Introduction
Hello Q3W
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Anyway, so i forged on and created this monster. Its one of those situations where you kinda just get carried away with detail and lots of little changes and don't really keep an eye on the broader picture ie true q3 scale and traditional systems. Still, overall i'm proud of this effort... Might be a case of style over substance. But who really cares these days.
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So yeah, have a play and tell me what you think.
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[lvlshot]http://i1297.photobucket.com/albums/ag2 ... 14e903.jpg[/lvlshot]
[lvlshot]http://i1297.photobucket.com/albums/ag2 ... 26a95b.jpg[/lvlshot]
[lvlshot]http://i1297.photobucket.com/albums/ag2 ... fac9f4.jpg[/lvlshot]
[lvlshot]http://i1297.photobucket.com/albums/ag2 ... 973ff1.jpg[/lvlshot]
Changes
Got rid of the statues and replaced them with computers/tech. I'm not sure why i kept them in the final... was an odd choice. I guess since they were there in the early versions they just kinda stuck around.
Removed the RG and moved the RA to the old RG spot. I was never really sure about the RG in this map, it was a late addition that really did not work out well.
Added a second YA
Brick are gone and have been replaced with concrete. It is more uniform, and the lighting works better on lighter textures.
Added a few flags etc.
Did a little window work and various other small changes.
File: https://www.dropbox.com/s/ap3equch7nf96 ... 9.rar?dl=0 (link updated 3/1/15)
So yeah, any feedback would be great.
Thanks team
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