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Topic Starter Topic: Re: Diablo III

Intoxicated
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PostPosted: 04-20-2012 10:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


I read that there's 2.5 hours tops to play on one character, after that there's nothing left to do, unless you roll a new character.




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god xor reason
god xor reason

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PostPosted: 04-20-2012 10:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm glad there isn't much. I've got other shit I'd like to get done this weekend but I want to check out the classes and see which one feels right to start with first come release.




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Bück Dich
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PostPosted: 04-20-2012 10:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


witchdoctor better be as awesome as i'm anticipating.



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PostPosted: 04-20-2012 11:17 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Memphis wrote:
I read that there's 2.5 hours tops to play on one character, after that there's nothing left to do, unless you roll a new character.

That's to get to the end of the Beta story-wise. Assuming you're not playing to get the most XP possible, it may take a tad bit longer to get to the level cap of 13.



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Arrr?
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PostPosted: 04-20-2012 11:20 AM           Profile   Send private message  E-mail  Edit post Reply with quote


phantasmagoria wrote:
witchdoctor better be as awesome as i'm anticipating.

Not in my experience. It's a re-skinned Necromancer. Skeletons are replaced by zombie dogs, bone spells are replaced by throwing jars full of spiders and puddles of goo with clawing hands coming out of the ground, etc. I don't know what they're like in the later levels, but I expect more of the same: it's a pet class with debuffs. I'm sure they'll need rebalancing at the higher difficulties just like the Necromancer did. :(



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True Nightmare
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PostPosted: 04-20-2012 11:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I've been playing the beta, I won a key in a contest. I really like it. It's a good SP and Co-op game, Not sure how the PvP will be tho.

I like all the characters equally, beside the monk.

There is an Open Beta going on this weekend, anyone can play so if you're interested check it out.

http://us.battle.net/d3/en/?-
http://www.diablofans.com/




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Digital Nausea
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PostPosted: 04-20-2012 11:48 AM           Profile   Send private message  E-mail  Edit post Reply with quote


No shit?




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Digital Nausea
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PostPosted: 04-20-2012 11:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Stoner wrote:

I like all the characters equally, beside the monk.



Funny, that's the class I'm playing right now in the beta. It's alright. Should have done wizard...




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True Nightmare
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PostPosted: 04-20-2012 12:07 PM           Profile   Send private message  E-mail  Edit post Reply with quote


The Monk isn't bad, I just don't really like the play style that much. But that's just my preference, I saw plenty of people playing Monks. It kinda felt like they were a little weak at the time. But I was playing it a month and a half ago and I know the classes have been tweaked a lot since then.

I love the Barbarian, Demon Hunter, Witch Doctor, and Wizard. I'll probably play a Barbarian to start but all the classes are equally fun to me.




Last edited by Stoner on 04-20-2012 06:53 PM, edited 1 time in total.

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god xor reason
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PostPosted: 04-20-2012 12:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


phantasmagoria wrote:
witchdoctor better be as awesome as i'm anticipating.

I'm debating between wizard and witch doctor for my role in a four man, week long, grinding group. They both look far less powerful than the last time I played with the character planner on the D3 site but WD really looks weak.




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PostPosted: 04-20-2012 01:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


indeed but he looks quite fun. After healing classes I usually favour ones with pets and mob spawn capabilities simply because of the variety of play. I'm gonna roll him simply for aesthetic reasons. My main will probably be wizard as if i can't heal then high dps is usually my forte.



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PostPosted: 04-20-2012 01:44 PM           Profile   Send private message  E-mail  Edit post Reply with quote


You're going to like the WD, then. I imagine that class will have the most variety in the visual department. :up:

http://www.youtube.com/watch?v=Y3vGigXYlXg



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PostPosted: 04-20-2012 11:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Barbarian all the way. Just finished playthroughs with barb, demon hunter and wizard. Monk and Witch Faggot to go :D




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Intoxicated
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PostPosted: 04-22-2012 12:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


Played a few levels of monk. Nice chunky feel to the combat tbh, the very subtle screen shake really helps. Nothing impressive to look at though really. The fixed viewpoint feels - i dunno - wrong. Voices are pretty shabby and pressing only 2 buttons and 4 hotskills is a far, far cry from twenty to thirty binds you'd have in say, WoW (including trinkets/items), yet folks say that has simple combat?

