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Topic Starter Topic: Re: Skyrim

Intoxicated
Intoxicated

Joined: 26 Sep 2001
Posts: 20722
PostPosted: 11-16-2011 09:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


but i'll still help you homos with a nice link to help unugly the game
http://www.skyrimnexus.com/downloads/file.php?id=131
when did colour become so bland in games anyway? BF3 needs some of this.

more here: http://www.rockpapershotgun.com/2011/11 ... -pretties/
console toy players - ha, unlucky




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13559
PostPosted: 11-16-2011 10:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


k I need to address two moron remarks in here.

1) the faded color of the environment. that's only in some areas. Well it's all part of trying to give you a realistic experience. the tundra areas of the map is a good example of this. without a bright light source, of course you will see everything muted out... that's how it works in real life...and I'm glad they took it to heart, to properly light the environment in a way that makes it more believable.

those images in the link you posted, look almost HDR'ed... hardly a realistic light occlusion and scatter ( or whatever they call it)

2) That picture with the horse defying gravity: well yeah it looks silly, even more so with a horse, but in general I'm glad they gave the player super human climbing abilities, simply because it helps with climbing mountainous areas without having the use of your arms. So yeah even though it's not realistic, it was a damn good decision. This is an instance where bending reality serves the gaming experience well. As a matter of fact you'll notice that the game mechanics really try to help you along with crazy climbs or deadly steep declines, and it's done in a very sensible way.




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puzl
puzl

Joined: 06 May 2000
Posts: 30344
PostPosted: 11-17-2011 06:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


Memphis wrote:
but i'll still help you homos with a nice link to help unugly the game
http://www.skyrimnexus.com/downloads/file.php?id=131
when did colour become so bland in games anyway? BF3 needs some of this.

more here: http://www.rockpapershotgun.com/2011/11 ... -pretties/
console toy players - ha, unlucky


Too saturated for my taste. Make's it look more like a cartoon and loses the grittiness imo.




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Unquantifiable Abstract
Unquantifiable Abstract

Joined: 31 Dec 1969
Posts: 47118
PostPosted: 11-17-2011 06:12 AM           Profile   Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
i'm very tempted to get this game, but also very tempted not to :paranoid:


This

I am worried about regressing 10 years in life :tard:




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puzl
puzl

Joined: 06 May 2000
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PostPosted: 11-17-2011 10:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


brisk wrote:
Memphis wrote:
but i'll still help you homos with a nice link to help unugly the game
http://www.skyrimnexus.com/downloads/file.php?id=131
when did colour become so bland in games anyway? BF3 needs some of this.

more here: http://www.rockpapershotgun.com/2011/11 ... -pretties/
console toy players - ha, unlucky


Too saturated for my taste. Make's it look more like a cartoon and loses the grittiness imo.


OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning :up:




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i shave my ass
i shave my ass

Joined: 04 Jan 2006
Posts: 12864
PostPosted: 11-17-2011 11:22 AM           Profile   Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
i'm very tempted to get this game, but also very tempted not to :paranoid:


I think you're full of shit, considering you play Minecraft 24/7 <3



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Lead Pipe Mafia
Lead Pipe Mafia

Joined: 15 Oct 2007
Posts: 2510
PostPosted: 11-17-2011 12:00 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Don Carlos wrote:
seremtan wrote:
i'm very tempted to get this game, but also very tempted not to :paranoid:


This

I am worried about regressing 10 years in life :tard:



It's really not that bad Donny, I rented it and between skyrim and Forza 4 I'm not sure which game I'd prefer. It's good but it's not heroin good.




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i shave my ass
i shave my ass

Joined: 04 Jan 2006
Posts: 12864
PostPosted: 11-17-2011 12:06 PM           Profile   Send private message  E-mail  Edit post Reply with quote


...which you've sold plenty of, right?



