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Q3W Reader Views
For those of you who haven't had a chance to check out the Team Arena Demo just yet, we have created a nice list of some comments towards this upcoming mission pack from id Software. 

"I like all of the game modes. 1FCTF is really a dynamic game -- makes you hustle! And, can you believe it? It is fun to play defense in Overload (no points for fragging enemies, though.) It is fun to find strategic ways to use the prox miner, and the kamikaze is fun to use, awesome to look at, and great for clearing out the base. I can see teams leading off with that whenever possible. Actually, the best use of kamikaze seems to be different for CTF, Overload, harvester, etc. Sometimes it is best as an offensive weapon, sometimes defensive. At any rate, it will cause your opponent to re-stock their ammo and power-ups and will make them a bit confused, unless they have nerves of steel." - Zarat

"I like the extra emphasis placed on team play... That is what was missing from Q3... id did a great job in TA... The final release is going to kick some serious a**..." - *mojo*

"I enjoy how well id Software based the entire game around Team Play. I've played tons of team play mods for q1 through q3 and this is the icing on the cake... can't wait for the full version." - VDP-Necromancer

"The new small HUD. (oooh - exciting!). I'm kind of looking forward to the return of the Nailgun.  - misfit13b

"I like the better team dynamic the most... it's easier to coordinate than it was in the base Q3, and you're actually encouraged to do something for the team instead of just yourself." - Postal-

"I'm a big fan of the headhunters and One Flag CTF" - Pheroz

"I like the speed, and the Mine gun or whatever. It's very useful for Harvester" - [heretic]

"I like CTF based games. I think some item's like Kamakazi and Prox Mines need to be controlled, as Kamakazi isn't for every map. It seems as though people get the ammo charge and the prox mine gun, and have blankets of prox mines, which are annoying. Prox Mines are good to a point, but the weapon is to overly used and need a restriction. Like in Tribes you can only put up so many turret's and it don't allow any more. Maybe you could set a limit of 10 prox mines per team at any given time." - factory81

"What I love most is the fact they took the best dm game experience and made it teamplay. I've played a lot of q3ctf so I've been looking forward to this release.  - djenkinson

One thing I wish, instead of having to run and check to see if any runes are available every time you respawn, why not just get assigned a random rune when you respawn (if one is available)? That would really speed up the gameplay a little more because you'd immediately worry about fragging enemies instead of holding off to get a rune. I see a mod in the future." - djenkinson

"I like the speed of the game and the new mods, even if they are copied, ID still put em together really good. Can't wait for the final release." - Hate2Lose

"Prox Mines , Harvester & Single Flag CTF . Great map, kudos to the mapper. " - Flyin' Fairy

"The speed" - Turbanator

"Big Guns" - keditok

 

Reader Screenshots

Screenshots taken by Johnny Law

 

If you would like to talk more about Team Arena, be sure to stop by the discussion forums.

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