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Grunt
Grunt
Joined: 12 Aug 2005
Posts: 61
PostPosted: 07-28-2006 05:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Nice. I like the muted colours.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12109
PostPosted: 07-28-2006 07:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
Theme of my upcoming.
[lvlshot]http://img112.imageshack.us/img112/2338/shot0363il2.jpg[/lvlshot]
[lvlshot]http://img86.imageshack.us/img86/3601/shot0364ge6.jpg[/lvlshot]


What skybox is that and where can I get a copy?



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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 07-28-2006 11:21 PM           Profile   Send private message  E-mail  Edit post Reply with quote


It's hipshots leet sky :)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 07-29-2006 12:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


The sky is my works, so is all the textures. They are to be released later.




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 07-29-2006 01:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


cool :D



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Veteran
Veteran
Joined: 09 Feb 2005
Posts: 167
PostPosted: 07-29-2006 01:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
Theme of my upcoming.
[lvlshot]http://img112.imageshack.us/img112/2338/shot0363il2.jpg[/lvlshot]


Oooh fancy! I wonder if the railings up that tower might look a bit more substantial if you gave them some solid supports like the wonky sections in the foreground have.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 07-29-2006 02:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yea, that's been taken care of long time ago.



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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 08-09-2006 04:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


some screenshots of my "map the school" project. i got my a-levels in 2004 and started mapping at leats one year before that, so this map takes already more than 3 years.

some numbers:
brush count 7200
12288 * 12288 units wide
232mb of photos
one cadastral map cut out for the terrain

i need to hide the endings of the map with some kind of colin mc rae style mini-wood, but i need textures and simple tree models for that. anyone willing to help me or name me a good texture set is very welcome :)

Image

Image

Image

Image

interior with bad lighting

Image

Image

Image

Image

Image

Image




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5200
PostPosted: 08-09-2006 07:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


That terrain screams alpha-blending badly. :P




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 08-10-2006 01:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


i will definately use that when i planted the freakin trees and bushes.




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30223
PostPosted: 08-10-2006 05:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


[quote="Hipshot"][/quote]

that style is hot as fuck, indeed. hopefully those aren't the q3 statues up there because that would ruin it, imo.




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Lifes owner
Lifes owner
Joined: 02 Feb 2002
Posts: 1300
PostPosted: 08-10-2006 05:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


@dzjepp:
this TC : http://www.modrequiem.net/eng/

Will be a single player game. a remake of Requiem Avenging Angel.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 08-10-2006 01:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


+JuggerNaut+ wrote:
Hipshot wrote:


that style is hot as fuck, indeed. hopefully those aren't the q3 statues up there because that would ruin it, imo.


Course they are, I don't know what other statues to use and I can't really model some myself... Really, it looks good.




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 08-11-2006 03:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


my ctf map for the next warsow release

Image

Image

Image

Image




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btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 08-11-2006 05:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


[acid] I hope you put some "the flag room is this way" decals scattered around the walls/floors of your ctf map... I was very excited to try out warsow ctf but it is far too easy to get lost in wctf1 without any direction

then again, maybe I'm just not hard-core enough for warsow




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 08-11-2006 01:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


wctf1 is a simple map layout wise but the architecture is rather irritating. play one or two ctfs pickups and you know the map. i'll consider your suggestion tho :)




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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 08-11-2006 11:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
+JuggerNaut+ wrote:
Hipshot wrote:


that style is hot as fuck, indeed. hopefully those aren't the q3 statues up there because that would ruin it, imo.


Course they are, I don't know what other statues to use and I can't really model some myself... Really, it looks good.

I actually agree, those statues are so played out. The style looks awesome, though. What I would suggest is finding some other models you like and reskinning them in that texture. That would be awesome.



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The Afflicted
The Afflicted
Joined: 12 Jan 2000
Posts: 526
PostPosted: 08-30-2006 06:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Maya scene I'm working on



More screen shots and info Here if you interested :icon25:




Last edited by AEon on 01-18-2010 02:56 AM, edited 1 time in total.Reason: lvlshot'ed that image.

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Lifes owner
Lifes owner
Joined: 02 Feb 2002
Posts: 1300
PostPosted: 08-30-2006 06:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey ! that's really nice !
I remember your first scene with the sword, you did some strong progress dude.



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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 08-30-2006 07:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


polishing an old warsow map

Image




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btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 08-30-2006 11:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


cool, nice to see a warsow map




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 08-30-2006 12:15 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Isn't warsow like pretty much dead already. :( I seem to recall it had a few influxes of players here and there and then boom it died. ;s




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axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 08-30-2006 10:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


screens from a ca map i'll be releasing as beta tommorow

Image

Image


Image


Image



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Trainee
Trainee
Joined: 25 Jun 2006
Posts: 41
PostPosted: 09-02-2006 01:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


warsow will always be there, i'm sure of that :) i could be wrong but with the effort being put in it could become another cpm




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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 37873
PostPosted: 09-02-2006 01:49 PM           Profile   Send private message  E-mail  Edit post Reply with quote


acid, that looks tons better than the old Egyptian theme, which was pretty bad.




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Immortal
Immortal
Joined: 17 Mar 2001
Posts: 2062
PostPosted: 09-02-2006 05:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


Just some Q4 SP stuff I've been doing lately...

Image
Image
Image
Image


Image
Image
Image
Image

Oh, and it helped land me a job here. :icon25:




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Insane Quaker
Insane Quaker
Joined: 16 Feb 2006
Posts: 283
PostPosted: 09-02-2006 06:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Nice, wviperw, looks good. And congrats on the job :D




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15584
PostPosted: 09-02-2006 06:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


wviperw wrote:
Just some Q4 SP stuff I've been doing lately...


Oh, and it helped land me a job here. :icon25:


Reminds me of Wolfenstein. :icon14:

Congrats on the job too. Keep it up and you guys will have Raven sewed up. :)




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30223
PostPosted: 09-02-2006 08:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


[acid] wrote:
polishing an old warsow map



awesome.

you too, viper




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 09-02-2006 11:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


wviperw wrote:
Just some Q4 SP stuff I've been doing lately...


Oh, and it helped land me a job here. :icon25:
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!

You've added a heck of a lot to the map since the version I saw, look a whole lot better now. Did you manage to squeeze any more from the FPS?




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Immortal
Immortal
Joined: 17 Mar 2001
Posts: 2062
PostPosted: 09-03-2006 09:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!


Heh, well I WOULD'VE told you, but I haven't seen you online lately. :P



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Etile
Etile
Joined: 19 Nov 2003
Posts: 32845
PostPosted: 09-03-2006 11:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


lol, editor shot...

[lvlshot]http://img339.imageshack.us/img339/4337/wol0103stiltvillageaj2.jpg[/lvlshot]

time for another test compile soon methinks




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Commander
Commander
Joined: 18 Jul 2004
Posts: 128
PostPosted: 09-03-2006 11:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


hl2dm? looks like a bucket full of fun \:D/




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 09-03-2006 12:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


Congrats wvw, but surely, Placebo Effect must have weighed heavier? Congrats anyway, hope to see your stuff in RTCW2 :D

Btw nice seremtan, but wouldn't it be cooler if it was just water below? or fog of death :D




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Immortal
Immortal
Joined: 17 Mar 2001
Posts: 2062
PostPosted: 09-03-2006 02:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Congrats wvw, but surely, Placebo Effect must have weighed heavier?


Hah, yeah right. :)



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