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Topic Starter Topic: PunkBuster problem - "Unable to connect to server"

Recruit
Recruit

Joined: 06 Jul 2007
Posts: 2
PostPosted: 07-06-2007 05:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Servers let me connect for a shortwhile (10-20 secs) and then I get kicked with the message "Punkbuster client: Not connected to a server". It goes through the usual PB checks and whatnot in console prior to disconnecting. I already dled the pbsetup and updated it manually.. Anything else I should be doing in order to fix this problem?

Image

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Gibblet
Gibblet

Joined: 02 Jul 2007
Posts: 19
PostPosted: 07-07-2007 12:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


wait... does it kick you while you spect because sometimes servers have the ability to let you download PB while in spect, i think you have to have cl_automaticdownloads 1 or something,... can somebody verify cmd? thne wait like say 5 mins in spect and see if it downloads automatically. happened to me a while back now im pretty sure it works... give it a rty anyways..

GL




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Mentor
Mentor

Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-07-2007 12:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm not seeing the actual kick / disconnect in those screenies. Could you post a complete condump (/condump condump.txt)?




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Recruit
Recruit

Joined: 06 Jul 2007
Posts: 2
PostPosted: 07-07-2007 11:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


^misantropia^ wrote:
I'm not seeing the actual kick / disconnect in those screenies. Could you post a complete condump (/condump condump.txt)?

When the "Punkbuster client not connected to server" message pops up in console, I get disconnected.

Condump:

