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Topic Starter Topic: Re: Screenshots

Commander
Commander

Joined: 29 Feb 2012
Posts: 128
PostPosted: 03-15-2012 11:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


I love that last shot sock.
I'm curious, do you work in game design or is it strictly a hobby? I figure what you do with q3 must be a hobby, but do you work professionally? Your shots are consistently amazing and being able to pull it off with older technology makes it all the better, I'd love to see what you can do with new engines!

Haha any new fps just needs to advertise "maps by sock" on the front cover! And I couldn't care less about the rest, instant sale.




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Insane Quaker
Insane Quaker

Joined: 28 Dec 2009
Posts: 289
PostPosted: 03-16-2012 07:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


HomerJ wrote:
I love that last shot sock.
I'd love to see what you can do with new engines!


After spending years in one engine, why change to another, starting all over again? Change is stupid.

And why do you color your posts in yellow. Weirdo.




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Trainee
Trainee

Joined: 18 Apr 2010
Posts: 31
PostPosted: 03-16-2012 08:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


deqer wrote:
Why do you color your posts in yellow. Weirdo.


I set my post color to Blue. Doesn't mean I'm weird now, does it?
Anyway, I love that Industrial Texture Set Sock, looking forward to seeing it used in some future maps.



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Insane Quaker
Insane Quaker

Joined: 28 Dec 2009
Posts: 289
PostPosted: 03-16-2012 08:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


PaN61 wrote:
deqer wrote:
Why do you color your posts in yellow. Weirdo.


I set my post color to Blue. Doesn't mean I'm weird now, does it?

Yeah it does, genius.

If we really needed people's posts to be colored, forum software would've had that feature by now. But, they realized it would be a stupid ugly thing to do, so they didn't. They kept it normal. You like being normal? No, of course not. You're unique, and special. Right? lulz.




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Mercenary
Mercenary

Joined: 07 Oct 2009
Posts: 204
PostPosted: 03-16-2012 09:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image




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The Illuminated
The Illuminated

Joined: 08 Sep 2000
Posts: 1073
PostPosted: 03-16-2012 12:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


@HomerJ, Thanks for the compliments. I have done some professional work, but it is not the same as personal projects. I have links to it on my site if you are curious.
@^Ghost, true mappers don't wear pants! ;)

I finally got a chance to organize the other images (small/medium/large formats available) for your viewing pleasure and I quickly wrote a bit of waffle about the map for anyone that is interested.

http://www.simonoc.com/pages/design/concept/bridgecrane.htm



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Insane Quaker
Insane Quaker

Joined: 28 Dec 2009
Posts: 289
PostPosted: 03-16-2012 02:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


sock wrote:
I finally got a chance to organize the other images (small/medium/large formats available) for your viewing pleasure and I quickly wrote a bit of waffle about the map for anyone that is interested.

I'd like to request you include history images as well. The first images you had. The ones without the blue.




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10433
PostPosted: 03-16-2012 07:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hey sock, remember Flipper? Of course you do. I was thinking that it would make a great iOS app if you knew anything about porting stuff over. I'm sure you can make a fine barrel of cash by selling it a buck apiece.



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Insane Quaker
Insane Quaker

Joined: 14 Oct 2001
Posts: 419
PostPosted: 03-16-2012 09:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Good stuff Sock.
I found your 'waffle' very interesting.
I find when professional designers/artists describe their methods and work flow very helpful. I found especially helpful the section on detail passes. I hadn't reached a point in my own work flow where I'd rationalised the process quite so clearly, that will be very helpful in the future.




