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Topic Starter Topic: Re: Minecraft - Anyone into it?

Intoxicated
Intoxicated

Joined: 26 Sep 2001
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PostPosted: 01-08-2012 11:38 PM           Profile Send private message  E-mail  Edit post Reply with quote





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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-12-2012 10:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


@mjrpes

apparently there's an update available. let us know when we should apply this re the server :)




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9796
PostPosted: 01-12-2012 03:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'll be checking bukkit.org and updating when they seem to have a stable release ready. Usually within a couple of days.




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Etile
Etile

Joined: 19 Nov 2003
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PostPosted: 01-12-2012 04:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


no great hurry. these are the new things:

1. Bow Enchantments (nice)
2. Golden Apple recipe (whoopee-fucking-doo)
3. New language translations (including pirate speak)
4. Slightly smoothed color transitions between biomes (but still no mipmapping)
5. Reduced brewing time to 20 seconds (see 2)
6. Added spawn eggs to creative (the colors of the eggs even look like the mobs) (but not SMP)
7. Added world type options (currently only super-flat and default) (pointless in SMP)
8. Removed collision box from ladders (z0MG FINALLY!!!1111one)
9. Sheep eat grass and regain their wool (ok that's useful)

all a bit meh, really

my suggestions for a proper update:

1. mipmapping
2. mipmapping
3. put rails on any block (glass bridges!)
4. make steps out of any block (including grass/dirt)
5. add procedurally-generated quests which yield xp/treasure etc
6. ambient sounds (birds in trees, coastline, wind in high places etc)
7. neutral mobs guarding treasure chests (like in AoE3)
8. faster acquisition of xp
9. increase spawn rate of gold x2
10. stop mobs glitching thru ceilings/floors
11. more kinds of stone/craftable stone blocks
12. put something worthwhile in dungeon chests instead of fucking pig saddles and buckets
13. tameable horses
14. ability to convert hostile mobs to friendly
15. get rid of powered rails; use powered minecarts with movement controlled directly by player
16. add Y-junction rails for branch lines (direction controlled by player using strafe keys)
17. npc villagers trade
18. increase map height above sea level by 64
19. jungle biomes
20. biome-specific passive mobs (not mooshrooms!)

etc etc :drool:




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Elite
Elite

Joined: 28 Nov 2000
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PostPosted: 01-12-2012 06:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


One thing that would be cool is blocks that modify the behavior of entities that interact with them. Like rails, but specific to the block. For instance, have an "asphalt" block and a player who runs over it get a 100% speed boost. The road you built would actually have a benefit and people would use them. Other examples:

Breeding block: animals on this block have 100% increase in spawning children. Plants grow faster.

Stealth block: players on this block become 90% invisible. Enemies lose track of you.

Bounce block: players who jump from this block gain 400% height more than a normal jump. If falling onto this block players don't receive damage and bounce to a height 50% of where they fell from.

Also, colored and strobe lights would be nice. Would create moody atmospheres (ok... stobe lights would get a little annoying).




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Timed Out
Timed Out

Joined: 02 Aug 2000
Posts: 37841
PostPosted: 01-12-2012 07:03 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Quote:
have an "asphalt" block and a player who runs over it get a 100% speed boost

I was thinking this would be a useful boost for gravel.




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The Illuminated
The Illuminated

Joined: 12 Mar 2005
Posts: 1947
PostPosted: 01-12-2012 09:42 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Well.... that's an easy enough mod to patch in if you guys think that's something you'd want (double speed on gravel)



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Recruit
Recruit

Joined: 12 Jan 2012
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PostPosted: 01-12-2012 10:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hi guys, here is one more newbie for this platform. For me this forum sounds really interesting as have seen some really informative threads, which were worth reading. Think you guys are just amazing with the facts and the experience you share here…hope will have a good time here




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Etile
Etile

Joined: 19 Nov 2003
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PostPosted: 01-13-2012 10:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Foo wrote:
Quote:
have an "asphalt" block and a player who runs over it get a 100% speed boost


I was thinking this would be a useful boost for gravel.


it would on the current map. not very realistic tho, considering the IRL physical properties of gravel




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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-13-2012 10:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
For instance, have an "asphalt" block and a player who runs over it get a 100% speed boost. The road you built would actually have a benefit and people would use them.


^ this, crafted from tar obtained from (not-yet-existing) tar pits and gravel :up:




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Timed Out
Timed Out

Joined: 02 Aug 2000
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PostPosted: 01-13-2012 01:33 PM           Profile   Send private message  E-mail  Edit post Reply with quote


> not very realistic
> punch trees

Image

I know. But gravel's useless right now. Making it handy for paths would be great.




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9796
PostPosted: 01-13-2012 08:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


1.1 is up.




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Etile
Etile

Joined: 19 Nov 2003
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PostPosted: 01-14-2012 02:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


cool: what's with all the snow around the spawn?

less cool: having to use default textures while waiting for packs to update :(

(normally not a major problem, only on this occasion the grass block side texture is totally fucked. that's a major problem :tard: )




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Timed Out
Timed Out

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PostPosted: 01-14-2012 03:42 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Well the change to ladders is kinda nice for getting onto them, but means you can't get up on top of sloped-roofing with ladders anymore, as there's nothing to stand on at the top of the ladder.




