Quake3World.com Forums
     General Discussion
        Minecraft - Anyone into it?


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Previous topic | Next topic 
Topic Starter Topic: Re: Minecraft - Anyone into it?

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-06-2012 10:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


so what exactly are you doing on this hardcore badass server when you're not being killed by other players?




Top
                 

True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 03-06-2012 11:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
So... just got sonic ethers shaders working (enables shadows). The only way it worked for me was not using magic launcher. You get some really nice looking shots...


I've wanted to try it out, but just the old GLSL Shaders mod dropped my performance to unacceptible levels in every version since 1.8 (1.7.3 it worked great). Can you actually play with that mod or just get a couple nice screenshots and go back to another install?




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-06-2012 03:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


The framerate is OK, but it does this blurring thing whenever you move or look around that makes it unplayable.




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-06-2012 03:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Btw, you should check out your xp factory. It's been.... updated.




Top
                 

Elite
Elite
Joined: 25 Mar 2000
Posts: 10054
PostPosted: 03-06-2012 03:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Starting to look better now! I've always thought Minecraft PVP with factions would be the ultimate manifestation of the game... might have to dip back into this for a bit :paranoid:




Top
                 

True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 03-06-2012 03:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


The blurring thing is probably the Depth of Field effect. I always hated playing with it (it can make for some nice screenshots though).

The GLSL Shaders mod had some files (base.fsh, base.vsh, final.fsh) you could tweak options in. I imagine there's something like that for this mod, since it's built upon it. There must be a way to turn it off.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-07-2012 12:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


has anyone else had issues with the fast travel points? sometimes, you pick up damage when you arrive, and when i tried ft'ing to the farm, i seemed to be suffocating in something and had to warp back home to stop myself dying

i don't think it's chunk loading either. pretty sure the castle isn't loaded when i'm in my base, but i can warp there fine every time




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-07-2012 03:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


No, I have that problem too. I have on my list to look for a replacement mod that doesn't have this problem. The way around it for me is to quickly warp home then warp back, and by this time the chucks will have loaded and it won't suffocate you.




Top
                 

Lead Pipe Mafia
Lead Pipe Mafia
Joined: 15 Oct 2007
Posts: 5943
PostPosted: 03-09-2012 12:44 AM           Profile   Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
so what exactly are you doing on this hardcore badass server when you're not being killed by other players?


You form factions, claim land and build a fortress then war against other factions. You can do shit like control nether gates access for example.




Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44131
PostPosted: 03-09-2012 01:11 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Κracus wrote:
seremtan wrote:
so what exactly are you doing on this hardcore badass server when you're not being killed by other players?


You form factions, claim land and build a fortress then war against other factions. You can do shit like control nether gates access for example.


It does sound like something that has potential though. Kind of like Guild Wars 2's PvP multiplayer.




Top
                 

Lead Pipe Mafia
Lead Pipe Mafia
Joined: 15 Oct 2007
Posts: 5943
PostPosted: 03-09-2012 03:18 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Yeah it's neat, needs some more bug fixing though, for example some people use transparent textures to see through walls, that's a problem. They combat it by putting this mod though that changes chests and certain walls to look like minerals so that they don't see the chests/diamonds too easily.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-09-2012 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


lol, minecraft - the wallhacker's paradise

tbh i've never seen the point of PvP in MC, not when there are so many games better suited to that




Top
                 

Lead Pipe Mafia
Lead Pipe Mafia
Joined: 15 Oct 2007
Posts: 5943
PostPosted: 03-10-2012 01:19 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I think it's the whole creating an impenetrable fortress filled with your treasure that's safeguarded by your creations. I agree the actual pvp aspect is rather lame. Needs better traps and weapon combat.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-10-2012 03:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


there's no such thing as an impenetrable fortress in minecraft, and traps are piss easy to spot since they're impossible to make without leaving obvious clues (pressure plates, torches holding up sand/water etc)

secrecy is the only reasonably secure option, and even then you're vulnerable to x-ray packs etc




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-11-2012 07:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


minceraft :dork:




Top
                 

True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 03-11-2012 09:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
minceraft :dork:


Image




Top
                 

The World is Yours...
The World is Yours...
Joined: 03 May 2007
Posts: 1138
PostPosted: 03-11-2012 12:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
minceraft :dork:


:up:



_________________
Be sure your sin will find you out...


Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-11-2012 03:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image

mmm mmm mmm




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-11-2012 03:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image

wrong?




Top
                 

opa!
opa!
Joined: 02 Mar 2000
Posts: 14658
PostPosted: 03-11-2012 06:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


the barge doesn't seem to mind.




Top
                 

Recruit
Recruit
Joined: 13 Apr 2011
Posts: 9
PostPosted: 03-12-2012 12:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


yea i play that

and terraria




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-12-2012 09:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


not sure which of those two pics is more sickening tbh




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-13-2012 02:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


holy shit check out this legit build:

http://imgur.com/a/uPLAq

could use a little less grey, but still... :eek:




Top
                 

opa!
opa!
Joined: 02 Mar 2000
Posts: 14658
PostPosted: 03-13-2012 04:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-13-2012 05:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


most pointless game feature ever




Top
                 

opa!
opa!
Joined: 02 Mar 2000
Posts: 14658
PostPosted: 03-13-2012 05:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


could I theoretically walk from one side of the map to another uninterrupted?




Top
                 

Elite
Elite
Joined: 25 Mar 2000
Posts: 10054
PostPosted: 03-13-2012 05:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


No I'm pretty sure it'll just keep going until you die... unless you put a small weight on your W key. :up:




Top
                 

opa!
opa!
Joined: 02 Mar 2000
Posts: 14658
PostPosted: 03-13-2012 05:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image




Top
                 

True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 03-13-2012 06:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


There are no edges to the map. Past 30,000 kilometers (yes, 30 million meters) the new terrain generated is not really there, it isn't solid. It continues though, which is why there is no edge.

When sprinting, you travel at ~5.6m/sec. So if your path was flat (you didn't have to climb mountains or swim across water), and you didn't have to eat food, traveling 30,000km would take about 1,488 hours I believe? That's 62 full 24 hour days of nonstop travel over perfectly smooth terrain.

Good luck with that.




Top
                 

opa!
opa!
Joined: 02 Mar 2000
Posts: 14658
PostPosted: 03-13-2012 06:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


ffs people, I did say "theoretically".




Top
                 

opa!
opa!
Joined: 02 Mar 2000
Posts: 14658
PostPosted: 03-13-2012 06:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


is there an online universe that everyone connects to? could I theoretically walk from one persons project to another's without some kind of section loading interruption or what not, and keep going till I encounter everyone's crafty works? is everyone's doodles in the same universe?




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-13-2012 07:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


No, but it would be neat if you could seamlessly mesh server worlds together.




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-14-2012 11:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Updated server to 1.2.

Currently broken mods:

Citizens (gives you guards and blacksmiths)
MonsterBox (lets you collect spawners)

Both are still active and should be updated soon.

Btw, bukkit is currently in a zombie state. See:

http://forums.spout.org/threads/spout-t ... pter.1495/




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-15-2012 10:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


ok

optifine 1.2 AA still not out though

suddenly, shitness :mad:




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-15-2012 10:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Another fun thing I did yesterday was update the map overviewer program. I was able to tell it to use the soartex texture pack... neat!

I also added a night mode and rotated view mode.




Top
                 
Quake3World.com | Forum Index | General Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.