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Game Modes
Check out these new game-play modes:
One Flag CTF
This
is much like Capture the Flag but a bit more complicated than just
running back and forth to collect flags from the other team. The object
of the game is to grab the white flag that is in the middle of the map,
carry it to the opposing teams base to touch their flag and score.

Overload
There's two bases at opposite ends of the map, each containing a large
metallic skull obelisk (value 1000 points). The teams must fight their
way through to the enemy's stone and blast away at it until it's
destroyed, earning points for their team. Just to add to the challenge,
the Obelisk's health will apparently regenerate rapidly and will need a
solid hammering before it cracks.

Harvester
The object of Harvester mode is to score points by collecting the skulls
of "fragged" individuals. Players carry skulls to a skull
receptacle, collecting them from a skull generator.

You basically pick up a skull from a marked point in the
center of the map, then carry it to a stone in the enemy's base and
touch it to score a point.


Tournament
A new tournament single-player mode allows you to play in single player
mode with bots. As in the original Quake III Arena game, you have to win
a series of multplayer maps with your team mates, and then face harder
opponents in battling a one on one arena game.
[Back
to Team Arena Info]
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