Quake 3 team arena and win 7 64 bit

AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

I've searched the forums and haven't found anything mentioning this. I have quake 3 arena installed and it works fine. But when I try to install team arena it seems it's not compatable with 64 bit.

Any ideas?

Thanks
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 team arena and win 7 64 bit

Post by VolumetricSteve »

are you using the ioQuake 3 engine? If you're not, I suggest it.

http://ioquake3.org/get-it/

for team arena, I think you just need a folder that lives next to your baseq3 named "missionpacks" and similarly to the baseq3 folder, it contains a pak0.pk3 or something similar, so as long as you have ioquake3 and the files in the right places, it should work. Personally, I haven't played with team arena in ages, but now that you mention it, I might see if I can get into it again, if I've horribly misguided you, I'll come back here and post up how my files are set up to get it working (it should work the same in windows 7)

*Re-Update, thanks Eraser

in your totally-legally acquired copy of quake 3 team arena you may or may not have in ISO format, you will find the following file:

/Setup/missionpack/pak0.pk3

when the installer runs, it moves this file into your quake3 directory

You'll need to make a /Program Files(X86)/Quake 3 Arena/missionpack directory if you don't already have one.
(this is assuming you have quake 3 installed in 'Program Files (X86)/Quake 3 Arena/, if you have quake 3 installed somewhere else, obviously you'd want to put the missionpack folder there instead)

move the /Setup/missionpack/pak0.pk3 file to this directory.

Now, you should be able to start quake 3 normally, click on "Team Arena" in the main menu, and it should start without any issues. if it gives you any problems, bring 'em back here and I'll see if I can help you sort them out.
Last edited by VolumetricSteve on Wed Apr 06, 2011 9:30 pm, edited 4 times in total.
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by Eraser »

Hang on, you shouldn't overwrite anything in baseq3 with team arena content.
Simply copy over the pak0.pk3 from your Team Arena install CD to a folder named "missionpack" inside your quake 3 installation directory.
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 team arena and win 7 64 bit

Post by VolumetricSteve »

really? my setup still worked after I over-wrote those files, but you're right, I thought it was strange it was changing those files, I guess that could break functionality with PunkBuster. I know when quake 3 loads PK3s, the last thing to be loaded would over-write (in memory) anything that had the same name...but....what purpose could those 4 PK3 files serve then since they're in a directory that wouldn't auto-load with the team arena mod?
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by Eraser »

I know Team Arena also installs point release 1.27, and I'm sure it doesn't matter if you overwrite baseq3 pk3 files with those from update 1.27, but to be entirely clear about it: pak0.pk3 certainly shouldn't be overwritten :)

But if you've already got point release 1.32 installed, the only thing you need to do is copy over pak0.pk3 from your Team Arena CD to the missionpack folder and you're done.
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 team arena and win 7 64 bit

Post by VolumetricSteve »

Fixed. :up:
AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Re: Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

Thanks for the replies everyone! I'll give it a try as soon as I get out of the hospital.

Thanks again
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by Eraser »

Hospital? Well good luck with that I guess.
AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Re: Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

Ok.. found out that I didn't have 1.32 installed. once I did that Team arena installed from the cd and seems to work fine.

Thanks for the help Guys!!
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 team arena and win 7 64 bit

Post by VolumetricSteve »

Wow, sounds like me, I was in a car crash that ..by all rights, should have torn me limb from limb, but I got home totally safe, literally one bruise and one small cut, and started checking the download counter for the map i'd just released the day before.(rockethuxtable)

Good luck with the hospital gig.
AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Re: Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

Out of the hospital. and never want to go back. lol had food poisioning. yuck. still don't have my voice back.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by obsidian »

I had stomach flu a few months back. They put 2 litres of solution into me through an IV. Fun times.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Re: Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

Can't play Distant screams?? try to start it and it gives me and error screen. Can I f12 the error screen to post it here?
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 team arena and win 7 64 bit

Post by VolumetricSteve »

You sure can. Go bananas. I'll help ya.
AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Re: Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

