Quake3World.com Forums
     General Discussion
        Minecraft - Anyone into it?


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Previous topic | Next topic 
Topic Starter Topic: Re: Minecraft - Anyone into it?

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38063
PostPosted: 12-25-2011 12:26 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Happy seasonal shit motherfuckers

Image




Top
                 

Elite
Elite
Joined: 25 Mar 2000
Posts: 10054
PostPosted: 12-25-2011 12:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


Very nice. Now set it on fire!




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 12-25-2011 01:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


gold blocks? someone's flush :p




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 12-26-2011 01:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


spawn area's taking shape...

Image




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 12-31-2011 01:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


i am just... like... blown away

http://www.youtube.com/watch?v=vlu2yNdjpq8

don't miss the underground city at the end... i've dreamed of stuff like that. amazing.




Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 01-02-2012 03:09 AM           Profile   Send private message  E-mail  Edit post Reply with quote


goddamn you people have been busy.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-02-2012 08:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


has showcase been disabled?




Top
                 

Internet is serious business
Internet is serious business
Joined: 18 Feb 2002
Posts: 21476
PostPosted: 01-02-2012 10:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
i am just... like... blown away

http://www.youtube.com/watch?v=vlu2yNdjpq8

don't miss the underground city at the end... i've dreamed of stuff like that. amazing.


That's fucking mental. They should make a game out of that or something.



_________________
I love quake!


Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 01-02-2012 12:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


shouldn't be. Might be a permissions thing. What happens
when you try to run the command?




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-02-2012 01:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
shouldn't be. Might be a permissions thing. What happens
when you try to run the command?


command? according to the page for showcase, it's just holding down sneak then right-clicking on a half-step with the item you want to sell, then following the on-screen instructions

weirdly, it worked all the time when i was putting half-steps on my roof as eaves (was sneaking to avoiding falling to my certain death at the bottom of the big fucking cliff) - right when i didn't want it to. i must be doing something wrong, not sure what though




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 01-02-2012 02:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


this might be it...

Quote:
2012-01-02 16:56:27 [SEVERE] Could not pass event PLAYER_INTERACT to Showcase
java.lang.NoSuchMethodError: com.narrowtux.narrowtuxlib.NarrowtuxLib.getMethod()Lcom/nijikokun/register/payment/Method;
at com.narrowtux.showcase.ShowcaseCreationAssistant.<init>(ShowcaseCreationAssistant.java:43)
at com.narrowtux.showcase.ShowcasePlayerListener.onPlayerInteract(ShowcasePlayerListener.java:68)
at org.bukkit.plugin.java.JavaPluginLoader$11.execute(JavaPluginLoader.java:330)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:171)
at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:266)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:592)
at net.minecraft.server.Packet15Place.a(SourceFile:39)
at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:516)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-03-2012 01:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Silicone_Milk wrote:
goddamn you people have been busy.


looked up Muramasa. looks pretty cool. can totally imagine Crint Eastwooood kicking some Italo-Spanish ass in a spag western version




Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 01-04-2012 03:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


LOL




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-04-2012 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


oh do fuck off Memph :)




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-04-2012 09:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


Memphis wrote:
Minecraft should look like this by now.


watched some in-game footage of cubeworld last night: it looks eye-meltingly hideous, like super mario on bad acid. i'll admit that minecraft looks like ass warmed up on default textures, but at least you can replace those textures with something that doesn't look like clown vomit




Top
                 

Banned
Banned
Joined: 02 May 2000
Posts: 12808
PostPosted: 01-04-2012 10:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nope, not into it.




Top
                 

Arrr?
Arrr?
Joined: 09 Feb 2001
Posts: 35460
PostPosted: 01-04-2012 11:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


Memphis wrote:
And why have none of you tasteless heathens blessed yourselves with a copy of Terraria yet? :)

I played Terraria for a little while. I was enjoying it, but it's kind of a lonely game. It looks like they made a bunch of updates since the last time I saw it, though, so maybe it's worth checking out again.



_________________
YourGrandpa wrote:
I'm satisfied with voicing my opinion and moving on.


Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 01-04-2012 12:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


have to say tho, quests and a proper rpg setup would make minecraft a fuck load more fun. minecraft is just void of life imo. bland boring and nothing happens. you can only waste time building shit before you go... why the fuck did i even bother? 0 interaction and i have to say that despite all these wee updates they are doing. the game just does not go anywhere. if i wanna waste time building shit ill use gtk lol :D




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-04-2012 01:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


does that mean we can dynamite your house?




Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 01-04-2012 01:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


for sure




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-05-2012 11:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


mojang apparently just hired the guy who made cubeworld

not sure if that's a good or a bad thing




Top
                 

Just another Earthling
Just another Earthling
Joined: 20 Jul 2001
Posts: 12925
PostPosted: 01-06-2012 10:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
i am just... like... blown away

http://www.youtube.com/watch?v=vlu2yNdjpq8

don't miss the underground city at the end... i've dreamed of stuff like that. amazing.


