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Topic Starter Topic: How to make textures used in shaders on item models found?

Insane Quaker
Insane Quaker

Joined: 22 Jun 2011
Posts: 411
PostPosted: 04-22-2012 05:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


I've tried to modify shaders by adding some improvement like qer_editorimage *texture to be displayed*, qer_trans .3, tried to place it into zzzt pk3 file, but without success.

Please, help me, I'd like to see armor itself texture (not only the f*cking energy texture around), but the ‛f*cking’ energy texture may be visible too. I'd like to see real textures of runes in TA, not only the f*ucking blue ‛SHADER NOT FOUND’ texture.

I've tried everything, but no success...



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Insane Quaker
Insane Quaker

Joined: 28 Jan 2010
Posts: 302
PostPosted: 04-22-2012 06:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


Why is it so important for you? Your problem is probably caused because of wrong f*cking placement of your improved file. It must be in some pakX.pk3 file where X is higher number than 0. Evertyhing what is in pak with higher number will replace same files in pak(s) with lower number.

Does this f*cking tip solved your problem?




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I'm the dude!
I'm the dude!

Joined: 04 Feb 2002
Posts: 10437
PostPosted: 04-22-2012 06:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


If you want GtkRadiant to read them, don't place the modified shaders in a pk3, just leave them in the /scripts directory.



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Insane Quaker
Insane Quaker

Joined: 22 Jun 2011
Posts: 411
PostPosted: 04-22-2012 06:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
If you want GtkRadiant to read them, don't place the modified shaders in a pk3, just leave them in the /scripts directory.

I've did it already. My problem was shaderlist (it was commented out)...
Now it's all OK.



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Insane Quaker
Insane Quaker

Joined: 22 Jun 2011
Posts: 411
PostPosted: 04-22-2012 06:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


One small task about team icons: when I create new shaders (with copies of original textures) for team icons signalizer, will it be replaced by team icon I've selected? I'm making TA level with video (like ID software did), in videos by ID Software are original textures, how they show up in editor, no team icon replace.

Level is Opposing Teams (remake from Opposing Force by PaN61, he exactly gave me permission to port map into Team Arena), making some layout improvements (bad corners, visible caulk surface)... Wanna screenshot of actual stadium?

#EDIT#
Yes, it will be working... Only the shaders redteam01 & blueteam01 are replaced by team icons.



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