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You'reGrandPa wrote:
My "woman" is a pre-op transvestite. :olo:


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Lead Pipe Mafia
Lead Pipe Mafia

Joined: 15 Oct 2007
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PostPosted: 11-17-2011 12:13 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Do you really want to know? :offended:




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I nose it!
I nose it!

Joined: 28 Oct 2002
Posts: 17014
PostPosted: 11-17-2011 02:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


Κracus wrote:
It's good but it's not heroin good.


But it is hero good.

This game is fucking massive. I am absolutely stunned how they put all this shit together.
So what have we got,

1 Great Pyramid of Giza
2 Hanging Gardens of Babylon
3 Statue of Zeus at Olympia
4 Temple of Artemis at Ephesus
5 Mausoleum of Maussollos at Halicarnassus
6 Colossus of Rhodes
7 Lighthouse of Alexandria
*New*! 8 Skyrim.




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Intoxicated
Intoxicated

Joined: 26 Sep 2001
Posts: 20722
PostPosted: 11-17-2011 06:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


bollocks. it can't be that good shirley




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Internet is serious business
Internet is serious business

Joined: 18 Feb 2002
Posts: 20620
PostPosted: 11-17-2011 07:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


Is it that good, and don't call me Shirley.



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I nose it!
I nose it!

Joined: 28 Oct 2002
Posts: 17014
PostPosted: 11-17-2011 07:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


It's a good game but there's not enough guns and tanks.




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Digital Nausea
Digital Nausea

Joined: 10 Feb 2001
Posts: 19001
PostPosted: 11-17-2011 08:10 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Anyone tried to take down Lu'ah Al-skaven? She's a bad bitch. I had to leave her layer. I'll be back when I'm more powerful.

Amazing game.




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13559
PostPosted: 11-17-2011 08:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


brisk wrote:
OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning :up:

cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13559
PostPosted: 11-17-2011 08:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


DRuM wrote:
It's a good game but there's not enough guns and tanks.

lol, thank god




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13559
PostPosted: 11-17-2011 08:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Tsakali wrote:
brisk wrote:
OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning :up:

cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?

wait, you used the auto installer? you should feel bad.




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Intoxicated
Intoxicated

Joined: 26 Sep 2001
Posts: 20722
PostPosted: 11-18-2011 01:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


Current Players / Peak Today / Game

88,584 / 193,175 / The Elder Scrolls V: Skyrim
17,307 / 68,712 / Call of Duty Modern Warfare 3 - Multiplayer

blimey




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Unquantifiable Abstract
Unquantifiable Abstract

Joined: 31 Dec 1969
Posts: 47118
PostPosted: 11-18-2011 01:47 AM           Profile   Send private message  E-mail  Edit post Reply with quote


That is impressive - I can see myself buying this today...and then waving goodbye to my life >:E




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puzl
puzl

Joined: 06 May 2000
Posts: 30344
PostPosted: 11-18-2011 03:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Tsakali wrote:
brisk wrote:
OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning :up:

cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?


I used the auto-installer exe.

Seriously, with these tweaks, it's one of the best looking games out there, at least from a creative/artistic standpoint. Genuine jaw-drops with every new town I visit.

Just gotta find that side-quest called life and i'm all sorted :up:




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puzl
puzl

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Posts: 30344
PostPosted: 11-18-2011 04:29 AM           Profile Send private message  E-mail  Edit post Reply with quote





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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39786
PostPosted: 11-18-2011 04:42 AM           Profile   Send private message  E-mail  Edit post Reply with quote


:olo: :olo:




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26769
PostPosted: 11-18-2011 04:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


the fact that he's speaking french just makes it funnier :olo:




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Arrr?
Arrr?

Joined: 09 Feb 2001
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PostPosted: 11-18-2011 07:16 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Brilliant. :olo:



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Digital Nausea
Digital Nausea

Joined: 10 Feb 2001
Posts: 19001
PostPosted: 11-18-2011 07:26 AM           Profile   Send private message  E-mail  Edit post Reply with quote


lol

I tried to shoot myself by firing straight up, but it never came back down. Or I didn't wait long enough...