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Insane Quaker
Insane Quaker

Joined: 19 May 2007
Posts: 262
PostPosted: 03-17-2012 01:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


amazing work sock. Its hard to believe that's q3



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Etile
Etile

Joined: 19 Nov 2003
Posts: 26796
PostPosted: 03-17-2012 09:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


awesome stuff sock :up:

one thing though: that overhead window could do with being a lot grubbier, given the environment




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The Illuminated
The Illuminated

Joined: 08 Sep 2000
Posts: 1073
PostPosted: 03-17-2012 02:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


@deqer, I am not convinced this would be useful to anyone. I really only want people to enjoy the end result, the progress screenshots are ugly compared to the finished map.
@obsidian, man I thought you had disappeared, not seen you since the 'whats on yer screen' thread. Yeah I have plans for flipper but need the time to do something with it. I am not convinced anyone will pay for it on the Ipad but it certainly would be a cool experiment to try.
@dONKEY, detail can be added to map in stages, but most people stop with the basic stuff. It takes time to go the extra mile and tell a story with the environment. Can be good fun if you have people to bounce ideas off, it certainly something you should try with other people.
@g0th, thanks :) My intention was to make people double look to see if it Q3.
@seremtan, funny you should mention that, someone else said the same thing to me yesterday!



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Well he was evil, but he did build alot of roads. - Gogglor
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The Illuminated
The Illuminated

Joined: 08 Sep 2000
Posts: 1073
PostPosted: 03-21-2012 04:31 PM           Profile Send private message  E-mail  Edit post Reply with quote




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Well he was evil, but he did build alot of roads. - Gogglor
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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10433
PostPosted: 03-21-2012 09:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


sock wrote:
What surprised me the most was the trouble with the external light maps, they did not support the hot glow effect and the marble behind all of the torches was dull. This led to some parts of the map needing different lighting models to cope with the visual effects and some weird problems with shadows across seams. For some reason the external maps had strange jagged lines and had to be manually fixed in Photoshop which took a while because of several compiles.


I think that's the same problem I was having with overbrightbits and external lightmaps. So far, from what I can tell, Q3Map2 isn't doing something right:
viewtopic.php?f=10&t=46294&p=878028

What kind of jagged lines are you referring to? Do you have a screenshot as an example?



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Grunt
Grunt

Joined: 21 Jul 2009
Posts: 54
PostPosted: 03-24-2012 08:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Love the final look on the library Sock.



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The Afflicted
The Afflicted

Joined: 12 Jan 2000
Posts: 523
PostPosted: 03-24-2012 08:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


Excellent stuff Sock. Really like the library;especially the mosaic Moon tiles. Not been on here for years so it's good to know people are still knocking out great Q3 maps!




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10433
PostPosted: 03-24-2012 03:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Whoa... who dug this guy up? It's been 5 years!



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Insane Quaker
Insane Quaker

Joined: 14 Oct 2001
Posts: 419
PostPosted: 03-25-2012 02:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Holy crap...Myth :)))




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The Afflicted
The Afflicted

Joined: 12 Jan 2000
Posts: 523
PostPosted: 03-25-2012 09:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Heh, yeah I've been neglecting Quake for too long. Just downloaded Radiant Zero... it's all coming back slowly o_O How you guys doing?




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Insane Quaker
Insane Quaker

Joined: 17 Feb 2005
Posts: 403
PostPosted: 03-26-2012 03:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


Myth!!!!!
Map-Center is coming back :P

Oh and Sock, OMG! Really, I love everything you do and this looks amazing!



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Insane Quaker
Insane Quaker

Joined: 28 Apr 2008
Posts: 498
PostPosted: 03-26-2012 01:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


And Infernis too!!! Welcome back!