Awesome ... Thanks mjrpes :)



_________________
Physicist of Q3W


Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-08-2012 05:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


well cubeworld hasn't actually been released, so i wouldn't worry your pretty little head about it now




Top
                 

Just another Earthling
Just another Earthling
Joined: 20 Jul 2001
Posts: 12925
PostPosted: 01-08-2012 10:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
well cubeworld hasn't actually been released, so i wouldn't worry your pretty little head about it now


I still venture into 'Cubelands' occasionally. Is this the cubeworld your referring to?



_________________
Physicist of Q3W


Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-12-2012 10:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


@mjrpes

apparently there's an update available. let us know when we should apply this re the server :)




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 01-12-2012 03:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'll be checking bukkit.org and updating when they seem to have a stable release ready. Usually within a couple of days.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-12-2012 04:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


no great hurry. these are the new things:

1. Bow Enchantments (nice)
2. Golden Apple recipe (whoopee-fucking-doo)
3. New language translations (including pirate speak)
4. Slightly smoothed color transitions between biomes (but still no mipmapping)
5. Reduced brewing time to 20 seconds (see 2)
6. Added spawn eggs to creative (the colors of the eggs even look like the mobs) (but not SMP)
7. Added world type options (currently only super-flat and default) (pointless in SMP)
8. Removed collision box from ladders (z0MG FINALLY!!!1111one)
9. Sheep eat grass and regain their wool (ok that's useful)

all a bit meh, really

my suggestions for a proper update:

1. mipmapping
2. mipmapping
3. put rails on any block (glass bridges!)
4. make steps out of any block (including grass/dirt)
5. add procedurally-generated quests which yield xp/treasure etc
6. ambient sounds (birds in trees, coastline, wind in high places etc)
7. neutral mobs guarding treasure chests (like in AoE3)
8. faster acquisition of xp
9. increase spawn rate of gold x2
10. stop mobs glitching thru ceilings/floors
11. more kinds of stone/craftable stone blocks
12. put something worthwhile in dungeon chests instead of fucking pig saddles and buckets
13. tameable horses
14. ability to convert hostile mobs to friendly
15. get rid of powered rails; use powered minecarts with movement controlled directly by player
16. add Y-junction rails for branch lines (direction controlled by player using strafe keys)
17. npc villagers trade
18. increase map height above sea level by 64
19. jungle biomes
20. biome-specific passive mobs (not mooshrooms!)

etc etc :drool:




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 01-12-2012 06:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


One thing that would be cool is blocks that modify the behavior of entities that interact with them. Like rails, but specific to the block. For instance, have an "asphalt" block and a player who runs over it get a 100% speed boost. The road you built would actually have a benefit and people would use them. Other examples:

Breeding block: animals on this block have 100% increase in spawning children. Plants grow faster.

Stealth block: players on this block become 90% invisible. Enemies lose track of you.

Bounce block: players who jump from this block gain 400% height more than a normal jump. If falling onto this block players don't receive damage and bounce to a height 50% of where they fell from.

Also, colored and strobe lights would be nice. Would create moody atmospheres (ok... stobe lights would get a little annoying).




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38063
PostPosted: 01-12-2012 07:03 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Quote:
have an "asphalt" block and a player who runs over it get a 100% speed boost

I was thinking this would be a useful boost for gravel.




Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 01-12-2012 09:42 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Well.... that's an easy enough mod to patch in if you guys think that's something you'd want (double speed on gravel)




Top
                 

Recruit
Recruit
Joined: 12 Jan 2012
Posts: 3
PostPosted: 01-12-2012 10:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hi guys, here is one more newbie for this platform. For me this forum sounds really interesting as have seen some really informative threads, which were worth reading. Think you guys are just amazing with the facts and the experience you share here…hope will have a good time here




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-13-2012 10:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Foo wrote:
Quote:
have an "asphalt" block and a player who runs over it get a 100% speed boost


I was thinking this would be a useful boost for gravel.


it would on the current map. not very realistic tho, considering the IRL physical properties of gravel




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 01-13-2012 10:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
For instance, have an "asphalt" block and a player who runs over it get a 100% speed boost. The road you built would actually have a benefit and people would use them.


^ this, crafted from tar obtained from (not-yet-existing) tar pits and gravel :up:




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38063
PostPosted: 01-13-2012 01:33 PM           Profile   Send private message  E-mail  Edit post Reply with quote


> not very realistic
> punch trees

Image

I know. But gravel's useless right now. Making it handy for paths would be great.




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 01-13-2012 08:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


1.1 is up.




Top
                 
Quake3World.com | Forum Index | General Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.