================================================================ Title : Bitter Embrace PK3 Name : mrcq3t6.pk3 Date : August 19, 2001 Author : Todd 'Mr.CleaN' Rose Email Address : mrclean@planetquake.com Home Page : http://www.planetquake.com/mrclean/ Thanks to : id Software (of course), betatesters betatesters : Promode.org folks, Jeff Yost & the Ramshackle crew, ztn Addtional Info : The OSP version of this map utilizes notffa and nottournament keys (thanks to a|rhea) which allows osp to use only one bsp version. The pk3 for VQ3 release includes separate bsps for tourney and ffa play. The only difference between the two modes is weapon respawn times and a regen in ffa. tourney is mrcq3t6 (15 sec respawns) ffa is mrcq3t6_ffa (standard 5 sec respawns) Revisions: Release Candidate, ver 0.85 (8.18.01) -Reversed spotlights, changed tex on eifs Release Candidate, ver 0.8 (8.13.01) -cosmetic changes Beta Layout, ver 0.7 (8.08.01) -cosmetic changes -moved tele_dest from floor of GL area to stair landing -increased height of MH drop access Beta Layout, ver 0.6 (8.06.01) -added jp from ground floor to YA ledge Beta Layout, ver 0.5 (7.29.01) -minor clipping fixes -changed weap respawn to 15 sec -cosmetic changes: new jp & light textures, new sky, wall textures Alpha Layout, ver 0.35 (7.16.01)-deepened MH pit -added clips to trestles -added sourced lighting -started detailing process Alpha Layout, ver 0.30 (7.3.01) -modified LG/stairs area to be more playable -added some detailing (2 new textures) -initial hint brush & cluster portal placement -added target_locations (there are probably a few "dead" spots) -this release includes a custom bot in a separate pk3 if anyone tests the bot out, let me know how it works I've watched several bot games & it seems to play fine. I am aware of instances of bot confusion in the RL room, I'll try to fix it before final Alpha Layout, ver 0.25 (6.28.01)-Moved MH into GL room -there are two different GL room configurations in the pk3 Alpha Layout, ver 0.20 (6.27.01)-move LG down into area away from GL a bit -Added MH (in long stairwell) -Added one more box of shells & 1 more of bullets Alpha Layout, ver 0.15 (6.25.01)-replaced RA jp with stairs -added access between LG hall and GL room -moved LG ammo (because of above change) -moved tele destinations -fixed odd clipping on 50H drop hole -tweaked walkway support by GL to allow dj Alpha Layout, ver 0.1 (6.20.01) -basic entity placement -minimum lighting -minimum detailing ================================================================ * Play Information * Game : Quake 3 Bot Match : Route Included Deathmatch : 1on1/3-5 FFA Capture The Flag : No * MAP Information * BSP Name : maps/mrcq3t6.bsp Shader Name : scripts/mrcq3t6.shader Textures : textures/mrcq3t4/* Sounds : no Extra LIGHT : no VIS level 4 : Yes * Construction * Base : New New Textures : yes New Shaders : yes Construction Time : who knows Editor used : GTKRadiant Qutilities : Q3MAP Other utilities : BSPC, Photoshop, Paint Shop Pro * Copyright / Permissions * All original and composed textures in this level remain property of Todd 'Mr.CleaN' Rose. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels. You MAY use the textures and shaders but give credit where credit is due. You may only redistribute modified id textures outside of this pk3 if they are being included the the pk3 for another level they are used in. (IE: they cannot be distributed as part of a texture pak, per Paul Jacquays of id Software) You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks.