Release date: 4/2/2001 ================================================================ Title : and when death descends... Filename : geit3dm3.pk3/geit3dm3.zip Author : Geit Email Address : ouwegeit@goat.gamepoint.net Uin : 8540475 Home Page : http://goat.gamepoint.net/ Description : Geit3dm3 is a medium-sized map.. It's them is a combination of gothic and base.. This map is suitable for ffa, 1on1 and teamplay. Other 3D maps by Author : Quake I: Old QKC outpost (Qkcout.zip/Qkcout.bsp) GEIT's Arena (Garena.zip/Garena.bsp) QKC Mines (N/A) Doomed Arena (da.zip/da.bsp) Nails up your ass (Nails.zip/Nails.bsp) QKC Outpost (Qkcop.zip/Qkcop.bsp) GeitDm1 (Geitdm1.zip/Geitdm1.bsp) GeitDm2 (Geitdm2a.zip/Geitdm2a.bsp) Geitdm3 (Geitdm3.zip/Geitdm3.bsp) Geitdm4 (Geitdm4.zip/Geitdm4.bsp) Quake II: Abandoned Warehouse (Aban.zip/Aban.bsp) Geitdm5 (Geitdm5.zip/Geitdm5.bsp) Geitdm6 (Geitdm6.zip/Geitdm6.bsp) Geitdm7 (Geitdm7.zip/Geitdm7.bsp) Halflife: Geitdm8 (Geitdm8.zip/Geitdm8.bsp) Geitdm9 (Geitdm9.zip/Geitdm9.bsp) On the Rooftops (Rooftops.zip/Rooftops.bsp) Overnight (overnight.zip/overnight.bsp) Quake III: I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3) Spleen (ra3raw2.zip/ra3raw2.pk3) Slingshot (Geit3dm1.zip/Geit3dm1.pk3) It's blue and it smells funny (Geit3dm2.zip/Geit3dm2.pk3) Thanks to : Shaft, Outs, FAL and Koekie (The Beta-Testers), iD (for quake3 of course :)=-), Evil Lair (for those great textures), Alphawolf, Cyber, Gollum for the their map objects I used, and of course everybody I forgot to mention :)=- Credits : All costum textures and most costum shaders by Evil Lair (http://www.planetquake.com/hfx/) Some costum shaders by Geit statue with swords mapobject by Alphawolf Headless skeleton and skeleton with railgun by Gollum Other costum mapobjects by Cyber (http://www.accn.org/~kkolk/) Costum sound taken from teamarena.. ================================================================ * Play Information * Game : Quake ]I[ Gametype : Quake3 deathmatch * Construction * Base : New level from scratch Editor(s) used : Q3radiant build 202 Other Tools : Adobe Photoshop 5, q3build frontend Known Bugs : None that I know of.. Please mail me if you find any... Build Time : actual build time about a week Compile machine : duron 850 with 128MB RAM Compile Time : About 5 minutes Brushcount : 1688 Entitycount : 405 If you liked it mail me If you hated it tell me how to maker a better one * How to use this level * Unzip geit3dm3.pk3 into your baseq3\ directory If you wish to view this map type the following in your quake3 console: /map geit3dm3 * Where to get this map * If you are reading this I presume you already have this map or are about to download it.. But anyway.. You can get this map at the following adress: http://goat.gamepoint.net/ * Copyright / Permissions * - Authors may NOT change this level or use it as a base for their own levels. - This map may be distributed in anyway you like, provided you include this .txt files UNMODIFIED and distribute it without any sort of costs.. - CD-ROM publishers and other commercial people need my written permission before they can distribute this level. - All costum textures, sounds and mapobjects in this map are property of their respective owners