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Topic Starter Topic: Re: Screenshots

Commander
Commander

Joined: 19 Feb 2005
Posts: 102
PostPosted: 12-12-2011 09:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


mr thick @ yours errrrrrr *vice lol ... master skinny lol



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Last edited by skinmaster on 12-21-2011 07:42 PM, edited 3 times in total.

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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-14-2011 04:05 AM           Profile   Send private message  E-mail  Edit post Reply with quote


These are a work in progress screenshots. No decals, map models or effects are shown at this time, and thus the screen appears quite under detailed. The map will also have a foliage pass on it, so it will be full of ivy, shrubs and the like.








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Veteran
Veteran

Joined: 23 Aug 2011
Posts: 174
PostPosted: 12-14-2011 04:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


lighning in overdose looks amazing!




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Insane Quaker
Insane Quaker

Joined: 14 Oct 2001
Posts: 419
PostPosted: 12-14-2011 05:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


Indeed, wb Skin:)
@o'dium, can I ask, the rounded corners on the walls, are those bevels or does the engine apply the same kind of coding effect the Wolf version of idtech 4 used?




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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-14-2011 05:33 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Bevels. We did look into that what Wolf does, but its stumped us because to be fair, you dont want every corner to do it, so when does the engine know where to use it and where not to? :(




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu

Joined: 24 Nov 2000
Posts: 39805
PostPosted: 12-14-2011 05:47 AM           Profile   Send private message  E-mail  Edit post Reply with quote


flag on the surface set in the editor?




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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-14-2011 06:05 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Possibly, makes sense... But then, which side? And which angle...? If you think about it, even a patch would have 4 different sides, and a brush would have 4x6(24). Thats a lot of variables for a brush.

Then again, if it was only used on a select few places, maybe it would be worth it.




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Insane Quaker
Insane Quaker

Joined: 19 May 2007
Posts: 262
PostPosted: 12-14-2011 08:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looking pretty good there cityy, now make some sexy modo rocks to put in your level!



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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-15-2011 03:29 PM           Profile   Send private message  E-mail  Edit post Reply with quote


This is a work in progress screenshot. No effects are shown at this time, and the light shaft in this picture is currently drawing behind the decals (Look at the big dark mark in the middle).




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Commander
Commander

Joined: 19 Feb 2005
Posts: 102
PostPosted: 12-15-2011 04:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


its like simple and complex.. lol the first shot is very bare and simple, shot2 is VERY well detailed.



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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10428
PostPosted: 12-15-2011 09:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Umm... first shot is from Enemy Territory, second is the remake for Overdose. Two very different generations of technology.



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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36620
PostPosted: 12-16-2011 12:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


o'dium, is Overdose a remake of RTCW or something or are these just showcase screenshots of maps that won't end up in the game?



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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-16-2011 01:51 AM           Profile   Send private message  E-mail  Edit post Reply with quote


OverDose is a free to play indie title, its not retail or sold, and the maps just a remake. OD isn't a remake of RtCW, it just has a lot of the same ideals in its game models with regards to team play. Its more like a mix of COD4 amd RtCW really.




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Gibblet
Gibblet

Joined: 01 Sep 2002
Posts: 18
PostPosted: 12-16-2011 12:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Playing with UDK nowadays, for the last 2 weeks actually. I haven't had experience in Unreal tech before. (except of playing Unreal powered games :p) Forget about the brushes, long live the static meshes approach still seems different. Using a builder brush, building geometry, reshaping an existing brush, building again to see what happened also feels different. I would be very slow compared to using Radiant while creating CSG brush only map. I think I'm missing something.

In editor shots. Stone stairs are weird I know. :)

Image Image

I added rotating wheels, elevator, objects going up and down, pipes etc into the cage after taking the screenshots. Kismet and Matinee seem handy to come up with quick solutions.




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Grunt
Grunt

Joined: 23 Jul 2008
Posts: 72
PostPosted: 12-16-2011 04:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


Odium,

The hands look too big in those screenshots IMHO.




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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-16-2011 05:12 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Still WIP champ, plus tweakable. Its FOV 75, not 90, that may be throwing it a tad:




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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36620
PostPosted: 12-17-2011 12:31 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Hey there's your skeleton again :)



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the watching eye
the watching eye

Joined: 08 Feb 2005
Posts: 683
PostPosted: 12-17-2011 04:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looking pretty good o'dium! Any news on when we can actually start playing it? :)




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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-17-2011 04:59 AM           Profile   Send private message  E-mail  Edit post Reply with quote


A beta may come quite soon,, not until next year obviously. Hard with only one coder and one artist working on it :(




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Eh?
Eh?

