Quake3World.com Forums
     General Discussion
        Minecraft - Anyone into it?


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Previous topic | Next topic 
Topic Starter Topic: Re: Minecraft - Anyone into it?

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-15-2012 01:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


oh so that's why it suddenly looks fucking awesome \o/

it even draws the nether fence stuff in Foo's tower now

god i forgot how shit minecraft looks without anti-aliasing. fuck these stupid updates




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-15-2012 05:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


also the zombie door-smashing is loud and annoying

time to start installing piston doors (or fence gates)




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-15-2012 08:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
god i forgot how shit minecraft looks without anti-aliasing. fuck these stupid updates


at least there's a version available with 1.2 that has mipmapping.




Top
                 

True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 03-15-2012 09:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


I like what you guys have done with the XP farm. Cheating, but very functional. ;p

Everything has changed a ton, I hardly recognize anything.




Top
                 

Just another Earthling
Just another Earthling
Joined: 20 Jul 2001
Posts: 12925
PostPosted: 03-15-2012 11:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Psyche911 wrote:
There are no edges to the map. Past 30,000 kilometers (yes, 30 million meters) the new terrain generated is not really there, it isn't solid. It continues though, which is why there is no edge.

When sprinting, you travel at ~5.6m/sec. So if your path was flat (you didn't have to climb mountains or swim across water), and you didn't have to eat food, traveling 30,000km would take about 1,488 hours I believe? That's 62 full 24 hour days of nonstop travel over perfectly smooth terrain.

Good luck with that.


Psyche911 wrote:
I like what you guys have done with the XP farm. Cheating, but very functional. ;p

Everything has changed a ton, I hardly recognize anything.


Simply awesome :eek: :eek:



_________________
Physicist of Q3W


Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-16-2012 10:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


mjrpes wrote:
seremtan wrote:
god i forgot how shit minecraft looks without anti-aliasing. fuck these stupid updates


at least there's a version available with 1.2 that has mipmapping.


yeah, which i had to turn off because mipmapping w/o AA looks worse than having neither (especially the glass)

seriously




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-16-2012 09:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


fffffuuuu....




Top
                 

True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 03-16-2012 10:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


What am I missing?




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-16-2012 10:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


started my project to build something 256 tall.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-17-2012 03:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


i knew it




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-17-2012 12:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


btw those tards have nerfed large tree growth forcing, either deliberately or by accident :mad:




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-17-2012 12:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


it that's true, then i'll install a tree mod... gotta be one out there.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-17-2012 01:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


a tree mod that makes every tree big would rule

how about one of those trees mods that brings down the whole tree when you break the bottom block? i think there's one called Timber! - but not sure if it works in SMP tho

edit: on closer inspection Timber requires modloader. fffuuu-




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-17-2012 01:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


OK installed 2 mods:

1. Fastgrow - Trees grow 10 seconds after you plant a sapling. Set the chance of growing into a big tree to 100%. Did a test with 12 saplings. Most grew into big tree but some didn't. There is a quirk where, when it grows, all you see if a one block stump. There rest of the tree is there, but you can't see it. If you log out and back you see the full tree.

2. TreeAssist - Cut all the wood blocks off a tree when you break the base. This seems to work as advertised, but occassionally doesn't break an outlying wood block on a massive tree.




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-17-2012 02:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


lol wood collection is a breeze now.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-17-2012 02:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


FUCK YEAH! :up:




Top
                 

opa!
opa!
Joined: 02 Mar 2000
Posts: 14658
PostPosted: 03-17-2012 02:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-17-2012 06:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


thought i'd play around with redstone lamps.

lights off...



lights on...




Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 03-17-2012 08:04 PM           Profile   Send private message  E-mail  Edit post Reply with quote


looks like a new version of optifine is out.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-18-2012 01:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


it's been out for a while. just waiting on the AA version now




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-18-2012 01:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


one of the new features of 1.2, if you weren't already aware...




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-20-2012 02:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


yeah i used those at the top of the pillars at my mansion house

btw is lockette b0rked? can't seem to lock chests any more




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-22-2012 10:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


xp farm is royally fucked

time to start a new one, i think




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-22-2012 11:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


what happened?




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-22-2012 12:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


spiders are getting jammed at the last corner on the way to the top




Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 03-22-2012 01:41 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Yeah the physics are getting all screwed up when they get stuck too. They kind of ghost through the glass and can't attack but can still collide with you and push you off the top...




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-22-2012 02:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


ok i had a try at fixing it, but they still pile up there, and i'm damned if i can see why. they just seem to glitch through the glass and ghost up and down the channel

is mbox working? building a new one would be a fun project...




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-22-2012 02:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


I wonder if you could build one where the spawners are directly above you. The mobs fall down and collect into a hole right above you.




Top
                 

True Nightmare
True Nightmare
Joined: 02 Jan 2002
Posts: 3560
PostPosted: 03-22-2012 03:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


That could work with cave spider spawners (as they have less health than other mobs). They only need to fall 14m to be left with 1/2 a heart, though probably safer to have the fall be 13 meters.

Just keep in mind you have to be within 16 meters for the spawner to be active.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-22-2012 03:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


problem is, you need to be within 17* blocks of the spawners for them to work. an alternative might be to skip the long drop, and go for something ultra-simple (though with more effort needed to kill the spiders):

Image

*according to mc wiki




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-22-2012 03:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


if mbox works, i wouldn't mind building this somewhere nice and central, like around the spawn (maybe replace one of those stone hut things fkd made, which atm are just homes for testificates)




Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 03-22-2012 04:35 PM           Profile   Send private message  E-mail  Edit post Reply with quote


My theory is it's a problem with the building material. The original xp farm was surrounded by stone, not glass.




Top
                 

Elite
Elite
Joined: 28 Nov 2000
Posts: 9847
PostPosted: 03-22-2012 04:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


My guess is the problem is the number of spawners. The original had 2. This one has 6.




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-22-2012 05:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


hmmm

if it was either of those things we'd have this problem all the way up the pipe. i blame overcomplication (and, to be honest, chaps: fixing things that ain't broke)

i'm just gonna start a new, simpler one near the spawn tomorrow :up:




Top
                 

Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 03-23-2012 11:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


xp farm seems to work again. props to whoever did whatever it was they did to fix it. the spiders started to glitch at first, but if you stand under the drop zone they un-glitch and come through thick and fast




Top
                 
Quake3World.com | Forum Index | General Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.