articles anymore?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Re: 14 years of the quake engine

Post by axbaby »

proffread this =======}
http://fullglassemptyclip.com/2010/06/2 ... rce-ports/
[color=#FF0000][WYD][/color]
User avatar
Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Re: 14 years of the quake engine

Post by Scourge »

obsidian wrote:Don't people proof read articles anymore?
I've noticed an increasing amount of spelling, grammar, punctuation, and plain missing word errors in media lately. On a very noticeable level. Being an editor must be nice. They don't seem to do anything.
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: 14 years of the quake engine

Post by Theftbot »

They also need to get their facts straight too.
User avatar
Eraser
Posts: 19164
Joined: Fri Dec 01, 2000 8:00 am

Re: 14 years of the quake engine

Post by Eraser »

Wow, that's indeed a very badly written article. I almost get the impression that it was written in a different language and then translated with some help from Google Translate.
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: 14 years of the quake engine

Post by Theftbot »

The Quake Engine was the first 3D game engine that used three dimensional figures instead of two dimensional sprites. -yeah right.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: 14 years of the quake engine

Post by ^misantropia^ »

Maybe my memory deceives me but wasn't Q1 indeed the first truly 3D game, instead of 2.5D?
User avatar
Captain
Posts: 20410
Joined: Thu Jan 05, 2006 2:50 am

Re: 14 years of the quake engine

Post by Captain »

I believe it was.
User avatar
Eraser
Posts: 19164
Joined: Fri Dec 01, 2000 8:00 am

Re: 14 years of the quake engine

Post by Eraser »

Yes, although the Dark Forces engine did have support for 3D models, it didn't really use them.
User avatar
MKJ
Posts: 32579
Joined: Fri Nov 24, 2000 8:00 am

Re: 14 years of the quake engine

Post by MKJ »

fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: 14 years of the quake engine

Post by ^misantropia^ »

Yeah, I played one of those on my 8086. But you could only move in a two-dimensional plane so it wasn't fully 3D either.
User avatar
MKJ
Posts: 32579
Joined: Fri Nov 24, 2000 8:00 am

Re: 14 years of the quake engine

Post by MKJ »

well. yea.
the statement was about 3d models tho rite :K
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: 14 years of the quake engine

Post by ^misantropia^ »

Ah, right. I thought we had moved on to the wider scope of 3D in general, not just models. Mea culpa.
User avatar
Eraser
Posts: 19164
Joined: Fri Dec 01, 2000 8:00 am

Re: 14 years of the quake engine

Post by Eraser »

MKJ wrote:fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey
Yeah you're right. Fully textured models is what I ment.
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: 14 years of the quake engine

Post by VolumetricSteve »

Did descent 1 and quake 1 come out in the same year?

I'd think one of those two would have been to first to be "all 3d" albeit software 3d.
User avatar
Eraser
Posts: 19164
Joined: Fri Dec 01, 2000 8:00 am

Re: 14 years of the quake engine

Post by Eraser »

Descent: march 17, 1995
Quake: June 22, 1996
Locked