
Check out the:
Install is quite easy to do:
- Unpack the zip into your Q4's main folder, creating a MOD folder called bot\ folder
(e.g. Quake4\bot\, CORRECTION!). - Launch the mod with Quake4.exe +set si_pure 0 +set fs_game bot
- In-game open the console and create the special AI files the mod requires called .botaas32.
Note: These are *not* compatible with anything created by Q4's editor, e.g. .aas32 etc. - Type (use Tab-key for file name completion)
Code: Select all
runBotAAS mp/<mapname>
- The map will then start.
- Add bots via addbot command, e.g.
- addbot bot_oak
or
addbot bot_sabot
- addbot bot_oak
- I tested all the current custom and retail MP maps with 3 bots:
- addbot bot_sabot_blackstar
addbot bot_sabot_tinman
addbot bot_sabot_fluffy
- addbot bot_sabot_blackstar
Alas the bots are still really *evil*... merciless perfect aim with the machine gun. So beating them in some maps can really get frustrating, in others they are fine.
As that may be, great addition this mod IMO, motivates me to optimize my first map for Oak Bots.
Presently looking into the Oak Bots Forums to understand what *really* needs to be done to make them work.
P.S. Several folks probably know about this bot, but I just wanted to mention it, so that more mappers take bots into account when doing the clipping for MP. Because - lets face it - most of the time folks will probably play your maps with bots

Edit: Fixed small typo in mod folder path, was bots\ should be bot\.