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Etile
Etile

Joined: 19 Nov 2003
Posts: 26796
PostPosted: 03-26-2012 01:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


sock wrote:
Final screenshots of my library scene (++ bling version) ...


it's so refreshing to see screenshots of a game that isn't drowning in bloom and shininess

on the other hand, the knowledge that those chairs and books are made of solid concrete that not even a direct hit with the RL could destroy makes me a little bit sad




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Insane Quaker
Insane Quaker

Joined: 14 Oct 2001
Posts: 419
PostPosted: 03-28-2012 01:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey Inf!
The thing that struck me about Sock's library, and confirmed by the style and manner of the new industrial texture set used in the crane level, was just how darn good Sock's ability to create textures and apply them. Creating textures where the seams on the image details marry with the edges of the object geometry works so very well, and really sets Sock's work apart.
Looking at the chair in the foreground. It's a wooden chair. Most level designers would use a wood texture, maybe align a little and be satisfied. I love the way the wood texture here has been created and used to define the edges of the object. It's both simple and very clever at the same time.
After all this time it is fantastic that there is still a community here helping to raise the bar over and over again!




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The Illuminated
The Illuminated

Joined: 08 Sep 2000
Posts: 1073
PostPosted: 03-28-2012 09:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


@MrLego, thanks, I am glad to hear there are others who love the medieval stuff.
@Myth, wow long time no see, hope you have fun creating something new in Radiant.
@Infernis, thanks for the kind words and support.
@seremtan, it does seem that when an artists discovers spec+norm maps they go crazy
@dONKEY, less waffle and more screenshots, I want see what you have been doing! :)



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Well he was evil, but he did build alot of roads. - Gogglor
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Grunt
Grunt

Joined: 15 Feb 2010
Posts: 66
PostPosted: 03-31-2012 12:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some kind of a coaxial fractal focus whatever thing.

upper level:
Image

mid level:
Image

bottom level:
Image

jumppad:
Image

A lot of curves and phongshader to come... :olo:



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Gibblet
Gibblet

Joined: 05 Dec 2009
Posts: 14
PostPosted: 04-03-2012 06:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image
Hello again, I want to contact Hipshot, but I do not have his email address and zfight.com does not work. So maybe you have some leads on him, or Hipshot himself will contact me, if you guys have any information please send me on: juliantraciak+q3w@gmail.com or skype: julian.traciak
thanks, regards.




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The Afflicted
The Afflicted

Joined: 10 Aug 2009
Posts: 813
PostPosted: 04-03-2012 06:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sent you a message on skype.



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Gibblet
Gibblet

Joined: 05 Dec 2009
Posts: 14
PostPosted: 04-03-2012 07:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image
cityy wrote:
Sent you a message on skype.

I'm sorry I did not receive any messages, try to call me and then send message.




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foolproof
foolproof

Joined: 11 Jan 2001
Posts: 7285
PostPosted: 04-03-2012 08:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nice, Julek.
What's that texture set? I don't recognize it.




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Gibblet
Gibblet

Joined: 05 Dec 2009
Posts: 14
PostPosted: 04-03-2012 08:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Plan B wrote:
Nice, Julek.
What's that texture set? I don't recognize it.

Thanks. This is my set, created specifically for this map. It has no name.




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foolproof
foolproof

Joined: 11 Jan 2001
Posts: 7285
PostPosted: 04-03-2012 09:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


I really like it.
Are you going to share them?

The textures, I mean.




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Gibblet
Gibblet

Joined: 05 Dec 2009
Posts: 14
PostPosted: 04-05-2012 09:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


http://tbstudio.pl/download/jul2c.zip
here you go, you can use textures




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foolproof
foolproof

Joined: 11 Jan 2001
Posts: 7285
PostPosted: 04-06-2012 02:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


Cool, thanks :up:




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Insane Quaker
Insane Quaker

Joined: 26 Nov 2009
Posts: 295
PostPosted: 04-07-2012 10:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


Julek wrote:
http://tbstudio.pl/download/jul2c.zip
here you go, you can use textures


I will! Thx a lot.




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Insane Quaker
Insane Quaker

Joined: 17 Feb 2005
Posts: 403
PostPosted: 04-16-2012 11:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


I came across an old and unfinished Quake 3 map. Reinstalled Radiant and started to play around with it. I'm going for the very original Quake 1 look :)
Anyway, here are two editor shots. The lights are temporary of course.

Image

Image



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