I could see it being fun in small chunks hunting gear on random maps with some mates, but don't think I could grind it for hours like some seem to be able to.




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Intoxicated
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PostPosted: 04-22-2012 12:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Transient wrote:
Hold Shift.


that works tho :up:
still, click click click click
i see no reason why this hasn't simply evolved into twin stickery




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Arrr?
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PostPosted: 04-22-2012 04:56 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Memphis wrote:
that works tho :up:
still, click click click click
i see no reason why this hasn't simply evolved into twin stickery

You do know that you can just hold LMB or RMB to keep attacking, right? I just want to make sure... :paranoid:

Memphis wrote:
Played a few levels of monk ... Nothing impressive to look at though really.


Agreed, the Monk is unimpressive. I'm with everyody else about the Barbarian, it's very enjoyable to smash shit with a large hammer. :up:

I'm pretty sure the Barbarian will probably be my first character, closely followed by the Wizard. Not sure, though.



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OUR HERO
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PostPosted: 04-22-2012 05:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


Memphis wrote:
pressing only 2 buttons and 4 hotskills is a far, far cry from twenty to thirty binds you'd have in say, WoW


Yep... this is what I have said for years. I just don't get what people are talking about when they rave about Diablo's "addictive gameplay." I understand the addictive quality of running a dungeon over and over and getting loot and hoping something rare and awesome drops, but let's be honest: the gameplay in Diablo is pure shit, is it not? Every time I post that and ask for someone to explain why they love it so much, I am met with silence. Any takers this time, now that the beta is open for anyone to try it out? Specifically interested in comments from long-time Diablo players/addicts.



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Your Daddy
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PostPosted: 04-22-2012 05:25 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Stoner wrote:
The Monk isn't bad, I just don't really like the play style that much. But that's just my preference, I saw plenty of people playing Monks. It kinda felt like they were a little weak at the time. But I was playing it a month and a half ago and I know the classes have been tweaked a lot since then.

I love the Barbarian, Demon Hunter, Witch Doctor, and Wizard. I'll probably play a Barbarian to start but all the classes are equally fun to me.


Oh, it's Stoner.



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god xor reason
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PostPosted: 04-22-2012 07:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Took Wizard up to 13 but didn't try the rest. I like this setup the best:
http://us.battle.net/d3/en/calculator/wizard#WcYd!b!.aa

Also, what I was saying about items earlier is definitely true. The random mods have a pretty good chance of giving you a completely retarded combination. Normal difficulty seems easy enough that you could run around naked though so we'll see how much gear comes into play later on.




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Arrr?
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PostPosted: 04-22-2012 07:52 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Mogul wrote:
Memphis wrote:
pressing only 2 buttons and 4 hotskills is a far, far cry from twenty to thirty binds you'd have in say, WoW


Yep... this is what I have said for years. I just don't get what people are talking about when they rave about Diablo's "addictive gameplay." I understand the addictive quality of running a dungeon over and over and getting loot and hoping something rare and awesome drops, but let's be honest: the gameplay in Diablo is pure shit, is it not? Every time I post that and ask for someone to explain why they love it so much, I am met with silence. Any takers this time, now that the beta is open for anyone to try it out? Specifically interested in comments from long-time Diablo players/addicts.


Why the hate?



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OUR HERO
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PostPosted: 04-22-2012 08:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Not exactly hate, it's just easy for me to challenge the nearly universal claim that Diablo has "great gameplay." When I think of great gameplay, I think of the Quake games, Mario games, and in the RPG genre, games like WoW and SWTOR take the cake with their wonderfully visceral and complex combat systems. Diablo? ...click click click click.... Is that great gameplay? What is so great about Diablo?

I have mentioned the things I think are cool/good/addictive about Diablo. But I don't think they should be confused with gameplay. Is Diablo REALLY that fun to Diablo fans? I just want to know why.

Armchair game design is one of my things.

edit: in before H4H4 V1RGEN ALERT!!!!!!!



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Messatsu Ko Jy-ouu
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PostPosted: 04-23-2012 12:03 AM           Profile   Send private message  E-mail  Edit post Reply with quote


personally, i liked the simplicity of the gameplay in combination with the complexity of the builds.
what put me off was that after a while, equipment was more important than character lvl, skill level and player skill.

that said, guild wars showed how it can be done in a better way.