Q3 1.27g win-x86 Dec 4 2000
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Quake III Arena\missionpack\pak0.pk3 (3264 files)
C:\Program Files (x86)\Quake III Arena/missionpack
C:\Program Files (x86)\Quake III Arena\baseq3/missionpack
C:\Program Files (x86)\Quake III Arena\baseq3\thegantlet.pk3 (62 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak4.pk3 (562 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak3.pk3 (447 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak2.pk3 (195 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak1.pk3 (396 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3scctf1.pk3 (5 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_ultima.pk3 (95 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_tf2k.pk3 (70 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_swamp.pk3 (159 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_spit.pk3 (69 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_softcore.pk3 (88 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_simo.pk3 (94 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_shutdown2.pk3 (118 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_openfire2b.pk3 (75 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_impact.pk3 (45 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_ice.pk3 (125 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_h4rdcore.pk3 (31 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_dungeonz.pk3 (46 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files (x86)\Quake III Arena\baseq3\halctf1.pk3 (3 files)
C:\Program Files (x86)\Quake III Arena\baseq3\Facer2d.pk3 (69 files)
C:\Program Files (x86)\Quake III Arena\baseq3\Face.pk3 (113 files)
C:\Program Files (x86)\Quake III Arena\baseq3\2myhouse.pk3 (130 files)
C:\Program Files (x86)\Quake III Arena/baseq3
C:\Program Files (x86)\Quake III Arena\baseq3/baseq3

