Team Huh Design Core Map Release -------------------------------- Date: April 27th, 2001 Quake3Arena Tourney level. ==================================================== Title: Maxx Aggression File: maxx.pk3 Author: Jason "Dlord8" Mitchell E-mail address: dlord8@teamhuh.com URL: www.teamhuh.com Description: A small sized Tourney level ==================================================== Play information ==================================================== Game Types ---------- Tournament: Yes Deathmatch: Yes Team Deathmatch: Yes CTF: No Suggested Players: 2 Miscellaneous ------------- Bot File (aas): Yes New sounds: No New graphics: Yes New music: No How to Play: Place maxx.pk3 in your /baseq3/ folder Start quake3: arena Goto skirmish menu Select level from Tourney or TeamDM, FFA Start Game Suggested Computer*: Recommended Q3:A requirements ==================================================== General Info ==================================================== This is my first released maps. My debut map for the Team Huh Design Core. ==================================================== Construction ==================================================== Editor: GtkRadiant 1.1 TA_beta by Id Software. Build time: I have no idea. Never kept track. Known bugs: None found. ==================================================== Beta Testers / Thank you's (in lexicographic order) ==================================================== Anyone - Thanks to anyone who downloaded this map, without your support this map would reside strictly on my lan. Id Software - For making this awesome gaming platform. Beth - For that kick ass logo for the levelshot. Anwulf - Thank you so much for your help in finding all those texture problems, the boiler room redesign suggestions, those small details that make a difference, and the extensive beta testing. Neo Cerberus - Thanks man for the great web site, and for mirroring this map. kudos to you! Tek/Raven - Man you guys put so much work into this level with design structures, hinting, texturing, curves, tech support, and beta testing. I can't thank you guys enough for all of your help and encouragement. Tek extra thanks for that roof design and floor structure. All those nights we spent on yahoo adding in little detail things was well worth the time. Raven extra thanks for all those kool looking tubes and those hallway designs and that bad ass roof you made also. Also thanks for showing me about those weird curved patch meshes. Exaer - This level started all because of you dude...Thanks man. I know it took a long time, but hope it was worth it. A very special and sincere thank you goes out to the Team Huh Design Core for the complete support of the level from the first screenies seen until the final build of the map. Without this support, I wouldn't have been able to finish the map. This is for you, team. I know we'll have fun throughout our tenure here. This map is dedicated to the members of the Team Huh Design Core. ==================================================== Distribution / Copyright / Permissions ==================================================== Copyright (c) 2001 Jason "Dlord8" Mitchell All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this readme file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION FROM AUTHOR. ====================================================