14 years of the quake engine
14 years of the quake engine
http://www.pcgameshardware.com/aid,6879 ... logy/News/
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Re: 14 years of the quake engine
Don't people proof read articles anymore?
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Re: 14 years of the quake engine
proffread this =======}
http://fullglassemptyclip.com/2010/06/2 ... rce-ports/
http://fullglassemptyclip.com/2010/06/2 ... rce-ports/
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Re: 14 years of the quake engine
I've noticed an increasing amount of spelling, grammar, punctuation, and plain missing word errors in media lately. On a very noticeable level. Being an editor must be nice. They don't seem to do anything.obsidian wrote:Don't people proof read articles anymore?
Re: 14 years of the quake engine
They also need to get their facts straight too.
Re: 14 years of the quake engine
Wow, that's indeed a very badly written article. I almost get the impression that it was written in a different language and then translated with some help from Google Translate.
Re: 14 years of the quake engine
The Quake Engine was the first 3D game engine that used three dimensional figures instead of two dimensional sprites. -yeah right.
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Re: 14 years of the quake engine
Maybe my memory deceives me but wasn't Q1 indeed the first truly 3D game, instead of 2.5D?
Re: 14 years of the quake engine
I believe it was.
Re: 14 years of the quake engine
Yes, although the Dark Forces engine did have support for 3D models, it didn't really use them.
Re: 14 years of the quake engine
fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey
long time back there were those 3d tank games that used vectors and solid polygons ey
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Re: 14 years of the quake engine
Yeah, I played one of those on my 8086. But you could only move in a two-dimensional plane so it wasn't fully 3D either.
Re: 14 years of the quake engine
well. yea.
the statement was about 3d models tho rite :K
the statement was about 3d models tho rite :K
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Re: 14 years of the quake engine
Ah, right. I thought we had moved on to the wider scope of 3D in general, not just models. Mea culpa.
Re: 14 years of the quake engine
Yeah you're right. Fully textured models is what I ment.MKJ wrote:fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey
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Re: 14 years of the quake engine
Did descent 1 and quake 1 come out in the same year?
I'd think one of those two would have been to first to be "all 3d" albeit software 3d.
I'd think one of those two would have been to first to be "all 3d" albeit software 3d.
Re: 14 years of the quake engine
Descent: march 17, 1995
Quake: June 22, 1996
Quake: June 22, 1996