----------------------
10334 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VERSION: 4.1.10524 Compatibility Profile Context
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_floor2.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/base_wall2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/flayer.shader'
...loading 'scripts/gallery.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gfx2.shader'
...loading 'scripts/gothic_floor2.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/jim_test.shader'
...loading 'scripts/jk_dm1.shader'
...loading 'scripts/jk_tourney1.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquid2.shader'
...loading 'scripts/models.shader'
...loading 'scripts/models2.shader'
...loading 'scripts/models3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/outdoors.shader'
...loading 'scripts/proto2.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky2.shader'
...loading 'scripts/stone2.shader'
...loading 'scripts/team.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_kc.shader'
...loading 'scripts/web.shader'
...loading 'scripts/work_tri1.shader'
...loading 'scripts/thegantlet.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
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...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3f_ultima.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/q3f_tf2k.shader'
...loading 'scripts/q3f_swamp.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/q3f_spitterrain.shader'
...loading 'scripts/q3f_spit.shader'
...loading 'scripts/q3f_spit_skybox.shader'
...loading 'scripts/q3f_softcore.shader'
...loading 'scripts/tdcladder.shader'
...loading 'scripts/simo_sfx.shader'
...loading 'scripts/atcbantv.shader'
...loading 'scripts/official_cmp1.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/ladder.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/q3f_bases.shader'
...loading 'scripts/xdown.shader'
...loading 'scripts/ikbase_light.shader'
...loading 'scripts/q3f_openfire2b.shader'
...loading 'scripts/q3f_impact.shader'
...loading 'scripts/sky-dunes.shader'
...loading 'scripts/arctic.shader'
...loading 'scripts/ice.shader'
...loading 'scripts/q3f_dbb.shader'
...loading 'scripts/q3f_dungeon.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/test.shader'
...loading 'scripts/facingworlds.shader'
...loading 'scripts/milkchocolate.shader'
...loading 'scripts/face2face.shader'
...loading 'scripts/chocolatemilk.shader'
...loading 'scripts/darkhollow.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/chronic_lights.shader'
...loading 'scripts/chronic_sfx.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/curved.shader'
...loading 'scripts/el_jumppadb.shader'
...loading 'scripts/el_jumppadr.shader'
...loading 'scripts/end.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/ka_sfx.shader'
...loading 'scripts/kitchen.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/liquids2.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/skies2.shader'
...loading 'scripts/water.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x10910050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 634887 bytes of code
ui loaded in 3056704 bytes on the hunk
Loaded team Crusaders with team icon ui/assets/crusaders.
Loaded team Intruders with team icon ui/assets/intruders.
Loaded team Pagans with team icon ui/assets/pagans.
Loaded team Stroggs with team icon ui/assets/stroggs.
Loaded team The Fallen with team icon ui/assets/thefallen.
Loaded male character James.
Loaded female character Janet.
Loaded female character Callisto.
Loaded female character Gammy.
Loaded male character Gaunt.
Loaded male character Khan.
Loaded female character Megan.
Loaded male character Morgan.
Loaded male character Neptune.
Loaded female character Ursula.
Loaded male character Flayer.
Loaded character alias Darkangel using character ai Janet.
Loaded character alias Bradamante using character ai Megan.
Loaded character alias Lionheart using character ai Morgan.
Loaded character alias Furioso using character ai Neptune.
Loaded character alias Aria using character ai Ursula.
Loaded character alias Callisto using character ai Callisto.
Loaded character alias Deadeye using character ai Gaunt.
Loaded character alias WarLokk using character ai James.
Loaded character alias Khan using character ai Khan.
Loaded character alias Gargouille using character ai Gammy.
Loaded character alias Enforcer using character ai Callisto.
Loaded character alias Icarus using character ai Flayer.
Loaded character alias Gammy using character ai Gammy.
Loaded character alias Gladiator using character ai Megan.
Loaded character alias Paracyte using character ai Neptune.
Loaded character alias Gaunt using character ai Gaunt.
Loaded character alias Punisher using character ai Khan.
Loaded character alias November using character ai Janet.
Loaded character alias Morgan using character ai Morgan.
Loaded character alias Whyrlwynd using character ai Ursla.
Loaded character alias Sinister using character ai Callisto.
Loaded character alias Ursula using character ai Ursula.
Loaded character alias Abominator using character ai James.
Loaded character alias Stalker using character ai Morgan.
Loaded character alias Neptune using character ai Neptune.
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/fight.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/help.menu
Parsing menu file:ui/ordershelp.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/cinematicmenu.menu
Parsing menu file:ui/credit.menu
Parsing menu file:ui/demo_quit.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/powerup.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quake3.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/addfilter.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/endofgame.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/createfavorite.menu
UI menu load time = 400 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_addbot.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_orders.menu
UI menu load time = 72 milli seconds
45 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Jim-PC
IP: 192.168.1.69
Working directory: C:\Program Files (x86)\Quake III Arena
Failed to load skin file: bones : bones
102 arenas parsed
------ Server Initialization ------
Server: mpterra2
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Quake III Arena\missionpack\pak0.pk3 (3264 files)
C:\Program Files (x86)\Quake III Arena/missionpack
C:\Program Files (x86)\Quake III Arena\baseq3/missionpack
C:\Program Files (x86)\Quake III Arena\baseq3\thegantlet.pk3 (62 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak4.pk3 (562 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak3.pk3 (447 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak2.pk3 (195 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3wpak1.pk3 (396 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3scctf1.pk3 (5 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_ultima.pk3 (95 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_tf2k.pk3 (70 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_swamp.pk3 (159 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_spit.pk3 (69 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_softcore.pk3 (88 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_simo.pk3 (94 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_shutdown2.pk3 (118 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_openfire2b.pk3 (75 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_impact.pk3 (45 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_ice.pk3 (125 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_h4rdcore.pk3 (31 files)
C:\Program Files (x86)\Quake III Arena\baseq3\q3f_dungeonz.pk3 (46 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files (x86)\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files (x86)\Quake III Arena\baseq3\halctf1.pk3 (3 files)
C:\Program Files (x86)\Quake III Arena\baseq3\Facer2d.pk3 (69 files)
C:\Program Files (x86)\Quake III Arena\baseq3\Face.pk3 (113 files)
C:\Program Files (x86)\Quake III Arena\baseq3\2myhouse.pk3 (130 files)
C:\Program Files (x86)\Quake III Arena/baseq3
C:\Program Files (x86)\Quake III Arena\baseq3/baseq3