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/cc.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/ra3map5.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/ra3szq2dm1.shader'
...loading 'scripts/ra3szq2dm1newwater.shader'
...loading 'scripts/ra3szq2dm1_2.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/sgwdw.shader'
...loading 'scripts/europa_ra3.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 676282 bytes of code
ui loaded in 2089504 bytes on the hunk
35 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 849858 bytes of code
cgame loaded in 3383648 bytes on the hunk
------- RA3 Client Game Initialization -------
stitched 36 LoD cracks
...loaded 11922 faces, 641 meshes, 121 trisurfs, 0 flares
CL_InitCGame: 19.44 seconds
341 msec to draw all images
Com_TouchMemory: 688 msec
execing q3config.cfg
[woot]sys0p connected
-#2!- almost dodged sLy1-=cD's rocket
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
Notice: This server tracks player names and GUIDs for statistical purposes.
If you do not agree with this, please disconnect now.
Your player-id on this server is 1731.
Warning: You have not set a password on this server, please set a password by
using the \chpass command.
PunkBuster Client: WARNING: PB Kicks for Non-standard Characters and All PB
Restrictions on this Server
PunkBuster Client: PnkBstrB service installed and started successfully
PunkBuster Client: PB Server assigned guid = 7de580cc5b18e61fc51de2b5f5fda063
PunkBuster Client: Receiving from PB Server (l v1.261 | A1353 C1.710)
Delta parseEntitiesNum too old.
Delta parseEntitiesNum too old.
Delta parseEntitiesNum too old.
Delta parseEntitiesNum too old.
FAN.4LOVESTIsdale was railed by iFEARrewket!
PunkBuster Client: 0 Current Cvar Violations
Delta parseEntitiesNum too old.
Delta parseEntitiesNum too old.
Delta parseEntitiesNum too old.
Delta parseEntitiesNum too old.
[woot]sys0p: are u serious?
[woot]sys0p was electrocuted by fs.Mank1nd
Switched Observer Mode to: In Eyes
FAN.4LOVESTIsdale was gunned down by u.NemesiS.u
fs.Mank1nd almost dodged YOU GONNA GET RAPED's rocket
iFEARrewket! was railed by MICHAEL SCOTT
here be dragons was railed by u.NemesiS.u
[woot]sys0p has been kicked via PunkBuster (for 0 minutes) ... RESTRICTION:
Service Communication Failure: PnkBstrB.exe initialization failed
PunkBuster Client: Removing "[woot]sys0p" c981 (0 minutes) RESTRICTION:
Service Communication Failure: PnkBstrB.exe initialization failed
sLy1-=cD almost dodged bah's rocket
fs.Tharpe was railed by MICHAEL SCOTT
-#2!- almost dodged u.NemesiS.u's rocket
u.NemesiS.u almost dodged -#2!-'s rocket
u.NemesiS.u: :>
-#2!-: wewt
cire was railed by YOU GONNA GET RAPED
fs.Tharpe: fuck that shit.
u.NemesiS.u: My foot is going to write a book, it's called, on the road to in
your ass!
YOU GONNA GET RAPED was railed by BobSapp
Tracking bah
test has been kicked via PunkBuster (for 0 minutes) ... RESTRICTION: Losing
Key Packets (K)ffa0
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\arena\vm.pk3 (2 files)
C:\Program Files\Quake III Arena\arena\textures.pk3 (3 files)
C:\Program Files\Quake III Arena\arena\sounds.pk3 (19 files)
C:\Program Files\Quake III Arena\arena\scripts.pk3 (3 files)
C:\Program Files\Quake III Arena\arena\ra3map9.pk3 (44 files)
C:\Program Files\Quake III Arena\arena\ra3map8.pk3 (39 files)
C:\Program Files\Quake III Arena\arena\ra3map7.pk3 (58 files)
C:\Program Files\Quake III Arena\arena\ra3map6.pk3 (59 files)
C:\Program Files\Quake III Arena\arena\ra3map5.pk3 (23 files)
C:\Program Files\Quake III Arena\arena\ra3map4.pk3 (32 files)
C:\Program Files\Quake III Arena\arena\ra3map3.pk3 (39 files)
C:\Program Files\Quake III Arena\arena\ra3map20.pk3 (231 files)
C:\Program Files\Quake III Arena\arena\ra3map2.pk3 (55 files)
C:\Program Files\Quake III Arena\arena\ra3map19.pk3 (61 files)
C:\Program Files\Quake III Arena\arena\ra3map18.pk3 (46 files)
C:\Program Files\Quake III Arena\arena\ra3map17.pk3 (112 files)
C:\Program Files\Quake III Arena\arena\ra3map16.pk3 (130 files)
C:\Program Files\Quake III Arena\arena\ra3map15.pk3 (176 files)
C:\Program Files\Quake III Arena\arena\ra3map14.pk3 (7 files)
C:\Program Files\Quake III Arena\arena\ra3map13.pk3 (72 files)
C:\Program Files\Quake III Arena\arena\ra3map12.pk3 (36 files)
C:\Program Files\Quake III Arena\arena\ra3map11.pk3 (32 files)
C:\Program Files\Quake III Arena\arena\ra3map10.pk3 (145 files)
C:\Program Files\Quake III Arena\arena\ra3map1.pk3 (26 files)
C:\Program Files\Quake III Arena\arena\models.pk3 (137 files)
C:\Program Files\Quake III Arena\arena\menu.pk3 (26 files)
C:\Program Files\Quake III Arena\arena\icons.pk3 (6 files)
C:\Program Files\Quake III Arena\arena\gfx.pk3 (23 files)
C:\Program Files\Quake III Arena\arena\browser.pk3 (57 files)
C:\Program Files\Quake III Arena/arena
C:\Program Files\Quake III Arena\baseq3\ztn3tourney1.pk3 (6 files)
C:\Program Files\Quake III Arena\baseq3\q3amphi.pk3 (1 files)
C:\Program Files\Quake III Arena\baseq3\pro-nodm9.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf5.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf3.pk3 (118 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf2.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\map_cpmctf1.pk3 (45 files)
C:\Program Files\Quake III Arena\baseq3\map_cpma3.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm4a.pk3 (74 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm3a.pk3 (79 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm29.pk3 (78 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm28.pk3 (33 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm27.pk3 (95 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm26_cpmctf4.pk3 (100 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm25.pk3 (59 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm24.pk3 (44 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm23.pk3 (91 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm22.pk3 (60 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm21.pk3 (93 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm20.pk3 (82 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm1a.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm19.pk3 (58 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm18r.pk3 (79 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm18.pk3 (77 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm17.pk3 (71 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm16.pk3 (34 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm15.pk3 (28 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm13.pk3 (72 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm12.pk3 (20 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm11a.pk3 (18 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm11.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\map_cpm10.pk3 (16 files)
C:\Program Files\Quake III Arena\baseq3\hub3aeroq3.pk3 (30 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
23241 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200SE DDR x86/SSE2
GL_VERSION: 1.3.1008 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection
GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/cc.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/ra3map5.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/ra3szq2dm1.shader'
...loading 'scripts/ra3szq2dm1newwater.shader'
...loading 'scripts/ra3szq2dm1_2.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/sgwdw.shader'
...loading 'scripts/europa_ra3.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/mrctele.shader'
...loading 'scripts/swelt_nodm9.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/noctf3.shader'
...loading 'scripts/cpmctf3.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpmctf1.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/r_tourney4.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/cpm4a.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/cpm3a.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/cpm28.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/cpm26.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/cpm25.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/cpm22.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/69pickup1.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/acid.shader'
...loading 'scripts/cpm17.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/sweltdm3.shader'
...loading 'scripts/blemish.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/cmp11a.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/decker.shader'
...loading 'scripts/hub3aeroq3.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 676282 bytes of code
ui loaded in 2089504 bytes on the hunk
77 arenas parsed
32 bots parsed
PunkBuster Client: Not Connected to a Server
execing q3config.cfg




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Mentor
Mentor

Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-08-2007 10:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
test has been kicked via PunkBuster (for 0 minutes) ... RESTRICTION: Losing Key Packets (K)ffa0

Here is your cause. PB is trying to auto-update but either your connection isn't stable enough or something is blocking it. Do a manual update (clicky) and configure your (hardware|software) firewall to allow outgoing UDP traffic on port 24349.




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