* Map and General Information * Information ================================================================ Title : Temple at Full Moon Date : 04 July 2001 (finish date [dd/mm/yyy]) PK3 file : map-dmmtp.pk3 Filename : dmmtp.bsp Author : Ken 'kenBOO..!!' Beyer Email Address : cpdt@telinco.co.uk (subject 'maps') Website : http://www.quake3bits.co.uk Description : expansion of dmtpl1single room. Now include extra side 'rooms' : and a lava filled 'dugeon' area. New jump pads to lower area, : new pads in main arena corners and jump pads to get a quad and : red armour about the statue of Major. Additional Credits : ID Software for allowing us to do what we do to the game! : Map testers - Nigel 'P_HukU', Anwulf, pjw, Muttly, QkennyQ, wviperw : and the other guys from Q3W level editing forum ================================================================ Play Information Game type : FreeForAll, Tournament, Team Deathmatch Players : 4 players (recommended) Bots : Yes. (AAS included - 3: Major, Lucy, Hunter) Weapons : RocketLauncher, PlasmaGun, Lightning Gun, ShotGun Power Ups : Regeneration, Quad, Invisability Unzip the the zip file 'map-dmmtp.zip' into your quake3/baseq3 directory or copy/paste/move 'map-dmmtp.pk3' into the baseq3 folder. Start Quake3Arena, click 'Skermish' and either select 'temple at full moon' from your map list (picture with 'temple at full moon' text on it) or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type: "/map dmmtp" ================================================================ Construction Base : original Editor(s) used : GTKRadiant 1.1TAbeta Known Bugs : Haven't discovered any yet but let me know if you do..! Build Time : about 6 weeks (or there about's..!) Textures used : 100% Quake III : Sound : n/a Compile machine : PIII 600 : 512megs RAM, Gforce2 MX 32MB q3map compile Time : TOTAL - 25 mins Brushes : c.2950 Entities : c.270 =============================================================== Distribution / Copyright / Permissions Feel free to distribute the files AS IS. All I ask is you give credit where it's due! Do not edit this text file under pain of a good spanking..!. Copyright © 2000 Ken Beyer (cpdt@telinco.co.uk - subject 'maps') Quake III Arena is a registered trademark of id Software, Inc.