Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Screenshots

Post by KittenIgnition »

obsidian wrote:Q3 does that when taking screenshots in Windowed mode.
That's never happened to me :o

The closest thing to that is taking screenshots without framebuffer on in Q3MME, but it never looks anything like that.
cityy
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Re: Screenshots

Post by cityy »

I just sent in McSarge's (ct3tourney3) for review on lvlworld. I still had this map sitting on my HDD with some bug fixes to be done so I sat down today and took care of it (with only 1.5 years delay).

[lvlshot]http://cityy.explicits.de/uploads/maps/ct3t3_final/mcsfinal.jpg[/lvlshot]

DOWNLOAD (cityy.explicits.de, 104mb): http://cityy.explicits.de/uploads/maps/ ... _final.zip

If anyone is fancy writing a review, please go ahead! :)
The file size is pretty large because I used quite a few high resolution textures on this and furthermore included some textures I made for the competition but did not end up using to give people the opportunity to use them in their projects.

I'm looking at sst13's 13circle at the moment to review it for lvl::.. - that map looks brilliant. :)
www.ferdinandlist.de/leveldesign
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Theftbot
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Re: Screenshots

Post by Theftbot »

SST13's maps are full of win.

COD looks nice:
Image
Plan B
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Re: Screenshots

Post by Plan B »

Nice panoramic.
Makes me want to assemble a 3 monitor setup.
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Screenshots

Post by nitin77 »

ct3toruney3 looks good, downloaded. Now need to go find Q3 cd...
camel
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Joined: Sun Dec 06, 2009 9:58 pm

Re: Screenshots

Post by camel »

Latest screenshots from the upcoming final release of Q3SG1 map for the Quake III Arena Stargate Project
I picked up only few screenshots from the q3sg1b version which is simplified and made for a gameplay with bots support

Image
Image

for more, visit: http://www.q3sg.tk/gallery.php
Last edited by camel on Wed Feb 19, 2014 9:24 am, edited 1 time in total.
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Screenshots

Post by camel »

and this is the gameplay on that map, baseq3 cfg with 20 bots
for more details read the description:
http://www.youtube.com/watch?v=5KWzOuUVw_Q
Inition
Posts: 18
Joined: Mon Jan 21, 2002 8:00 am

Re: Screenshots

Post by Inition »

Image

I started this level 10 years ago. I'm working on textures. The base texture was taken from Union Station.
AEon
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Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

Inition wrote:Image

I started this level 10 years ago. I'm working on textures. The base texture was taken from Union Station.
Interesting... in my "never made it into anything" bin of test maps I tried to replicate Greek church design, and it looked strikingly like your screenshot. My map version is from the 8th of May 2003 :).
Inition
Posts: 18
Joined: Mon Jan 21, 2002 8:00 am

Re: Screenshots

Post by Inition »

I just figured if I waited 11 years AEon would retire from q3a level design and I wouldn't get caught stealing!
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Theftbot
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Re: Screenshots

Post by Theftbot »

HEHE- BTW I like the tall pillars/ nice and vertical.
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Hipshot
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Re: Screenshots

Post by Hipshot »

I love this thread, it started before I came into the business and already then, Q3 was an old game and Q4 was more or less just released I think (?).
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
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Re: Screenshots

Post by cityy »

[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/23.jpg[/lvlshot]

Found a few minutes to mess around this evening.
www.ferdinandlist.de/leveldesign
Castle
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Re: Screenshots

Post by Castle »

HAHA This thread will never die!!!
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Eraser
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Re: Screenshots

Post by Eraser »

cityy wrote:[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/23.jpg[/lvlshot]

Found a few minutes to mess around this evening.
Do dwarves come out when you start talking about melons?
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seremtan
Posts: 36007
Joined: Wed Nov 19, 2003 8:00 am

Re: Screenshots

Post by seremtan »

cityy wrote:I just sent in McSarge's (ct3tourney3) for review on lvlworld. I still had this map sitting on my HDD with some bug fixes to be done so I sat down today and took care of it (with only 1.5 years delay).

[lvlshot]http://cityy.explicits.de/uploads/maps/ct3t3_final/mcsfinal.jpg[/lvlshot]

DOWNLOAD (cityy.explicits.de, 104mb): http://cityy.explicits.de/uploads/maps/ ... _final.zip

If anyone is fancy writing a review, please go ahead! :)
The file size is pretty large because I used quite a few high resolution textures on this and furthermore included some textures I made for the competition but did not end up using to give people the opportunity to use them in their projects.

I'm looking at sst13's 13circle at the moment to review it for lvl::.. - that map looks brilliant. :)
this needs to be in the QL rotation STAT
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

Eraser wrote:Do dwarves come out when you start talking about melons?
:D

I'm advancing! Slowly but steadily..

[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/25.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
phantazm11
Posts: 362
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Re: Screenshots

Post by phantazm11 »

Some of those textures are totally badass!

Looking good my friend. :)
obsidian
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Re: Screenshots

Post by obsidian »

Needs more anvils!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Screenshots

Post by Bliccer »

So this is more or less a screenshot... these are 50 screenshots in the second.
It's the last quake project I will work on, but ofc I still have the need to share this thingy...
It's just the teaser... full movie will (hopefully) follow in the next 4 weeks.

http://www.igmdb.org/?m=1253
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Bacon
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Re: Screenshots

Post by Bacon »

bored

[lvlshot]http://img.bacon.ms/dwango5-q3_1.jpg[/lvlshot]
[b]CAPSLOCK IS ON[/b]
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Eraser
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Re: Screenshots

Post by Eraser »

Connect shit DSL eh? :smirk:
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Bacon
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Re: Screenshots

Post by Bacon »

Yep. As pathetic as it sounds, i'm still using ADSL that downloads at 600 kbps/70kbps upload. Canada is abysmal for ISPs. I refuse to pay 5 cents per mb over the cap (Sometimes more). Mabye some day i'll be able to experience internet from this millenium. :tear:

Image
[b]CAPSLOCK IS ON[/b]
cityy
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Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

Reminds me of when I lived with my parents and had to use the terrible village dsl. Good times! :D

I started messing with my battlesuit area again today, still needs a lot of work though..

[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/QL/ragnarok/shots/26.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
obsidian
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Re: Screenshots

Post by obsidian »

Bacon wrote:Yep. As pathetic as it sounds, i'm still using ADSL that downloads at 600 kbps/70kbps upload. Canada is abysmal for ISPs. I refuse to pay 5 cents per mb over the cap (Sometimes more). Mabye some day i'll be able to experience internet from this millenium. :tear:

Image
Canadian ISPs are abysmal for sure, but why are you with Bell? That's like having to sawing your thumb off with a knife but then deliberately looking for a dull tetanus infected butterknife with a handle shaped like Stephen Harper's cock only with spikes. I'm paying $40 for TekSavvy DSL, 25/10 Mbps, 300GB cap (unlimited overnight), with fully unlimited options available.




Cityy, the flagstone floor texture needs work IMO, rocks aren't usually shaped like jigsaw puzzles and they don't usually fit together that tightly. A stonemaster would have to piece them together and chip off pieces to make them fit. There may be some wider gaps between rocks or smaller rocks making up the voids. Not sure if that battle armor icon on the wall fits the theme though, looks a bit "base" compared to the "gothic" everywhere else. Nice lighting though. I also miss seeing gothic maps, everyone seems to like the abandoned warehouse theme lately.

Still need an anvil. Want me to model one for you?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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