Q4 Pro Arena

prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

enough with the pro mods
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

i'ld rather see a patch first before i see an alpha release of any mod deemed standard by cpl or whothefuckever...
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Odium, stop fucking flaming. We tolerate your bullshit creations in here so give others the same dumb courtesy.

- Foo
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

o'dium wrote:Odium, stop fucking flaming. We tolerate your bullshit creations in here so give others the same dumb courtesy.

- Foo
Let me guess. If someone isnt playing with all the pretty gfx/distractions/shadows, they need a better computer? :icon32:
Runningman
Posts: 101
Joined: Wed Nov 09, 2005 12:59 am

Post by Runningman »

hey how about we all just play this! \m/
http://www.warsow.net/
vid to see the physics
http://www.own-age.com/vids/video.aspx?id=6510
q4 just died across the globe :tear: way to take a step backwards in one way and forward in another (sh, its cuz of money :icon34:, pass it on)
ShapeShifta
Posts: 15
Joined: Sat Nov 19, 2005 1:06 am

Post by ShapeShifta »

Well, nowadays with lazy developers, I can't blame mod teams for trying to do stuff now. I like the fact that Id has shown to be workign on a patch just weeks after realease. Truthfully speaking, I am not holding my breathe for it. That's just from past experience with other games/developers. I'm new to Quake so I wouldn't know any past experiences the community had with Id.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

id has always been pretty good, but who knows.

Q4 is hardly dead, there are people playing in North America every night, you can always find a server with a bunch of people. When a decent patch is released hopefully we see a lot of people pick it up, but either way I think it will be played for some time.

I dont know about warsow, why wouldnt I just play cpma? :paranoid:
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Why play q4 when you have q3? :paranoid:
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

dzjepp wrote:Why play q4 when you have q3? :paranoid:
Potentially more people?

I doubt I could find a warsow server over a cpma server in western canada...
Runningman
Posts: 101
Joined: Wed Nov 09, 2005 12:59 am

Post by Runningman »

1) the patch is not going to be anything special, itll be what "they think" fixes things.
2) q4max and xbattle are like, nothing, their minor changes. did you even read my post that i linked whatsoever? no. and i wrote that weeks ago.
3) warsow puts cpmas physics to shame, just not its attention to detail and gameplay.

heres how i see it....
go play q4 all day havin fun laggin your nutz off. then go play some q3 defrag or baseq3. it will speak for itself. EVEN IF you have a super machine the gameplay is still bad, and the 63fps still hurts my eyes. its no different from running around with your monitors display refresh set at 60hz. the most ive seen so far is 77, the engine is set up backwards from q3, instead of "setting" your max fps, the game has a peak at 60 which rounds up to 63. the game will run higher, your machine just has to push it up to the 124/125 now. this will take a few years for them to allow us to even own this hardware.
ive mentioned this to about 30 ppl and they all agree with me.
Last edited by Runningman on Mon Nov 21, 2005 10:32 pm, edited 2 times in total.
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

no, boxjumping is a feature of quake2, like rampjumping is too..
try "the edge" on quake2, and jump the boxes up, where the armor is.
if you press jump more often, you can "climb" up these boxes pretty fast.
this doesn't work without the boxes.
if you want up there without box jumping (try in quake4 "over the edge"),
you'd need to jump every single box once to get there.
that takes too much time in such a fast game.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

Ah well sry I am a Q3 noob. :icon32:
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

heh, no problem.. ;)
that might be a good question for the FAQ :D
Tormentius
Posts: 4108
Joined: Sat Dec 14, 2002 8:00 am

Post by Tormentius »

Runningman wrote:EVEN IF you have a super machine the gameplay is still bad, and the 63fps still hurts my eyes. its no different from running around with your monitors display refresh set at 60hz. the most ive seen so far is 77, the engine is set up backwards from q3, instead of "setting" your max fps, the game has a peak at 60 which rounds up to 63. the game will run higher, your machine just has to push it up to the 124/125 now. this will take a few years for them to allow us to even own this hardware.
ive mentioned this to about 30 ppl and they all agree with me.
The entire engine is geared for 60 fps and it isn't going to change so far as I know. There is nothing to be gained by increasing the fps cap but for some reason that seems to be a difficult concept for some people to grasp. IMO it's only a problem because people are used to Quake 3's 125fps "sweet spot".
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

In terms of the doom 3 engine, it's a bad thing to unlock the fps because it starts to cause a whole lot of weird things to happen physics wise. There is a 'forcetick' command that you can unlock the cap but it obviously will not work online. I haven't tried this in q4 but in doom 3 it makes the physics really spazz out.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

Tormentius wrote:
Runningman wrote:EVEN IF you have a super machine the gameplay is still bad, and the 63fps still hurts my eyes. its no different from running around with your monitors display refresh set at 60hz. the most ive seen so far is 77, the engine is set up backwards from q3, instead of "setting" your max fps, the game has a peak at 60 which rounds up to 63. the game will run higher, your machine just has to push it up to the 124/125 now. this will take a few years for them to allow us to even own this hardware.
ive mentioned this to about 30 ppl and they all agree with me.
The entire engine is geared for 60 fps and it isn't going to change so far as I know. There is nothing to be gained by increasing the fps cap but for some reason that seems to be a difficult concept for some people to grasp. IMO it's only a problem because people are used to Quake 3's 125fps "sweet spot".
It may also be a case of ppl confusing fps with hz. One can force 120hz as a refresh rate in Q4 which helped me a lot with the whole sick feeling...
Mr.Magnetichead
Posts: 2001
Joined: Thu Nov 01, 2001 8:00 am

Post by Mr.Magnetichead »

Doesn't the game need to actually be played by people to warrent a Pro mod?
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Mr.Magnetichead wrote:Doesn't the game need to actually be played by people to warrent a Pro mod?
1v1?

I'll record a demo...
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Come on, that's not constructive.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

lol, over-zealous q4dis modding ...
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Get fucked.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Doombrain
Posts: 23227
Joined: Sat Aug 12, 2000 7:00 am

Post by Doombrain »

FLAME
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

RIPOSTE
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Nightshade
Posts: 17020
Joined: Fri Dec 01, 2000 8:00 am

Post by Nightshade »

WITTY DEROGATORY REFERENCE TO FOO'S LINEAGE
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

NON-SEQUITER
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Locked