Had some 4v4 play on this so here is some game-play feedback.
As I mentioned above in previous post about directional markers, that is something that would have helped since none of my friends had a clue as to where they were going until I showed them around the map for 20 mins then next round we played CTF.
The first and foremost thing that came to mind before we started playing and did our walk thru, then it came up again while playing, is the flag rooms.
[lvlshot]http://www.roughrider-maps.com/images/flagshot_1.jpg[/lvlshot]
Visually, the flag rooms look fine but for CTF play, they are too cramped.
[lvlshot]http://www.roughrider-maps.com/images/flagshot_2.jpg[/lvlshot]
The above shot shows it better as to the cramped-ness. The flag is in a nook which is very easily defended, can see all 3 of the entrances to the flag room if one stands in the right spot. Would only take 2 decent defenders to guard the flag room. In our case, we left one guy in defense of the flag and the other 3 were out on the prowl and it worked good for us. It worked so well because getting to the flag is restricted to 2 spots unless you rj to flag, and with it being so enclosed, is very easy to fend off a couple of intruders. And with having the regen & mega so close by, it makes for defenders dream.
Which takes me to the regen/mega.
We talked about the regen/mega for about 10 mins in our final walk thru after we played it. In the over-all tone of it, they didn't fit right with 6 out of 8 of us. 2 liked it because of the way the flag rooms are now and the defender can use the regen/mega while defending. But even the 2 that liked it as it is now, agree that moving one or the other, or both, out away from flag room to a more challenging spot to grab, would be a good thing.
In our play we also found that those spots on the 'pillars' in the center area, the ones you can rj up to as shown in one of my pics above in other post, are rather annoying. They are a campers heaven because of total coverage of the central area, of course, until they are knocked down by a barrage of rockets.
Domination of the central area is pretty easy too, if you have the right combination of a couple players stationed there. With quad spawing at the center, is pretty easy to clobber enemy coming through. And since all the avenues to the bases are close together, they are easily defendable from here.
Is a decent map, just needs some tweaking.
Item placement needs work. Having quad in middle is pretty normal, but with that area being 'close-nit' as it is, might want to either remove it from map or place it elsewhere. Not sure as to where atm. Personally, I would remove it as the map isn't that big and, IMO, quad is over-kill for this map.
Lose some of the health and relocate either mega and/or regen out of the such-close-proximity of the flag. One idea though, you could probably lose the regen and leave the mega where it is or move the mega to where the regen currently is. If it were me, I would remove the regen from the map and move the mega to where the regen is currently at, since that path seems to be the fastest cap path and being able to hit that mega for a big boost of health on last few steps to flag would be better than the regen.
If you remove the regen, than keeping most of the other health balls would make sense, just moving them around a bit.
And if I remember right, you have all weapons except for bfg in this.
I would lose the gl. I would lose the gl because of the tightness of the map, would have your team mates bouncing all over the place when nades are being thrown by the ever-present nade spammer. And nothing makes another player more pissed then when he/she is carrying flag and is bounced all over creation by a team-mate nade spammer. Maybe replace the gl with sg or move one of the ya's to where the gl is at.
You might want to take a little time to rethink the armor placement too. You have multiple armor pick-ups very close to center and close to one another as well. If you were to remove the quad, you could remove the 2 yellow armors that are closest to center and put a ra where the quad is/was.
hmmm, what else....
There was more but will have to play it again to refresh my memory.
Hope what I have given helps you
