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Quake III Arena Game Information
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Game Modes

Check out these new game-play modes:

One Flag CTF
This is much like Capture the Flag but a bit more complicated than just running back and forth to collect flags from the other team. The object of the game is to grab the white flag that is in the middle of the map, carry it to the opposing teams base to touch their flag and score.

wflag.jpg (6480 bytes)

Overload
There's two bases at opposite ends of the map, each containing a large metallic skull obelisk (value 1000 points). The teams must fight their way through to the enemy's stone and blast away at it until it's destroyed, earning points for their team. Just to add to the challenge, the Obelisk's health will apparently regenerate rapidly and will need a solid hammering before it cracks.

Harvester
The object of Harvester mode is to score points by collecting the skulls of "fragged" individuals. Players carry skulls to a skull receptacle, collecting them from a skull generator.

You basically pick up a skull from a marked point in the center of the map, then carry it to a stone in the enemy's base and touch it to score a point.

icon-hred.gif (921 bytes)

Tournament
A new tournament single-player mode allows you to play in single player mode with bots. As in the original Quake III Arena game, you have to win a series of multplayer maps with your team mates, and then face harder opponents in battling a one on one arena game.

[Back to Team Arena Info