Hr.O Quake3 level - ================================================================ Title : bridging the gap Filename : hrodm01.pk3 Author : Hr.O eMail : hr.o@hccnet.nl Web : www.hwdehaan.demon.nl Description : first map, DM for up to 8 peeps ================================================================ ================================================================ * Play Information * Single Player : Yes Bot File (aas) : Yes New sounds: : No New graphics: : Yes New shaders : Yes New music: : No New models: : No ================================================================ ================================================================ * Construction * Base : from scratch Finish Date : August 26 2001 Editor(s) used : GTKRadiant 1.1 TA Known Bugs : - Build Time : forever Compiling Time : about 1.5 hrs on fullvis light-extra with patchshadows and optimized aas ================================================================ ================================================================ How to use this Level: put in baseq3 folder and you'll be able to start this map from the Skirmish menu ================================================================ ================================================================ If you do a review about this map, please send me a note. Feedback about this map is appreciated. ================================================================ ================================================================ * THANKS TO * Evil-lair for his awesome texture-set's (set 4 and 6 used) Justin Fisher for the skybox the regulars at the quake3world level-editing forums for testing and stuff me mates at irc.enterthegame.com #lvldesign for coping with me :) Especialy Eeatha, Wattimus and Castle for betatesting oh and Perla-coffee for keeping me functioning ================================================================= Distribution / Copyright / Permissions Copyright (c) 2001 hr.o@hccnet.nl All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically and Cd/media distributed (only as freeware) and it , MUST include this .txt file. If you feel the need to alter this map, please do inform me 'bout What you've done, and do NOT redistribute this modification. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the author be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage. ================================================================ Extra disclaimer for Evil_lairs textureset: ============================================ Monday, December 04, 2000 Name: Texture set: evil4,5and6 (sic: keep forgetting which i use) Author: Yves Allaire aka evil lair Email: hfx@planetquake.com URL: http://planetquake.com/hfx [Description] Quake 3: Arena texture set in a sci-fi industrial space station theme. [Usage] The shader files are seperated so you can easily edit them and copy/past them into your own shader file for release of your maps. [Thanks] Maj (http://maj.gamedesign.net/) for helping me with the .shader files. You the man! :) Bal (http://www.planetquake.com/bal) for the help on how quake3 specific textures are used, since I cannot test them in a map editor. (Maybe when they make a Mac Q3 editor!! ;) Everyone who had kind words to say about my other texture sets and the folks at the Quake3World.com Level Editing Forum. Everyone who has used/will use my textures in their maps. This is why I make them. :) [Stuff] Sorry for the lack of CTF textures, I just didn't have enought time to make a decent set of them. And the ones I did make didn't turn out too good. :\ Maybe next time. If you use any of the textures please email me with the url to some screenshots if possible. I really would like to see what uses mappers have made of them. [Copyright/Permissions] -You may not edit, modify any textures within this archive unless given permission to do so by the author. -You may not use these textures as base for your own. -You may convert these textures to other game formats but only with the author's permission. -You may rename the textures. -You may use these texture in your maps/mods/tc's as long as you give me credit. -I encourage you to edit the .shader to suit your needs. QUAKE, QUAKE II and QUAKE3:ARENA are registered trademarks of id Software, Inc.