Joined: 25 Mar 2001
Posts: 32047
PostPosted: 12-17-2011 04:59 AM           Profile   Send private message  E-mail  Edit post Reply with quote


A beta may come quite soon,, not until next year obviously. Hard with only one coder and one artist working on it :(




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Insane Quaker
Insane Quaker

Joined: 28 Dec 2009
Posts: 289
PostPosted: 12-17-2011 01:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've asked that question 3 times in 3 different time periods, phrased 3 different ways, and each time o'dium ignores the question. yet now I see he answers the question for you. who are you, r3t? A relative? His brother? ...




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the watching eye
the watching eye

Joined: 08 Feb 2005
Posts: 683
PostPosted: 12-18-2011 08:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


No idea, must be my calm and friendly disposition *shrug*




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Commander
Commander

Joined: 19 Feb 2005
Posts: 102
PostPosted: 12-18-2011 09:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


where can i get this skybox? very pretty.




Last edited by skinmaster on 12-21-2011 07:43 PM, edited 1 time in total.

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Commander
Commander

Joined: 19 Feb 2005
Posts: 102
PostPosted: 12-18-2011 09:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


nice pics




Last edited by skinmaster on 12-21-2011 07:41 PM, edited 1 time in total.

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Trainee
Trainee

Joined: 27 Nov 2011
Posts: 42
PostPosted: 12-19-2011 02:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


Overdose looks top quality, very good textures lighting and ambient fx, making even simple interiors look good.



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Mercenary
Mercenary

Joined: 07 Sep 2009
Posts: 217
PostPosted: 12-19-2011 09:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


skinmaster wrote:
where can i get this skybox? very pretty.



skybox and .shader
http://www.sendspace.com/file/ralfwc



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Commander
Commander

Joined: 19 Feb 2005
Posts: 102
PostPosted: 12-19-2011 07:33 PM           Profile Send private message  E-mail  Edit post Reply with quote



newskybox




Last edited by skinmaster on 12-21-2011 07:44 PM, edited 5 times in total.

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Recruit
Recruit

Joined: 20 Dec 2011
Posts: 7
PostPosted: 12-20-2011 03:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Teaser
Image

Uploaded with ImageShack.us




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Commander
Commander

Joined: 19 Feb 2005
Posts: 102
PostPosted: 12-20-2011 03:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


man chew pee chew?




Last edited by skinmaster on 12-21-2011 07:44 PM, edited 1 time in total.

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Insane Quaker
Insane Quaker

Joined: 28 Apr 2008
Posts: 498
PostPosted: 12-21-2011 03:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


insanet wrote:
Teaser
Image

Uploaded with ImageShack.us


You little sucker create the same map theme (Machu Picchu if I'm not mistaken) I've built on secretly every now and then during the last years! But don't get me wrong: I LOVE you for doing this since I tend to never finish any maps faster than within at least a decade, so thanks to you I'll be fragging around in that wonderful map in no time. Don't stop now, totally digging it! :D



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Multidirectional
Multidirectional

Joined: 29 Jan 2003
Posts: 2895
PostPosted: 12-21-2011 08:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


NICE PICS GUYS




Last edited by skinNCNmaster on 01-01-2012 02:57 PM, edited 15 times in total.

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Insane Quaker
Insane Quaker

Joined: 28 Dec 2009
Posts: 289
PostPosted: 12-21-2011 10:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


I must say, you do have a unique style going on with most of your work, SkinNCNMaster. For the most part, it looks kind of cool.

Personally, I like to stick to the grid and only use squares(64x64, 128x128, etc.), 45-degree or 90-degree angles, etc.

But I see a lot of art and style in your maps, which is cool. Keep up the good work.




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Commander
Commander

Joined: 18 Jul 2004
Posts: 127
PostPosted: 12-22-2011 07:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


Current layout (alpha/beta).

Image




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Insane Quaker
Insane Quaker

Joined: 28 Apr 2008
Posts: 498
PostPosted: 12-23-2011 06:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


@skinNCNmaster: Colour overkill, as so often. I like it :up:



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The Illuminated
The Illuminated

Joined: 08 Sep 2000
Posts: 1073
PostPosted: 12-24-2011 04:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image



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