----------------------
20668 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1328583 bytes of code
qagame loaded in 4112096 bytes on the hunk
------- Game Initialization -------
gamename: baseq3
gamedate: Dec 04 2000
Gametype changed, clearing session data.
5 teams with 10 entities
33 items registered
-----------------------------------
Opened log botlib.log
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/mpterra2.aas
loaded maps/mpterra2.aas
found 140 level items
-------------------------------------
45 bots parsed
102 arenas parsed
AAS initialized.
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/xaero_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/xaero_c.c
loaded bots/xaero_i.c
loaded bots/xaero_w.c
loaded xaero from bots/xaero_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/slash_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/slash_c.c
loaded bots/slash_i.c
loaded bots/slash_w.c
loaded slash from bots/slash_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/orbb_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/orbb_c.c
loaded bots/orbb_i.c
loaded bots/orbb_w.c
loaded orbb from bots/orbb_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/daemia_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/daemia_c.c
loaded bots/daemia_i.c
loaded bots/daemia_w.c
loaded daemia from bots/daemia_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/tad_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/tad_c.c
loaded bots/tad_i.c
loaded bots/tad_w.c
loaded tad from bots/empty_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/taa_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/taa_c.c
loaded bots/taa_i.c
loaded bots/taa_w.c
loaded taa from bots/empty_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/tao_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/tao_c.c
loaded bots/tao_i.c
loaded bots/tao_w.c
loaded tao from bots/empty_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/wrack_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/wrack_c.c
loaded bots/wrack_i.c
loaded bots/wrack_w.c
loaded wrack from bots/wrack_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/keel_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/keel_c.c
loaded bots/keel_i.c
loaded bots/keel_w.c
loaded keel from bots/keel_t.c
execing q3config.cfg
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VERSION: 4.1.10524 Compatibility Profile Context
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_floor2.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/base_wall2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/flayer.shader'
...loading 'scripts/gallery.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gfx2.shader'
...loading 'scripts/gothic_floor2.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/jim_test.shader'
...loading 'scripts/jk_dm1.shader'
...loading 'scripts/jk_tourney1.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquid2.shader'
...loading 'scripts/models.shader'
...loading 'scripts/models2.shader'
...loading 'scripts/models3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/outdoors.shader'
...loading 'scripts/proto2.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky2.shader'
...loading 'scripts/stone2.shader'
...loading 'scripts/team.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_kc.shader'
...loading 'scripts/web.shader'
...loading 'scripts/work_tri1.shader'
...loading 'scripts/thegantlet.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3f_ultima.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/q3f_tf2k.shader'
...loading 'scripts/q3f_swamp.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/q3f_spitterrain.shader'
...loading 'scripts/q3f_spit.shader'
...loading 'scripts/q3f_spit_skybox.shader'
...loading 'scripts/q3f_softcore.shader'
...loading 'scripts/tdcladder.shader'
...loading 'scripts/simo_sfx.shader'
...loading 'scripts/atcbantv.shader'
...loading 'scripts/official_cmp1.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/ladder.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/q3f_bases.shader'
...loading 'scripts/xdown.shader'
...loading 'scripts/ikbase_light.shader'
...loading 'scripts/q3f_openfire2b.shader'
...loading 'scripts/q3f_impact.shader'
...loading 'scripts/sky-dunes.shader'
...loading 'scripts/arctic.shader'
...loading 'scripts/ice.shader'
...loading 'scripts/q3f_dbb.shader'
...loading 'scripts/q3f_dungeon.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/test.shader'
...loading 'scripts/facingworlds.shader'
...loading 'scripts/milkchocolate.shader'
...loading 'scripts/face2face.shader'
...loading 'scripts/chocolatemilk.shader'
...loading 'scripts/darkhollow.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/chronic_lights.shader'
...loading 'scripts/chronic_sfx.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/curved.shader'
...loading 'scripts/el_jumppadb.shader'
...loading 'scripts/el_jumppadr.shader'
...loading 'scripts/end.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/ka_sfx.shader'
...loading 'scripts/kitchen.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/liquids2.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/skies2.shader'
...loading 'scripts/water.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 634887 bytes of code
ui loaded in 3056704 bytes on the hunk
Loaded team Crusaders with team icon ui/assets/crusaders.
Loaded team Intruders with team icon ui/assets/intruders.
Loaded team Pagans with team icon ui/assets/pagans.
Loaded team Stroggs with team icon ui/assets/stroggs.
Loaded team The Fallen with team icon ui/assets/thefallen.
Loaded male character James.
Loaded female character Janet.
Loaded female character Callisto.
Loaded female character Gammy.
Loaded male character Gaunt.
Loaded male character Khan.
Loaded female character Megan.
Loaded male character Morgan.
Loaded male character Neptune.
Loaded female character Ursula.
Loaded male character Flayer.
Loaded character alias Darkangel using character ai Janet.
Loaded character alias Bradamante using character ai Megan.
Loaded character alias Lionheart using character ai Morgan.
Loaded character alias Furioso using character ai Neptune.
Loaded character alias Aria using character ai Ursula.
Loaded character alias Callisto using character ai Callisto.
Loaded character alias Deadeye using character ai Gaunt.
Loaded character alias WarLokk using character ai James.
Loaded character alias Khan using character ai Khan.
Loaded character alias Gargouille using character ai Gammy.
Loaded character alias Enforcer using character ai Callisto.
Loaded character alias Icarus using character ai Flayer.
Loaded character alias Gammy using character ai Gammy.
Loaded character alias Gladiator using character ai Megan.
Loaded character alias Paracyte using character ai Neptune.
Loaded character alias Gaunt using character ai Gaunt.
Loaded character alias Punisher using character ai Khan.
Loaded character alias November using character ai Janet.
Loaded character alias Morgan using character ai Morgan.
Loaded character alias Whyrlwynd using character ai Ursla.
Loaded character alias Sinister using character ai Callisto.
Loaded character alias Ursula using character ai Ursula.
Loaded character alias Abominator using character ai James.
Loaded character alias Stalker using character ai Morgan.
Loaded character alias Neptune using character ai Neptune.
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/fight.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/help.menu
Parsing menu file:ui/ordershelp.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/cinematicmenu.menu
Parsing menu file:ui/credit.menu
Parsing menu file:ui/demo_quit.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/powerup.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quake3.menu
Parsing me
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by Eraser »