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True Nightmare
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PostPosted: 04-23-2012 06:16 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I'm a nerd when it comes to video games, I like the lore and farming rare gear/items. Simple gameplay doesn't mean the game is boring or bad. I think Nintendo and games from the late 80's and 90's are proof of that. Sure gaming has changed and gameplay nowadays is 100 times more complex, but simpler games are still a ton of fun.




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god xor reason
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PostPosted: 04-23-2012 06:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


Mogul wrote:
Not exactly hate, it's just easy for me to challenge the nearly universal claim that Diablo has "great gameplay." When I think of great gameplay, I think of the Quake games, Mario games, and in the RPG genre, games like WoW and SWTOR take the cake with their wonderfully visceral and complex combat systems. Diablo? ...click click click click.... Is that great gameplay? What is so great about Diablo?

I have mentioned the things I think are cool/good/addictive about Diablo. But I don't think they should be confused with gameplay. Is Diablo REALLY that fun to Diablo fans? I just want to know why.

Armchair game design is one of my things.

edit: in before H4H4 V1RGEN ALERT!!!!!!!

Quake: shoot things in front of you. Mario: jump.

Diablo is so good because despite the simplicity, the execution is pretty flawless on all counts. I think it is similar to Quake in that regard. Neither game is amazing in terms of complexity compared to the games we see today like Mass Effect, but the experience they provide is no less amazing because of it. Just like Quake, the best part of Diablo is playing with friends and when you throw in the random nature of the game it becomes endlessly replayable. There's just something really satisfying about building up a character with your friends that can lay waste to hordes on enemies with a few clicks of pretty spells.

Then there's the PvP aspect that requires some serious skill and intimate knowledge of the game.




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Digital Nausea
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PostPosted: 04-23-2012 08:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


So is the open beta over? I heard they might extend it...




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PostPosted: 04-23-2012 08:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Mogul wrote:
Memphis wrote:
pressing only 2 buttons and 4 hotskills is a far, far cry from twenty to thirty binds you'd have in say, WoW


Yep... this is what I have said for years. I just don't get what people are talking about when they rave about Diablo's "addictive gameplay." I understand the addictive quality of running a dungeon over and over and getting loot and hoping something rare and awesome drops, but let's be honest: the gameplay in Diablo is pure shit, is it not? Every time I post that and ask for someone to explain why they love it so much, I am met with silence. Any takers this time, now that the beta is open for anyone to try it out? Specifically interested in comments from long-time Diablo players/addicts.


play it with friends and voice comms.



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OUR HERO
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PostPosted: 04-23-2012 09:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


bitWISE wrote:
Mogul wrote:
Not exactly hate, it's just easy for me to challenge the nearly universal claim that Diablo has "great gameplay." When I think of great gameplay, I think of the Quake games, Mario games, and in the RPG genre, games like WoW and SWTOR take the cake with their wonderfully visceral and complex combat systems. Diablo? ...click click click click.... Is that great gameplay? What is so great about Diablo?

I have mentioned the things I think are cool/good/addictive about Diablo. But I don't think they should be confused with gameplay. Is Diablo REALLY that fun to Diablo fans? I just want to know why.

Armchair game design is one of my things.

edit: in before H4H4 V1RGEN ALERT!!!!!!!

Quake: shoot things in front of you. Mario: jump.

Diablo is so good because despite the simplicity, the execution is pretty flawless on all counts. I think it is similar to Quake in that regard. Neither game is amazing in terms of complexity compared to the games we see today like Mass Effect, but the experience they provide is no less amazing because of it. Just like Quake, the best part of Diablo is playing with friends and when you throw in the random nature of the game it becomes endlessly replayable. There's just something really satisfying about building up a character with your friends that can lay waste to hordes on enemies with a few clicks of pretty spells.

Then there's the PvP aspect that requires some serious skill and intimate knowledge of the game.


Your appraisal of Quake's gameplay ignores quite a lot. Go watch virtually any tricking video from any of the games (particularly Q3 and CPMA). That said, I do appreciate the concept of "Diablo 3 may be simple, but it does what it does perfectly."



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Digital Nausea
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PostPosted: 05-01-2012 01:58 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Sorry Euros, it looks like I won't be able to sell or trade any of my gear with you. But at least we'll get to play together...

http://us.battle.net/d3/en/blog/5203654 ... 22blank%22

BTW, I'm starting to get really pumped for this game!