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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-14-2012 04:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


lol yeah, a lot of adventure maps just broke because of that




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True Nightmare
True Nightmare

Joined: 02 Jan 2002
Posts: 3560
PostPosted: 01-14-2012 01:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
cool: what's with all the snow around the spawn?

less cool: having to use default textures while waiting for packs to update :(

(normally not a major problem, only on this occasion the grass block side texture is totally fucked. that's a major problem :tard: )


That's not an issue with the texture pack. It just means you have to use MCPatcher. Every update.




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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-14-2012 03:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


turned out i didn't have the latest mcpatcher

annoyingly, the void fog fix hasn't been updated; neither has optifine, which i'll be getting as soon as it's updated for 1.1 (it has a load of graphics and general performance improvements - including.... mipmapping :cool: )




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The Illuminated
The Illuminated

Joined: 12 Mar 2005
Posts: 1947
PostPosted: 01-14-2012 07:10 PM           Profile   Send private message  E-mail  Edit post Reply with quote


does our shit not drop on death anymore?

skeleton killed me. Went back to get items... nothing was there.



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True Nightmare
True Nightmare

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PostPosted: 01-16-2012 09:44 AM           Profile Send private message  E-mail  Edit post Reply with quote





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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-16-2012 12:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


^ cool

gonna wait for optifine 1.1 though, which includes this and requires an unmodded jar at installation

maybe in 1.2 jeb will realise people hate this shit and get rid of it




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Etile
Etile

Joined: 19 Nov 2003
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PostPosted: 01-16-2012 02:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
mojang apparently just hired the guy who made cubeworld

not sure if that's a good or a bad thing


it's an academic thing as it happens: he turned them down to go on working on his own gay zelda acid trip kool aid eye-rapist of a game




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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-19-2012 04:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


optifine 1.1 is the shiznit with soartex. default still looks like baboon vomit mixed with walrus feces though

also, cool lighthouse

Quote:
does our shit not drop on death anymore?


should do. drops only hang around for 5 minutes though




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9796
PostPosted: 01-19-2012 10:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


oh FUCK this would be awesome

http://www.youtube.com/watch?v=5oYwwcEdZ14




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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-24-2012 10:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


^ on a related note

http://gizmodo.com/5878844/official-leg ... -happening

a toy based on a sandbox game based on a similar principle to the toy. head = exploded




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Elite
Elite

Joined: 28 Nov 2000
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PostPosted: 01-24-2012 09:32 PM           Profile Send private message  E-mail  Edit post Reply with quote




jungles in lastest snapshot release... finally a new interesting biome. you'll need a new world tho to see them.




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 11298
PostPosted: 01-24-2012 10:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Wookies!



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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-25-2012 10:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


yeah, jungles. jungles with no jungle creatures or jungle ambient sounds to bring them to life

so far jeb's additions have been pretty decent (except for the ladder collision box fiasco) but seriously: when are they going to get around to filling in such gaping game holes as the lifelessness of the environments?

sometimes i think it might turn out better if mojang just stopped updating the game and left adding new features to the modders...




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Elite
Elite

Joined: 28 Nov 2000
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PostPosted: 01-25-2012 10:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


My hopes aren't high. Indeed the smartest thing they could do is create a very robust API and let the community do the rest. Bridging server and client mods (letting the client download any client-side mods seamlessly through the server) would be ideal.




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Etile
Etile

Joined: 19 Nov 2003
Posts: 28174
PostPosted: 01-29-2012 04:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


two months later...

Image

(it was better without the snow around the spawn)




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The Illuminated
The Illuminated

Joined: 12 Mar 2005
Posts: 1947
PostPosted: 01-29-2012 05:36 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Started work on gravel/stone slab speed mod for the server.

Oddly, I have it working for all NPCs but the player runs normally. Working on figuring out what that's all about.



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Lead Pipe Mafia
Lead Pipe Mafia

Joined: 15 Oct 2007
Posts: 3072
PostPosted: 01-29-2012 06:00 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I was on there a few minutes ago, that lighthouse is impressive.

As always I stand in awe of your creations, you all seem much better suited at level design then I am :p




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The Illuminated
The Illuminated

Joined: 12 Mar 2005
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PostPosted: 01-29-2012 11:44 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Thanks. Nowhere even close to finished with it. Looks ugly as hell right now.



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Elite
Elite

Joined: 28 Nov 2000
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PostPosted: 01-29-2012 02:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


SNOW BEGONE




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Cool #9
Cool #9

Joined: 01 Dec 2000
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PostPosted: 01-30-2012 11:48 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Impressive stuff. Bit excessive on the bloom though.



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Timed Out
Timed Out

Joined: 02 Aug 2000
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PostPosted: 01-31-2012 02:23 AM           Profile   Send private message  E-mail  Edit post Reply with quote


oops




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