![Wink ;)](./images/smilies/icon2.gif)
1. Can it be that a global snap to grid does not really exist? I found all sorts of specific snapping, but when transforming the initial cube Rotate and Scale (I have bottom icons: Snap during transform and Snap Element, Increment) turned on, they neither rotate snap nor scale snap. Translate works at least.
2. As I understand it, the editing in Blender initially pretty much centres on the the origin of the 3D view? Not like in Radiant where you normally could not care less where you start work?
3. Tips of properly setting up the grid to actually relate to GTKradiant's grid would be helpful. I found a tutorial that converts to Q3A .map format, but they guy already finished building his content. Blender uses a "floating point grid"... ieek.
4. Tips on where to download the proper Q3A Map import/export modules would help. I found something but that seems to have been for Q2.
Hope we have a few Blender experts that can help out to better understand the concepts behind Blender vs. Radiant.
-= AEon Does =- a modelling tool
![Wink ;)](./images/smilies/icon2.gif)
Thanks.