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Topic Starter Topic: Re: Minecraft - Anyone into it?

Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-12-2012 09:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


not sure which of those two pics is more sickening tbh




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-13-2012 02:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


holy shit check out this legit build:

http://imgur.com/a/uPLAq

could use a little less grey, but still... :eek:




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13631
PostPosted: 03-13-2012 04:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-13-2012 05:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


most pointless game feature ever




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13631
PostPosted: 03-13-2012 05:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


could I theoretically walk from one side of the map to another uninterrupted?




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Elite
Elite

Joined: 25 Mar 2000
Posts: 8886
PostPosted: 03-13-2012 05:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


No I'm pretty sure it'll just keep going until you die... unless you put a small weight on your W key. :up:




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13631
PostPosted: 03-13-2012 05:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image




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True Nightmare
True Nightmare

Joined: 02 Jan 2002
Posts: 3497
PostPosted: 03-13-2012 06:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


There are no edges to the map. Past 30,000 kilometers (yes, 30 million meters) the new terrain generated is not really there, it isn't solid. It continues though, which is why there is no edge.

When sprinting, you travel at ~5.6m/sec. So if your path was flat (you didn't have to climb mountains or swim across water), and you didn't have to eat food, traveling 30,000km would take about 1,488 hours I believe? That's 62 full 24 hour days of nonstop travel over perfectly smooth terrain.

Good luck with that.




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13631
PostPosted: 03-13-2012 06:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


ffs people, I did say "theoretically".




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13631
PostPosted: 03-13-2012 06:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


is there an online universe that everyone connects to? could I theoretically walk from one persons project to another's without some kind of section loading interruption or what not, and keep going till I encounter everyone's crafty works? is everyone's doodles in the same universe?




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-13-2012 07:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


No, but it would be neat if you could seamlessly mesh server worlds together.




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-14-2012 11:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Updated server to 1.2.

Currently broken mods:

Citizens (gives you guards and blacksmiths)
MonsterBox (lets you collect spawners)

Both are still active and should be updated soon.

Btw, bukkit is currently in a zombie state. See:

http://forums.spout.org/threads/spout-t ... pter.1495/




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-15-2012 10:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


ok

optifine 1.2 AA still not out though

suddenly, shitness :mad:




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-15-2012 10:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Another fun thing I did yesterday was update the map overviewer program. I was able to tell it to use the soartex texture pack... neat!

I also added a night mode and rotated view mode.




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-15-2012 01:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


oh so that's why it suddenly looks fucking awesome \o/

it even draws the nether fence stuff in Foo's tower now

god i forgot how shit minecraft looks without anti-aliasing. fuck these stupid updates




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-15-2012 05:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


also the zombie door-smashing is loud and annoying

time to start installing piston doors (or fence gates)




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-15-2012 08:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
god i forgot how shit minecraft looks without anti-aliasing. fuck these stupid updates


at least there's a version available with 1.2 that has mipmapping.




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True Nightmare
True Nightmare

Joined: 02 Jan 2002
Posts: 3497
PostPosted: 03-15-2012 09:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


I like what you guys have done with the XP farm. Cheating, but very functional. ;p

Everything has changed a ton, I hardly recognize anything.




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Just another Earthling
Just another Earthling

Joined: 20 Jul 2001
Posts: 7014
PostPosted: 03-15-2012 11:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Psyche911 wrote:
There are no edges to the map. Past 30,000 kilometers (yes, 30 million meters) the new terrain generated is not really there, it isn't solid. It continues though, which is why there is no edge.

When sprinting, you travel at ~5.6m/sec. So if your path was flat (you didn't have to climb mountains or swim across water), and you didn't have to eat food, traveling 30,000km would take about 1,488 hours I believe? That's 62 full 24 hour days of nonstop travel over perfectly smooth terrain.

Good luck with that.


Psyche911 wrote:
I like what you guys have done with the XP farm. Cheating, but very functional. ;p

Everything has changed a ton, I hardly recognize anything.


Simply awesome :eek: :eek:



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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-16-2012 10:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
seremtan wrote:
god i forgot how shit minecraft looks without anti-aliasing. fuck these stupid updates


at least there's a version available with 1.2 that has mipmapping.


yeah, which i had to turn off because mipmapping w/o AA looks worse than having neither (especially the glass)

seriously




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-16-2012 09:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


fffffuuuu....




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True Nightmare
True Nightmare

Joined: 02 Jan 2002
Posts: 3497
PostPosted: 03-16-2012 10:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


What am I missing?




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-16-2012 10:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


started my project to build something 256 tall.




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-17-2012 03:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


i knew it




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-17-2012 12:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


btw those tards have nerfed large tree growth forcing, either deliberately or by accident :mad:




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-17-2012 12:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


it that's true, then i'll install a tree mod... gotta be one out there.




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-17-2012 01:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


a tree mod that makes every tree big would rule

how about one of those trees mods that brings down the whole tree when you break the bottom block? i think there's one called Timber! - but not sure if it works in SMP tho

edit: on closer inspection Timber requires modloader. fffuuu-




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-17-2012 01:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


OK installed 2 mods:

1. Fastgrow - Trees grow 10 seconds after you plant a sapling. Set the chance of growing into a big tree to 100%. Did a test with 12 saplings. Most grew into big tree but some didn't. There is a quirk where, when it grows, all you see if a one block stump. There rest of the tree is there, but you can't see it. If you log out and back you see the full tree.

2. TreeAssist - Cut all the wood blocks off a tree when you break the base. This seems to work as advertised, but occassionally doesn't break an outlying wood block on a massive tree.




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-17-2012 02:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


lol wood collection is a breeze now.




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-17-2012 02:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


FUCK YEAH! :up:




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Elite
Elite

Joined: 02 Mar 2000
Posts: 13631
PostPosted: 03-17-2012 02:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image




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Elite
Elite

Joined: 28 Nov 2000
Posts: 9769
PostPosted: 03-17-2012 06:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


thought i'd play around with redstone lamps.

lights off...



lights on...




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The Illuminated
The Illuminated

Joined: 12 Mar 2005
Posts: 1940
PostPosted: 03-17-2012 08:04 PM           Profile   Send private message  E-mail  Edit post Reply with quote


looks like a new version of optifine is out.



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Etile
Etile

Joined: 19 Nov 2003
Posts: 26925
PostPosted: 03-18-2012 01:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


it's been out for a while. just waiting on the AA version now




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Intoxicated
Intoxicated

Joined: 26 Sep 2001
Posts: 20939
PostPosted: 03-18-2012 02:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


should i be playing this now? terraria got old once others stopped playing




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