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Commander
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PostPosted: 05-06-2012 03:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


I lost my diablo2 cd a long time ago, but you can get the digital download from the blizzard store for $9.99. I forgot how unforgiving the game is in regards to build. You can spend hours getting to level 20-30 only to realize you're better off starting over. Of course there are tons and tons of guides online, but that's no fun. After some frustration with the sorceress I'm going with Barbarian figuring it's harder to mess him up if I just focus on strength, vitality, dexterity and level up my primary weapon choice (I chose maces) and defense skills. I remember having a good time with the Necromancer, but that was like 7 years ago...haha I'm basically new to the game again. Looking forward to diablo 3, but I'm going to wait until the game is out for a little bit before I jump in.

edit: for those on consoles that won't have a chance to play Diablo 3, Sacred 2 kinda flew under the radar and is the best Diablo clone I've played on a console. Just be prepared for some frustration for the first few hours cause it's just as unforgiving until you figure the game out a little bit.




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i liek boobies
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PostPosted: 05-06-2012 04:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


The D2 system was a mess and I'm super psyched for D3 after the open beta. Can't wait, still a week to go HNNGNGNGNGN.

I found some fairly comprehensive articles which go into a lot of detail in describing just exactly why the D2 system was so bad. Here's one on the D3 forums which I skimmed last week:

http://us.battle.net/d3/en/forum/topic/ ... 085?page=1

And one from Sirlin [the play-to-win guy], which I've only just found and started to read:

http://www.sirlin.net/blog/2012/5/3/dia ... ystem.html

edit: Sirlin is right on the money and I agree with him about everything aside from his minor complaint about Elective Mode. I think Elective Mode is a Good Thing, and having it switched off as the default option is a good way for new players to come to grips with the different types of abilities. More advanced players can switch it on and get the higher level of customization they need.




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OUR HERO
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PostPosted: 05-06-2012 07:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


U4EA wrote:


OK now I am significantly more excited about this game.



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PostPosted: 05-06-2012 09:46 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Quote:
The Nephalem Valor system kicks in at the max level (60). So before that, meaning your first run through the game, you really can respec all you want for free with no drawback at all. Go for it! Once you reach 60, you can get a buff called Nephalem Valor that can stack a few times, maybe up to 5. Each buff increases your gold find / magic find stats. Also, if you kill a boss with that buff on, the boss will drop extra loot. You get the buff by killing rare or champion monsters.

The genius part is actually how you lose the buff though. I think it lasts about 15 minutes, so you have to keep progressing to stay buffed. But you also lose it if you *leave the game* or if you *change your abilities or runes at all*. Ok think about that. If you plan to farm the same 3 minute segment of the game over and over and over, you can do that. But you'll be doing it without the buff so it won't be optimal to get rare items that way. Also, if you want to respec before every single encounter, you can. It's just that you won't have the buff so it won't be the optimal way to get items either. The optimal way to get items happens to line up with the fun way to play: to go an entire big run where you stick to one spec. This is a very clever way to solve the problem for the new player and the expert without really sacrificing anything.


That's brilliant! I'm loving this game more and more... :up:



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Commander
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PostPosted: 05-07-2012 12:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the links U4EA, I'm definitely more interested in Diablo 3 now. Haha, although it's a double-edged sword, reading this just totally killed any motivation to keep replaying Diablo 2
Quote:
"You usually take as much strength as you need to get the armor that you're targeting, and that's usually around 120 or 220, depending on what type of armor. You take 75 dexterity because that's the amount you generally need for good block percentages. You take NO energy at all unless…there's like one type of build you can make on a sorceress that uses energy shield. And then you put everything else in vitality. That's a shitty customization system. That's just not a good system." --Jay Wilson, Diablo 3 Game Director on Diablo 2

I'm not used to seeing so much honesty from a game director, but damn, he basically summed up what I wasn't wanting to admit when I was talking about build earlier.




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i liek boobies
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PostPosted: 05-07-2012 04:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Launch Day Preparation Guide

HomerJ wrote:
Haha, although it's a double-edged sword, reading this just totally killed any motivation to keep replaying Diablo 2

Good >:)




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PostPosted: 05-07-2012 08:25 PM           Profile Send private message  E-mail  Edit post Reply with quote




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