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Topic Starter Topic: Combine 2 Brushes

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Joined: 24 Feb 2012
Posts: 4
PostPosted: 02-24-2012 06:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


Is that possible to link 2 Brushes together?
I have a moving platform and i see i can put on the platform a model object.
Is that also possible with another Brush instead of a model?
I dont mean to merge them together they must be seperate.
When i use func_group the platform lose his bobbing fuction.
Any ideas?




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Insane Quaker
Insane Quaker

Joined: 14 Oct 2001
Posts: 418
PostPosted: 02-24-2012 10:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


It's not overly complicated at all. Design your platform from one or several brushes. Don't tag them as an entity. When you are happy with your design, select all the platform brushes and right mouse click to drop the entity window. Select the entity you want (in this case func_plat I guess) and click. All the brushes will be considered part of the same entity. You can edit the entity's properties by selecting at least one of the entity's brushes and pressing n to open the entity properties window.




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Insane Quaker
Insane Quaker

Joined: 14 Oct 2001
Posts: 418
PostPosted: 02-24-2012 10:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


Oops, forgot to say...
Platforms are incomplete in vanilla Quake 3.
The sound files are missing. Any map with a platform should be distributed with the missing sound files.




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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36598
PostPosted: 02-25-2012 12:43 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Or use func_door for it instead.



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Recruit
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Joined: 24 Feb 2012
Posts: 4
PostPosted: 02-25-2012 10:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you for your answer
So far i see it´s the same like when i give each Brush the same func tag
But i want more. I want that a brush with a function (example func_door) attached to the brush with the function func_bobbing.
For example a Door on a moving Platform
Look like that is not possible?




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10422
PostPosted: 02-25-2012 10:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


You can't have two different entities working together like that, no.



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Joined: 24 Feb 2012
Posts: 4
PostPosted: 02-25-2012 10:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


nooooooooo :cry:




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Mercenary
Mercenary

Joined: 07 Oct 2009
Posts: 203
PostPosted: 02-25-2012 11:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


Unless you code mod




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