Try to see what com_hunkmegs is set to and if it's lower than 96, set it to 96. If it's already on 96, try setting to 128.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Quake 3 team arena and win 7 64 bit

Post by ^misantropia^ »

Two things:

1. You should upgrade to 1.32c or ioquake3 - 1.27g is ancient.

2. Looks like that isn't the whole log. You can export it with '/condump condump.txt' - use http://pastie.org/ if you run into the forum's post size limit.

EDIT: Forgot to mention that the Team Arena maps only work with 1.32. Bullet point #2 is for if you run into issues after upgrading.
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by Eraser »

TA maps work with 1.27 and higher, no? At least, that's the point release that came with the Team Arena CD.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Quake 3 team arena and win 7 64 bit

Post by ^misantropia^ »

Pretty sure (but not 100%) that TA uses things that didn't appear until 1.30 or later. Have there been point releases or updates for TA?
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by Eraser »

I dunno. AFAIK update 1.27 came with Team Arena so I don't assume that a clean TA installation makes use of features that were introduced in 1.30. There weren't any separate Team Arena updates.
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 team arena and win 7 64 bit

Post by VolumetricSteve »

Oh this completely slipped my mind (sorry :tear: ) , but yeah com_hunkmegs 128 or higher (I vote higher), ioquake3 latest version,and I didn't see a game system shutdown in that log - what error did you get?

Try getting a screenshot and uploading it to tinypic or imageshack.

...why is t-i-n-y pic being processed as a banned word?
AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Re: Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

z_malloc:failed on allocation of 3183320 bytes from the main zone

thats the error message
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 3 team arena and win 7 64 bit

Post by obsidian »

viewtopic.php?f=7&t=24166
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
AbbyNormal
Posts: 17
Joined: Tue Apr 05, 2011 12:40 am

Re: Quake 3 team arena and win 7 64 bit

Post by AbbyNormal »

obsidian wrote:http://www.quake3world.com/forum/viewtopic.php?f=7&t=24166


Tried and failed. :disgust: Thanks for the help anyway. It will be a few weeks before I can try anything else. Work calls me away.

I'll check back when I can.

Thanks again :D
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 team arena and win 7 64 bit

Post by VolumetricSteve »

When you change your com_hunkmegs value, quake 3 *should* remember it, and at a minimum, it should take effect immediately I think, as it changes how the next map loads. but in the event your setup is somehow different, you can edit quake3's startup script by hand as shown in obsidian's link. look for your quake 3 config file @ /quake3/baseq3/q3config.cfg
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