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39786
PostPosted: 11-18-2011 07:30 AM           Profile   Send private message  E-mail  Edit post Reply with quote


sucks that you cant uncock your bow, still :/




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True Nightmare
True Nightmare

Joined: 02 Jan 2002
Posts: 3495
PostPosted: 11-18-2011 07:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
sucks that you cant uncock your bow, still :/


Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.




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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 11-18-2011 07:47 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I bet you aren't that disappointed in that you can't uncock something



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Glayven?
Glayven?

Joined: 23 Jan 2005
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PostPosted: 11-18-2011 04:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


brisk wrote:


I was talking to a co-worker about that today and he said nearly everyone has tried to kill that guy.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39786
PostPosted: 11-19-2011 12:32 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Psyche911 wrote:
MKJ wrote:
sucks that you cant uncock your bow, still :/


Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.

swhat I mean. sometimes I have an arrow drawn because I'm not sure if the peep in the distance is friend or foe. if it turns out to be a friend, I can't lower my weapon without shooting the arrow first.




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13559
PostPosted: 11-19-2011 03:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


brisk wrote:

I used the auto-installer exe.

Seriously, with these tweaks, it's one of the best looking games out there, at least from a creative/artistic standpoint. Genuine jaw-drops with every new town I visit.

Just gotta find that side-quest called life and i'm all sorted :up:


I ended up turning off all the adjustments as well as the color saturation one, and only left the post-sharpener running at about half of its initial setting. Honnestly this thing made me realize, that there in an art to setting sharpness correctly, and it's not all about processing power and bumping it up as much as possible. Too much sharpness really takes away from the cinematic and somewhat more realistic perception of the surroundings . By allowing a slight blur, it somewhat creates this super effective AA and Anisotropic Filtering, that just seems more natural... especially at longer distances.

if you want to try my setup out, here is the contents of my injFX_Settings.h


/*======================================================================================
"USER" ADJUSTABLE SETTINGS
======================================================================================*/

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
///#define USE_PRE_SHARPEN
//#define USE_BLOOM
//#define USE_TECHNICOLOR
//#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER

/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.0


/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)


/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.30 // 1.00 = Max
#define TechniPower 4.5 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max


/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.10
#define Exposure -0.10
#define Saturation 0.0 // use negative values for less saturation.
#define BlueShift 0.00 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.000 // Strength of Lens Colors.
#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.


/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.5 // 1.00 = Max


/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.


/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.02; //was 0.5



/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13559
PostPosted: 11-19-2011 03:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
Psyche911 wrote:

Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.

swhat I mean. sometimes I have an arrow drawn because I'm not sure if the peep in the distance is friend or foe. if it turns out to be a friend, I can't lower my weapon without shooting the arrow first.


e holsters the arrow! I was excited myself when i accidentally did it. Good thing to have.
Edit:
Wait, I mean r holsters arrow...does for me




Last edited by Tsakali on 11-19-2011 12:39 PM, edited 1 time in total.

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puzl
puzl

Joined: 06 May 2000
Posts: 30344
PostPosted: 11-19-2011 04:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, I lowered the sharpen filter down a tad too. For a medieval/high-fantasy style game like this though, the sharpening gives it a nice, girtty look. When you take a screenshot, it actually takes one without the filter and one with the filter. In my eyes, this mod looks better 99% of the time. Just a shame the UI text is a little funky.




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13559
PostPosted: 11-19-2011 04:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


yeah they should have some kind of "defaults" equivalents that way you can atleast make an educated ques as to how much things are altered...would make for alot easier tweaking...

or a full blown slider UI!




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I nose it!
I nose it!

Joined: 28 Oct 2002
Posts: 17014
PostPosted: 11-19-2011 09:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


There's a patch coming week of the 28th. http://www.neoseeker.com/news/17836-fir ... of-nov-28/



Image




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