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Topic Starter Topic: 14 years of the quake engine

axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 06-25-2010 11:36 PM           Profile Send private message  E-mail  Edit post Reply with quote




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 06-26-2010 01:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Don't people proof read articles anymore?



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axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 06-27-2010 02:32 AM           Profile Send private message  E-mail  Edit post Reply with quote




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 06-27-2010 07:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Don't people proof read articles anymore?


I've noticed an increasing amount of spelling, grammar, punctuation, and plain missing word errors in media lately. On a very noticeable level. Being an editor must be nice. They don't seem to do anything.




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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 483
PostPosted: 06-27-2010 10:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


They also need to get their facts straight too.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44127
PostPosted: 06-27-2010 11:13 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Wow, that's indeed a very badly written article. I almost get the impression that it was written in a different language and then translated with some help from Google Translate.




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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 483
PostPosted: 06-28-2010 01:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


The Quake Engine was the first 3D game engine that used three dimensional figures instead of two dimensional sprites. -yeah right.




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 06-28-2010 01:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


Maybe my memory deceives me but wasn't Q1 indeed the first truly 3D game, instead of 2.5D?




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Legend
Legend
Joined: 04 Jan 2006
Posts: 16498
PostPosted: 06-28-2010 03:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


I believe it was.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44127
PostPosted: 06-28-2010 03:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Yes, although the Dark Forces engine did have support for 3D models, it didn't really use them.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 06-28-2010 06:06 AM           Profile   Send private message  E-mail  Edit post Reply with quote


fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 06-28-2010 12:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, I played one of those on my 8086. But you could only move in a two-dimensional plane so it wasn't fully 3D either.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 06-28-2010 12:38 PM           Profile   Send private message  E-mail  Edit post Reply with quote


well. yea.
the statement was about 3d models tho rite :K




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 06-28-2010 01:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Ah, right. I thought we had moved on to the wider scope of 3D in general, not just models. Mea culpa.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44127
PostPosted: 06-28-2010 10:54 PM           Profile   Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey


Yeah you're right. Fully textured models is what I ment.




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Insane Quaker
Insane Quaker
Joined: 05 Nov 2010
Posts: 449
PostPosted: 11-16-2010 02:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


Did descent 1 and quake 1 come out in the same year?

I'd think one of those two would have been to first to be "all 3d" albeit software 3d.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44127
PostPosted: 11-16-2010 11:18 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Descent: march 17, 1995
Quake: June 22, 1996




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